PluralKit/Myriad/Cache/MemoryDiscordCache.cs

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Myriad.Types;
namespace Myriad.Cache
{
public class MemoryDiscordCache: IDiscordCache
{
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private readonly ConcurrentDictionary<ulong, Channel> _channels = new();
private readonly ConcurrentDictionary<ulong, ulong> _dmChannels = new();
private readonly ConcurrentDictionary<ulong, CachedGuild> _guilds = new();
private readonly ConcurrentDictionary<ulong, Role> _roles = new();
private readonly ConcurrentDictionary<ulong, User> _users = new();
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public ValueTask SaveGuild(Guild guild)
{
SaveGuildRaw(guild);
foreach (var role in guild.Roles)
// Don't call SaveRole because that updates guild state
// and we just got a brand new one :)
_roles[role.Id] = role;
return default;
}
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public async ValueTask SaveChannel(Channel channel)
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{
_channels[channel.Id] = channel;
if (channel.GuildId != null && _guilds.TryGetValue(channel.GuildId.Value, out var guild))
guild.Channels.TryAdd(channel.Id, true);
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if (channel.Recipients != null)
{
foreach (var recipient in channel.Recipients)
{
_dmChannels[recipient.Id] = channel.Id;
await SaveUser(recipient);
}
}
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}
public ValueTask SaveUser(User user)
{
_users[user.Id] = user;
return default;
}
public ValueTask SaveRole(ulong guildId, Role role)
{
_roles[role.Id] = role;
if (_guilds.TryGetValue(guildId, out var guild))
{
// TODO: this code is stinky
var found = false;
for (var i = 0; i < guild.Guild.Roles.Length; i++)
{
if (guild.Guild.Roles[i].Id != role.Id)
continue;
guild.Guild.Roles[i] = role;
found = true;
}
if (!found)
{
_guilds[guildId] = guild with {
Guild = guild.Guild with {
Roles = guild.Guild.Roles.Concat(new[] { role}).ToArray()
}
};
}
}
return default;
}
public ValueTask RemoveGuild(ulong guildId)
{
_guilds.TryRemove(guildId, out _);
return default;
}
public ValueTask RemoveChannel(ulong channelId)
{
if (!_channels.TryRemove(channelId, out var channel))
return default;
if (channel.GuildId != null && _guilds.TryGetValue(channel.GuildId.Value, out var guild))
guild.Channels.TryRemove(channel.Id, out _);
return default;
}
public ValueTask RemoveUser(ulong userId)
{
_users.TryRemove(userId, out _);
return default;
}
public ValueTask RemoveRole(ulong guildId, ulong roleId)
{
_roles.TryRemove(roleId, out _);
return default;
}
public bool TryGetGuild(ulong guildId, out Guild guild)
{
if (_guilds.TryGetValue(guildId, out var cg))
{
guild = cg.Guild;
return true;
}
guild = null!;
return false;
}
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public bool TryGetChannel(ulong channelId, out Channel channel) =>
_channels.TryGetValue(channelId, out channel!);
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public bool TryGetDmChannel(ulong userId, out Channel channel)
{
channel = default!;
if (!_dmChannels.TryGetValue(userId, out var channelId))
return false;
return TryGetChannel(channelId, out channel);
}
public bool TryGetUser(ulong userId, out User user) =>
_users.TryGetValue(userId, out user!);
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public bool TryGetRole(ulong roleId, out Role role) =>
_roles.TryGetValue(roleId, out role!);
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public async IAsyncEnumerable<Guild> GetAllGuilds()
{
foreach (var guild in _guilds.Values)
yield return guild.Guild;
}
public IEnumerable<Channel> GetGuildChannels(ulong guildId)
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{
if (!_guilds.TryGetValue(guildId, out var guild))
throw new ArgumentException("Guild not found", nameof(guildId));
return guild.Channels.Keys.Select(c => _channels[c]);
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}
private CachedGuild SaveGuildRaw(Guild guild) =>
_guilds.GetOrAdd(guild.Id, (_, g) => new CachedGuild(g), guild);
private record CachedGuild(Guild Guild)
{
public readonly ConcurrentDictionary<ulong, bool> Channels = new();
}
}
}