PluralKit/PluralKit.Bot/ContextUtils.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
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using PluralKit.Bot.CommandSystem;
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namespace PluralKit.Bot {
public static class ContextUtils {
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public static async Task<bool> PromptYesNo(this Context ctx, IUserMessage message, IUser user = null, TimeSpan? timeout = null) {
// "Fork" the task adding the reactions off so we don't have to wait for them to be finished to start listening for presses
#pragma warning disable 4014
message.AddReactionsAsync(new IEmote[] {new Emoji(Emojis.Success), new Emoji(Emojis.Error)});
#pragma warning restore 4014
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var reaction = await ctx.AwaitReaction(message, user ?? ctx.Author, (r) => r.Emote.Name == Emojis.Success || r.Emote.Name == Emojis.Error, timeout ?? TimeSpan.FromMinutes(1));
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return reaction.Emote.Name == Emojis.Success;
}
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public static async Task<SocketReaction> AwaitReaction(this Context ctx, IUserMessage message, IUser user = null, Func<SocketReaction, bool> predicate = null, TimeSpan? timeout = null) {
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var tcs = new TaskCompletionSource<SocketReaction>();
Task Inner(Cacheable<IUserMessage, ulong> _message, ISocketMessageChannel _channel, SocketReaction reaction) {
if (message.Id != _message.Id) return Task.CompletedTask; // Ignore reactions for different messages
if (user != null && user.Id != reaction.UserId) return Task.CompletedTask; // Ignore messages from other users if a user was defined
if (predicate != null && !predicate.Invoke(reaction)) return Task.CompletedTask; // Check predicate
tcs.SetResult(reaction);
return Task.CompletedTask;
}
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((BaseSocketClient) ctx.Shard).ReactionAdded += Inner;
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try {
return await (tcs.Task.TimeoutAfter(timeout));
} finally {
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((BaseSocketClient) ctx.Shard).ReactionAdded -= Inner;
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}
}
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public static async Task<IUserMessage> AwaitMessage(this Context ctx, IMessageChannel channel, IUser user = null, Func<SocketMessage, bool> predicate = null, TimeSpan? timeout = null) {
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var tcs = new TaskCompletionSource<IUserMessage>();
Task Inner(SocketMessage msg) {
if (channel != msg.Channel) return Task.CompletedTask; // Ignore messages in a different channel
if (user != null && user != msg.Author) return Task.CompletedTask; // Ignore messages from other users
if (predicate != null && !predicate.Invoke(msg)) return Task.CompletedTask; // Check predicate
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((BaseSocketClient) ctx.Shard).MessageReceived -= Inner;
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tcs.SetResult(msg as IUserMessage);
return Task.CompletedTask;
}
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((BaseSocketClient) ctx.Shard).MessageReceived += Inner;
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return await (tcs.Task.TimeoutAfter(timeout));
}
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public static async Task<bool> ConfirmWithReply(this Context ctx, string expectedReply)
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{
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var msg = await ctx.AwaitMessage(ctx.Channel, ctx.Author, timeout: TimeSpan.FromMinutes(1));
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return string.Equals(msg.Content, expectedReply, StringComparison.InvariantCultureIgnoreCase);
}
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public static async Task Paginate<T>(this Context ctx, ICollection<T> items, int itemsPerPage, string title, Action<EmbedBuilder, IEnumerable<T>> renderer) {
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// TODO: make this generic enough we can use it in Choose<T> below
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var pageCount = (items.Count / itemsPerPage) + 1;
Embed MakeEmbedForPage(int page) {
var eb = new EmbedBuilder();
eb.Title = pageCount > 1 ? $"[{page+1}/{pageCount}] {title}" : title;
renderer(eb, items.Skip(page*itemsPerPage).Take(itemsPerPage));
return eb.Build();
}
var msg = await ctx.Channel.SendMessageAsync(embed: MakeEmbedForPage(0));
if (pageCount == 1) return; // If we only have one page, don't bother with the reaction/pagination logic, lol
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var botEmojis = new[] { new Emoji("\u23EA"), new Emoji("\u2B05"), new Emoji("\u27A1"), new Emoji("\u23E9"), new Emoji(Emojis.Error) };
await msg.AddReactionsAsync(botEmojis);
try {
var currentPage = 0;
while (true) {
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var reaction = await ctx.AwaitReaction(msg, ctx.Author, timeout: TimeSpan.FromMinutes(5));
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// Increment/decrement page counter based on which reaction was clicked
if (reaction.Emote.Name == "\u23EA") currentPage = 0; // <<
if (reaction.Emote.Name == "\u2B05") currentPage = (currentPage - 1) % pageCount; // <
if (reaction.Emote.Name == "\u27A1") currentPage = (currentPage + 1) % pageCount; // >
if (reaction.Emote.Name == "\u23E9") currentPage = pageCount - 1; // >>
if (reaction.Emote.Name == Emojis.Error) break; // X
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// C#'s % operator is dumb and wrong, so we fix negative numbers
if (currentPage < 0) currentPage += pageCount;
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// If we can, remove the user's reaction (so they can press again quickly)
if (await ctx.HasPermission(ChannelPermission.ManageMessages) && reaction.User.IsSpecified) await msg.RemoveReactionAsync(reaction.Emote, reaction.User.Value);
// Edit the embed with the new page
await msg.ModifyAsync((mp) => mp.Embed = MakeEmbedForPage(currentPage));
}
} catch (TimeoutException) {
// "escape hatch", clean up as if we hit X
}
if (await ctx.HasPermission(ChannelPermission.ManageMessages)) await msg.RemoveAllReactionsAsync();
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else await msg.RemoveReactionsAsync(ctx.Shard.CurrentUser, botEmojis);
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}
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public static async Task<T> Choose<T>(this Context ctx, string description, IList<T> items, Func<T, string> display = null)
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{
// Generate a list of :regional_indicator_?: emoji surrogate pairs (starting at codepoint 0x1F1E6)
// We just do 7 (ABCDEFG), this amount is arbitrary (although sending a lot of emojis takes a while)
var pageSize = 7;
var indicators = new string[pageSize];
for (var i = 0; i < pageSize; i++) indicators[i] = char.ConvertFromUtf32(0x1F1E6 + i);
// Default to x.ToString()
if (display == null) display = x => x.ToString();
string MakeOptionList(int page)
{
var makeOptionList = string.Join("\n", items
.Skip(page * pageSize)
.Take(pageSize)
.Select((x, i) => $"{indicators[i]} {display(x)}"));
return makeOptionList;
}
// If we have more items than the page size, we paginate as appropriate
if (items.Count > pageSize)
{
var currPage = 0;
var pageCount = (items.Count-1) / pageSize + 1;
// Send the original message
var msg = await ctx.Channel.SendMessageAsync($"**[Page {currPage + 1}/{pageCount}]**\n{description}\n{MakeOptionList(currPage)}");
// Add back/forward reactions and the actual indicator emojis
async Task AddEmojis()
{
await msg.AddReactionAsync(new Emoji("\u2B05"));
await msg.AddReactionAsync(new Emoji("\u27A1"));
for (int i = 0; i < items.Count; i++) await msg.AddReactionAsync(new Emoji(indicators[i]));
}
var _ = AddEmojis(); // Not concerned about awaiting
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while (true)
{
// Wait for a reaction
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var reaction = await ctx.AwaitReaction(msg, ctx.Author);
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// If it's a movement reaction, inc/dec the page index
if (reaction.Emote.Name == "\u2B05") currPage -= 1; // <
if (reaction.Emote.Name == "\u27A1") currPage += 1; // >
if (currPage < 0) currPage += pageCount;
if (currPage >= pageCount) currPage -= pageCount;
// If it's an indicator emoji, return the relevant item
if (indicators.Contains(reaction.Emote.Name))
{
var idx = Array.IndexOf(indicators, reaction.Emote.Name) + pageSize * currPage;
// only if it's in bounds, though
// eg. 8 items, we're on page 2, and I hit D (3 + 1*7 = index 10 on an 8-long list) = boom
if (idx < items.Count) return items[idx];
}
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var __ = msg.RemoveReactionAsync(reaction.Emote, ctx.Author); // don't care about awaiting
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await msg.ModifyAsync(mp => mp.Content = $"**[Page {currPage + 1}/{pageCount}]**\n{description}\n{MakeOptionList(currPage)}");
}
}
else
{
var msg = await ctx.Channel.SendMessageAsync($"{description}\n{MakeOptionList(0)}");
// Add the relevant reactions (we don't care too much about awaiting)
async Task AddEmojis()
{
for (int i = 0; i < items.Count; i++) await msg.AddReactionAsync(new Emoji(indicators[i]));
}
var _ = AddEmojis();
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// Then wait for a reaction and return whichever one we found
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var reaction = await ctx.AwaitReaction(msg, ctx.Author,rx => indicators.Contains(rx.Emote.Name));
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return items[Array.IndexOf(indicators, reaction.Emote.Name)];
}
}
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public static async Task<ChannelPermissions> Permissions(this Context ctx) {
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if (ctx.Channel is IGuildChannel) {
var gu = await ctx.Guild.GetCurrentUserAsync();
return gu.GetPermissions(ctx.Channel as IGuildChannel);
}
return ChannelPermissions.DM;
}
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public static async Task<bool> HasPermission(this Context ctx, ChannelPermission permission) => (await Permissions(ctx)).Has(permission);
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public static async Task BusyIndicator(this Context ctx, Func<Task> f, string emoji = "\u23f3" /* hourglass */)
{
await ctx.BusyIndicator<object>(async () =>
{
await f();
return null;
}, emoji);
}
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public static async Task<T> BusyIndicator<T>(this Context ctx, Func<Task<T>> f, string emoji = "\u23f3" /* hourglass */)
{
var task = f();
// If we don't have permission to add reactions, don't bother, and just await the task normally.
if (!await ctx.HasPermission(ChannelPermission.AddReactions)) return await task;
try
{
await Task.WhenAll(ctx.Message.AddReactionAsync(new Emoji(emoji)), task);
return await task;
}
finally
{
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var _ = ctx.Message.RemoveReactionAsync(new Emoji(emoji), ctx.Shard.CurrentUser);
}
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}
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}
}