PluralKit/PluralKit.Bot/Commands/Switch.cs

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C#
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using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Discord;
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using NodaTime;
using NodaTime.TimeZones;
using PluralKit.Core;
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namespace PluralKit.Bot
{
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public class Switch
{
private IDataStore _data;
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public Switch(IDataStore data)
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{
_data = data;
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}
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public async Task SwitchDo(Context ctx)
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{
ctx.CheckSystem();
var members = new List<PKMember>();
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// Loop through all the given arguments
while (ctx.HasNext())
{
// and attempt to match a member
var member = await ctx.MatchMember();
if (member == null)
// if we can't, big error. Every member name must be valid.
throw new PKError(ctx.CreateMemberNotFoundError(ctx.PopArgument()));
ctx.CheckOwnMember(member); // Ensure they're in our own system
members.Add(member); // Then add to the final output list
}
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// Finally, do the actual switch
await DoSwitchCommand(ctx, members);
}
public async Task SwitchOut(Context ctx)
{
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ctx.CheckSystem();
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// Switch with no members = switch-out
await DoSwitchCommand(ctx, new PKMember[] { });
}
private async Task DoSwitchCommand(Context ctx, ICollection<PKMember> members)
{
// Make sure there are no dupes in the list
// We do this by checking if removing duplicate member IDs results in a list of different length
if (members.Select(m => m.Id).Distinct().Count() != members.Count) throw Errors.DuplicateSwitchMembers;
// Find the last switch and its members if applicable
var lastSwitch = await _data.GetLatestSwitch(ctx.System);
if (lastSwitch != null)
{
var lastSwitchMembers = _data.GetSwitchMembers(lastSwitch);
// Make sure the requested switch isn't identical to the last one
if (await lastSwitchMembers.Select(m => m.Id).SequenceEqualAsync(members.Select(m => m.Id).ToAsyncEnumerable()))
throw Errors.SameSwitch(members);
}
await _data.AddSwitch(ctx.System, members);
if (members.Count == 0)
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await ctx.Reply($"{Emojis.Success} Switch-out registered.");
else
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await ctx.Reply($"{Emojis.Success} Switch registered. Current fronter is now {string.Join(", ", members.Select(m => m.Name)).SanitizeMentions()}.");
}
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public async Task SwitchMove(Context ctx)
{
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ctx.CheckSystem();
var timeToMove = ctx.RemainderOrNull() ?? throw new PKSyntaxError("Must pass a date or time to move the switch to.");
var tz = TzdbDateTimeZoneSource.Default.ForId(ctx.System.UiTz ?? "UTC");
var result = DateUtils.ParseDateTime(timeToMove, true, tz);
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if (result == null) throw Errors.InvalidDateTime(timeToMove);
var time = result.Value;
if (time.ToInstant() > SystemClock.Instance.GetCurrentInstant()) throw Errors.SwitchTimeInFuture;
// Fetch the last two switches for the system to do bounds checking on
var lastTwoSwitches = await _data.GetSwitches(ctx.System).Take(2).ToListAsync();
// If we don't have a switch to move, don't bother
if (lastTwoSwitches.Count == 0) throw Errors.NoRegisteredSwitches;
// If there's a switch *behind* the one we move, we check to make srue we're not moving the time further back than that
if (lastTwoSwitches.Count == 2)
{
if (lastTwoSwitches[1].Timestamp > time.ToInstant())
throw Errors.SwitchMoveBeforeSecondLast(lastTwoSwitches[1].Timestamp.InZone(tz));
}
// Now we can actually do the move, yay!
// But, we do a prompt to confirm.
var lastSwitchMembers = _data.GetSwitchMembers(lastTwoSwitches[0]);
var lastSwitchMemberStr = string.Join(", ", await lastSwitchMembers.Select(m => m.Name).ToListAsync());
var lastSwitchTimeStr = DateTimeFormats.ZonedDateTimeFormat.Format(lastTwoSwitches[0].Timestamp.InZone(ctx.System.Zone));
var lastSwitchDeltaStr = DateTimeFormats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[0].Timestamp);
var newSwitchTimeStr = DateTimeFormats.ZonedDateTimeFormat.Format(time);
var newSwitchDeltaStr = DateTimeFormats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - time.ToInstant());
// yeet
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var msg = await ctx.Reply($"{Emojis.Warn} This will move the latest switch ({lastSwitchMemberStr.SanitizeMentions()}) from {lastSwitchTimeStr} ({lastSwitchDeltaStr} ago) to {newSwitchTimeStr} ({newSwitchDeltaStr} ago). Is this OK?");
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if (!await ctx.PromptYesNo(msg)) throw Errors.SwitchMoveCancelled;
// aaaand *now* we do the move
await _data.MoveSwitch(lastTwoSwitches[0], time.ToInstant());
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await ctx.Reply($"{Emojis.Success} Switch moved.");
}
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public async Task SwitchDelete(Context ctx)
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{
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ctx.CheckSystem();
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if (ctx.Match("all", "clear"))
{
// Subcommand: "delete all"
var purgeMsg = await ctx.Reply($"{Emojis.Warn} This will delete *all registered switches* in your system. Are you sure you want to proceed?");
if (!await ctx.PromptYesNo(purgeMsg))
throw Errors.GenericCancelled();
await _data.DeleteAllSwitches(ctx.System);
await ctx.Reply($"{Emojis.Success} Cleared system switches!");
return;
}
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// Fetch the last two switches for the system to do bounds checking on
var lastTwoSwitches = await _data.GetSwitches(ctx.System).Take(2).ToListAsync();
if (lastTwoSwitches.Count == 0) throw Errors.NoRegisteredSwitches;
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var lastSwitchMembers = _data.GetSwitchMembers(lastTwoSwitches[0]);
var lastSwitchMemberStr = string.Join(", ", await lastSwitchMembers.Select(m => m.Name).ToListAsync());
var lastSwitchDeltaStr = DateTimeFormats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[0].Timestamp);
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IUserMessage msg;
if (lastTwoSwitches.Count == 1)
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{
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msg = await ctx.Reply(
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$"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr.SanitizeMentions()}, {lastSwitchDeltaStr} ago). You have no other switches logged. Is this okay?");
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}
else
{
var secondSwitchMembers = _data.GetSwitchMembers(lastTwoSwitches[1]);
var secondSwitchMemberStr = string.Join(", ", await secondSwitchMembers.Select(m => m.Name).ToListAsync());
var secondSwitchDeltaStr = DateTimeFormats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[1].Timestamp);
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msg = await ctx.Reply(
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$"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr.SanitizeMentions()}, {lastSwitchDeltaStr} ago). The next latest switch is {secondSwitchMemberStr.SanitizeMentions()} ({secondSwitchDeltaStr} ago). Is this okay?");
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}
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if (!await ctx.PromptYesNo(msg)) throw Errors.SwitchDeleteCancelled;
await _data.DeleteSwitch(lastTwoSwitches[0]);
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await ctx.Reply($"{Emojis.Success} Switch deleted.");
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}
}
}