152 lines
4.9 KiB
C#
152 lines
4.9 KiB
C#
|
using System;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
using Serilog;
|
|||
|
|
|||
|
namespace Myriad.Rest.Ratelimit
|
|||
|
{
|
|||
|
public class Bucket
|
|||
|
{
|
|||
|
private static readonly TimeSpan Epsilon = TimeSpan.FromMilliseconds(10);
|
|||
|
private static readonly TimeSpan FallbackDelay = TimeSpan.FromMilliseconds(200);
|
|||
|
|
|||
|
private static readonly TimeSpan StaleTimeout = TimeSpan.FromSeconds(5);
|
|||
|
|
|||
|
private readonly ILogger _logger;
|
|||
|
private readonly SemaphoreSlim _semaphore = new(1, 1);
|
|||
|
|
|||
|
private DateTimeOffset _nextReset;
|
|||
|
private bool _resetTimeValid;
|
|||
|
|
|||
|
public Bucket(ILogger logger, string key, ulong major, int limit)
|
|||
|
{
|
|||
|
_logger = logger.ForContext<Bucket>();
|
|||
|
|
|||
|
Key = key;
|
|||
|
Major = major;
|
|||
|
|
|||
|
Limit = limit;
|
|||
|
Remaining = limit;
|
|||
|
_resetTimeValid = false;
|
|||
|
}
|
|||
|
|
|||
|
public string Key { get; }
|
|||
|
public ulong Major { get; }
|
|||
|
|
|||
|
public int Remaining { get; private set; }
|
|||
|
|
|||
|
public int Limit { get; private set; }
|
|||
|
|
|||
|
public DateTimeOffset LastUsed { get; private set; } = DateTimeOffset.UtcNow;
|
|||
|
|
|||
|
public bool TryAcquire()
|
|||
|
{
|
|||
|
LastUsed = DateTimeOffset.Now;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
_semaphore.Wait();
|
|||
|
|
|||
|
if (Remaining > 0)
|
|||
|
{
|
|||
|
_logger.Debug(
|
|||
|
"{BucketKey}/{BucketMajor}: Bucket has [{BucketRemaining}/{BucketLimit} left], allowing through",
|
|||
|
Key, Major, Remaining, Limit);
|
|||
|
Remaining--;
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
_logger.Debug("{BucketKey}/{BucketMajor}: Bucket has [{BucketRemaining}/{BucketLimit}] left, denying",
|
|||
|
Key, Major, Remaining, Limit);
|
|||
|
return false;
|
|||
|
}
|
|||
|
finally
|
|||
|
{
|
|||
|
_semaphore.Release();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void HandleResponse(RatelimitHeaders headers)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
_semaphore.Wait();
|
|||
|
|
|||
|
if (headers.ResetAfter != null)
|
|||
|
{
|
|||
|
var headerNextReset = DateTimeOffset.UtcNow + headers.ResetAfter.Value; // todo: server time
|
|||
|
if (headerNextReset > _nextReset)
|
|||
|
{
|
|||
|
_logger.Debug("{BucketKey}/{BucketMajor}: Received reset time {NextReset} from server",
|
|||
|
Key, Major, _nextReset);
|
|||
|
|
|||
|
_nextReset = headerNextReset;
|
|||
|
_resetTimeValid = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (headers.Limit != null)
|
|||
|
Limit = headers.Limit.Value;
|
|||
|
}
|
|||
|
finally
|
|||
|
{
|
|||
|
_semaphore.Release();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Tick(DateTimeOffset now)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
_semaphore.Wait();
|
|||
|
|
|||
|
// If we're past the reset time *and* we haven't reset already, do that
|
|||
|
var timeSinceReset = _nextReset - now;
|
|||
|
var shouldReset = _resetTimeValid && timeSinceReset > TimeSpan.Zero;
|
|||
|
if (shouldReset)
|
|||
|
{
|
|||
|
_logger.Debug("{BucketKey}/{BucketMajor}: Bucket timed out, refreshing with {BucketLimit} requests",
|
|||
|
Key, Major, Limit);
|
|||
|
Remaining = Limit;
|
|||
|
_resetTimeValid = false;
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// We've run out of requests without having any new reset time,
|
|||
|
// *and* it's been longer than a set amount - add one request back to the pool and hope that one returns
|
|||
|
var isBucketStale = !_resetTimeValid && Remaining <= 0 && timeSinceReset > StaleTimeout;
|
|||
|
if (isBucketStale)
|
|||
|
{
|
|||
|
_logger.Warning(
|
|||
|
"{BucketKey}/{BucketMajor}: Bucket is stale ({StaleTimeout} passed with no rate limit info), allowing one request through",
|
|||
|
Key, Major, StaleTimeout);
|
|||
|
|
|||
|
Remaining = 1;
|
|||
|
|
|||
|
// Reset the (still-invalid) reset time to now, so we don't keep hitting this conditional over and over...
|
|||
|
_nextReset = now;
|
|||
|
}
|
|||
|
}
|
|||
|
finally
|
|||
|
{
|
|||
|
_semaphore.Release();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public TimeSpan GetResetDelay(DateTimeOffset now)
|
|||
|
{
|
|||
|
// If we don't have a valid reset time, return the fallback delay always
|
|||
|
// (so it'll keep spinning until we hopefully have one...)
|
|||
|
if (!_resetTimeValid)
|
|||
|
return FallbackDelay;
|
|||
|
|
|||
|
var delay = _nextReset - now;
|
|||
|
|
|||
|
// If we have a really small (or negative) value, return a fallback delay too
|
|||
|
if (delay < Epsilon)
|
|||
|
return FallbackDelay;
|
|||
|
|
|||
|
return delay;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|