PluralKit/PluralKit.Bot/Services/ShardInfoService.cs

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using System.Collections.Generic;
using System.Threading.Tasks;
using DSharpPlus;
using DSharpPlus.EventArgs;
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using NodaTime;
using NodaTime.Extensions;
using Serilog;
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namespace PluralKit.Bot
{
public class ShardInfoService
{
public class ShardInfo
{
public Instant LastConnectionTime;
public Instant LastHeartbeatTime;
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public int DisconnectionCount;
public Duration ShardLatency;
public bool Connected;
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}
private ILogger _logger;
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private Dictionary<int, ShardInfo> _shardInfo = new Dictionary<int, ShardInfo>();
public ShardInfoService(ILogger logger)
{
_logger = logger.ForContext<ShardInfoService>();
}
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public void Init(DiscordShardedClient client)
{
foreach (var i in client.ShardClients.Keys)
{
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_shardInfo[i] = new ShardInfo();
var shard = client.ShardClients[i];
shard.Heartbeated += Heartbeated;
shard.SocketClosed += SocketClosed;
shard.SocketOpened += () => SocketOpened(shard);
shard.Ready += Ready;
shard.Resumed += Resumed;
}
}
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private Task Resumed(ReadyEventArgs e)
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{
_logger.Information("Shard #{Shard} resumed connection", e.Client.ShardId);
_shardInfo[e.Client.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
_shardInfo[e.Client.ShardId].Connected = true;
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return Task.CompletedTask;
}
private Task Ready(ReadyEventArgs e)
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{
_logger.Information("Shard #{Shard} sent Ready event", e.Client.ShardId);
_shardInfo[e.Client.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
_shardInfo[e.Client.ShardId].Connected = true;
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return Task.CompletedTask;
}
private Task SocketOpened(DiscordClient shard)
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{
// TODO: do we need this at all? vs. Ready/Resumed
_logger.Information("Shard #{Shard} connected", shard.ShardId);
_shardInfo[shard.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
_shardInfo[shard.ShardId].Connected = true;
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return Task.CompletedTask;
}
private Task SocketClosed(SocketCloseEventArgs e)
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{
_logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", e.Client.ShardId, e.CloseCode, e.CloseMessage);
_shardInfo[e.Client.ShardId].DisconnectionCount++;
_shardInfo[e.Client.ShardId].Connected = false;
return Task.CompletedTask;
}
private Task Heartbeated(HeartbeatEventArgs e)
{
var latency = Duration.FromMilliseconds(e.Ping);
_logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", e.Client.ShardId, latency.Milliseconds);
_shardInfo[e.Client.ShardId].LastHeartbeatTime = e.Timestamp.ToInstant();
_shardInfo[e.Client.ShardId].ShardLatency = latency;
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return Task.CompletedTask;
}
public ShardInfo GetShardInfo(DiscordClient shard) => _shardInfo[shard.ShardId];
public ICollection<ShardInfo> Shards => _shardInfo.Values;
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}
}