2019-04-29 15:42:09 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Discord;
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using Discord.Commands;
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using Discord.WebSocket;
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namespace PluralKit.Bot {
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public static class ContextUtils {
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2019-05-21 21:40:26 +00:00
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public static async Task<bool> PromptYesNo(this ICommandContext ctx, IUserMessage message, IUser user = null, TimeSpan? timeout = null) {
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2019-04-29 15:42:09 +00:00
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await message.AddReactionsAsync(new[] {new Emoji(Emojis.Success), new Emoji(Emojis.Error)});
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2019-05-21 21:40:26 +00:00
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var reaction = await ctx.AwaitReaction(message, user ?? ctx.User, (r) => r.Emote.Name == Emojis.Success || r.Emote.Name == Emojis.Error, timeout ?? TimeSpan.FromMinutes(1));
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2019-04-29 15:42:09 +00:00
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return reaction.Emote.Name == Emojis.Success;
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}
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public static async Task<SocketReaction> AwaitReaction(this ICommandContext ctx, IUserMessage message, IUser user = null, Func<SocketReaction, bool> predicate = null, TimeSpan? timeout = null) {
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var tcs = new TaskCompletionSource<SocketReaction>();
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Task Inner(Cacheable<IUserMessage, ulong> _message, ISocketMessageChannel _channel, SocketReaction reaction) {
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if (message.Id != _message.Id) return Task.CompletedTask; // Ignore reactions for different messages
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if (user != null && user.Id != reaction.UserId) return Task.CompletedTask; // Ignore messages from other users if a user was defined
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if (predicate != null && !predicate.Invoke(reaction)) return Task.CompletedTask; // Check predicate
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tcs.SetResult(reaction);
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return Task.CompletedTask;
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}
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(ctx.Client as BaseSocketClient).ReactionAdded += Inner;
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try {
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return await (tcs.Task.TimeoutAfter(timeout));
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} finally {
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(ctx.Client as BaseSocketClient).ReactionAdded -= Inner;
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}
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}
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public static async Task<IUserMessage> AwaitMessage(this ICommandContext ctx, IMessageChannel channel, IUser user = null, Func<SocketMessage, bool> predicate = null, TimeSpan? timeout = null) {
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var tcs = new TaskCompletionSource<IUserMessage>();
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Task Inner(SocketMessage msg) {
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if (channel != msg.Channel) return Task.CompletedTask; // Ignore messages in a different channel
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if (user != null && user != msg.Author) return Task.CompletedTask; // Ignore messages from other users
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if (predicate != null && !predicate.Invoke(msg)) return Task.CompletedTask; // Check predicate
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(ctx.Client as BaseSocketClient).MessageReceived -= Inner;
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tcs.SetResult(msg as IUserMessage);
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return Task.CompletedTask;
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}
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(ctx.Client as BaseSocketClient).MessageReceived += Inner;
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return await (tcs.Task.TimeoutAfter(timeout));
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}
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2019-05-13 21:08:44 +00:00
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public static async Task<bool> ConfirmWithReply(this ICommandContext ctx, string expectedReply)
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{
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var msg = await ctx.AwaitMessage(ctx.Channel, ctx.User, timeout: TimeSpan.FromMinutes(1));
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return string.Equals(msg.Content, expectedReply, StringComparison.InvariantCultureIgnoreCase);
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}
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2019-04-29 15:42:09 +00:00
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public static async Task Paginate<T>(this ICommandContext ctx, ICollection<T> items, int itemsPerPage, string title, Action<EmbedBuilder, IEnumerable<T>> renderer) {
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2019-06-13 21:42:39 +00:00
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// TODO: make this generic enough we can use it in Choose<T> below
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2019-04-29 15:42:09 +00:00
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var pageCount = (items.Count / itemsPerPage) + 1;
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Embed MakeEmbedForPage(int page) {
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var eb = new EmbedBuilder();
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eb.Title = pageCount > 1 ? $"[{page+1}/{pageCount}] {title}" : title;
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renderer(eb, items.Skip(page*itemsPerPage).Take(itemsPerPage));
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return eb.Build();
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}
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var msg = await ctx.Channel.SendMessageAsync(embed: MakeEmbedForPage(0));
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2019-06-27 08:38:45 +00:00
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if (pageCount == 1) return; // If we only have one page, don't bother with the reaction/pagination logic, lol
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2019-04-29 15:42:09 +00:00
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var botEmojis = new[] { new Emoji("\u23EA"), new Emoji("\u2B05"), new Emoji("\u27A1"), new Emoji("\u23E9"), new Emoji(Emojis.Error) };
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await msg.AddReactionsAsync(botEmojis);
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try {
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var currentPage = 0;
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while (true) {
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var reaction = await ctx.AwaitReaction(msg, ctx.User, timeout: TimeSpan.FromMinutes(5));
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// Increment/decrement page counter based on which reaction was clicked
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if (reaction.Emote.Name == "\u23EA") currentPage = 0; // <<
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if (reaction.Emote.Name == "\u2B05") currentPage = (currentPage - 1) % pageCount; // <
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if (reaction.Emote.Name == "\u27A1") currentPage = (currentPage + 1) % pageCount; // >
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if (reaction.Emote.Name == "\u23E9") currentPage = pageCount - 1; // >>
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if (reaction.Emote.Name == Emojis.Error) break; // X
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2019-08-04 11:50:06 +00:00
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// C#'s % operator is dumb and wrong, so we fix negative numbers
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if (currentPage < 0) currentPage += pageCount;
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2019-04-29 15:42:09 +00:00
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// If we can, remove the user's reaction (so they can press again quickly)
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if (await ctx.HasPermission(ChannelPermission.ManageMessages) && reaction.User.IsSpecified) await msg.RemoveReactionAsync(reaction.Emote, reaction.User.Value);
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// Edit the embed with the new page
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await msg.ModifyAsync((mp) => mp.Embed = MakeEmbedForPage(currentPage));
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}
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} catch (TimeoutException) {
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// "escape hatch", clean up as if we hit X
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}
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if (await ctx.HasPermission(ChannelPermission.ManageMessages)) await msg.RemoveAllReactionsAsync();
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else await msg.RemoveReactionsAsync(ctx.Client.CurrentUser, botEmojis);
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}
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2019-06-13 21:42:39 +00:00
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public static async Task<T> Choose<T>(this ICommandContext ctx, string description, IList<T> items, Func<T, string> display = null)
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{
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// Generate a list of :regional_indicator_?: emoji surrogate pairs (starting at codepoint 0x1F1E6)
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// We just do 7 (ABCDEFG), this amount is arbitrary (although sending a lot of emojis takes a while)
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var pageSize = 7;
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var indicators = new string[pageSize];
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for (var i = 0; i < pageSize; i++) indicators[i] = char.ConvertFromUtf32(0x1F1E6 + i);
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// Default to x.ToString()
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if (display == null) display = x => x.ToString();
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string MakeOptionList(int page)
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{
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var makeOptionList = string.Join("\n", items
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.Skip(page * pageSize)
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.Take(pageSize)
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.Select((x, i) => $"{indicators[i]} {display(x)}"));
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return makeOptionList;
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}
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// If we have more items than the page size, we paginate as appropriate
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if (items.Count > pageSize)
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{
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var currPage = 0;
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var pageCount = (items.Count-1) / pageSize + 1;
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// Send the original message
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var msg = await ctx.Channel.SendMessageAsync($"**[Page {currPage + 1}/{pageCount}]**\n{description}\n{MakeOptionList(currPage)}");
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// Add back/forward reactions and the actual indicator emojis
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async Task AddEmojis()
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{
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await msg.AddReactionAsync(new Emoji("\u2B05"));
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await msg.AddReactionAsync(new Emoji("\u27A1"));
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for (int i = 0; i < items.Count; i++) await msg.AddReactionAsync(new Emoji(indicators[i]));
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}
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2019-07-21 14:43:28 +00:00
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var _ = AddEmojis(); // Not concerned about awaiting
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2019-06-13 21:42:39 +00:00
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while (true)
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{
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// Wait for a reaction
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var reaction = await ctx.AwaitReaction(msg, ctx.User);
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// If it's a movement reaction, inc/dec the page index
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if (reaction.Emote.Name == "\u2B05") currPage -= 1; // <
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if (reaction.Emote.Name == "\u27A1") currPage += 1; // >
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if (currPage < 0) currPage += pageCount;
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if (currPage >= pageCount) currPage -= pageCount;
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// If it's an indicator emoji, return the relevant item
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if (indicators.Contains(reaction.Emote.Name))
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{
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var idx = Array.IndexOf(indicators, reaction.Emote.Name) + pageSize * currPage;
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// only if it's in bounds, though
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// eg. 8 items, we're on page 2, and I hit D (3 + 1*7 = index 10 on an 8-long list) = boom
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if (idx < items.Count) return items[idx];
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}
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2019-07-21 14:43:28 +00:00
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var __ = msg.RemoveReactionAsync(reaction.Emote, ctx.User); // don't care about awaiting
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2019-06-13 21:42:39 +00:00
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await msg.ModifyAsync(mp => mp.Content = $"**[Page {currPage + 1}/{pageCount}]**\n{description}\n{MakeOptionList(currPage)}");
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}
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}
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else
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{
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var msg = await ctx.Channel.SendMessageAsync($"{description}\n{MakeOptionList(0)}");
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// Add the relevant reactions (we don't care too much about awaiting)
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async Task AddEmojis()
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{
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for (int i = 0; i < items.Count; i++) await msg.AddReactionAsync(new Emoji(indicators[i]));
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}
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2019-07-21 14:43:28 +00:00
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var _ = AddEmojis();
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2019-06-13 21:42:39 +00:00
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// Then wait for a reaction and return whichever one we found
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var reaction = await ctx.AwaitReaction(msg, ctx.User,rx => indicators.Contains(rx.Emote.Name));
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return items[Array.IndexOf(indicators, reaction.Emote.Name)];
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}
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}
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2019-04-29 15:42:09 +00:00
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public static async Task<ChannelPermissions> Permissions(this ICommandContext ctx) {
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if (ctx.Channel is IGuildChannel) {
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var gu = await ctx.Guild.GetCurrentUserAsync();
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return gu.GetPermissions(ctx.Channel as IGuildChannel);
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}
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return ChannelPermissions.DM;
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}
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public static async Task<bool> HasPermission(this ICommandContext ctx, ChannelPermission permission) => (await Permissions(ctx)).Has(permission);
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2019-05-16 23:23:09 +00:00
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public static async Task BusyIndicator(this ICommandContext ctx, Func<Task> f, string emoji = "\u23f3" /* hourglass */)
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{
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await ctx.BusyIndicator<object>(async () =>
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{
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await f();
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return null;
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}, emoji);
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}
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public static async Task<T> BusyIndicator<T>(this ICommandContext ctx, Func<Task<T>> f, string emoji = "\u23f3" /* hourglass */)
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{
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var task = f();
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2019-08-12 16:07:29 +00:00
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// If we don't have permission to add reactions, don't bother, and just await the task normally.
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if (!await ctx.HasPermission(ChannelPermission.AddReactions)) return await task;
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2019-05-16 23:23:09 +00:00
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try
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{
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await Task.WhenAll(ctx.Message.AddReactionAsync(new Emoji(emoji)), task);
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return await task;
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}
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finally
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{
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2019-07-21 14:43:28 +00:00
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var _ = ctx.Message.RemoveReactionAsync(new Emoji(emoji), ctx.Client.CurrentUser);
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2019-05-16 23:23:09 +00:00
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}
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}
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2019-04-29 15:42:09 +00:00
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}
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}
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