PluralKit/PluralKit.Bot/Commands/Switch.cs

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using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NodaTime;
using NodaTime.TimeZones;
using PluralKit.Core;
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namespace PluralKit.Bot
{
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public class Switch
{
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private readonly IDatabase _db;
private readonly ModelRepository _repo;
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public Switch(IDatabase db, ModelRepository repo)
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{
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_db = db;
_repo = repo;
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}
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public async Task SwitchDo(Context ctx)
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{
ctx.CheckSystem();
var members = await ctx.ParseMemberList(ctx.System.Id);
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await DoSwitchCommand(ctx, members);
}
public async Task SwitchOut(Context ctx)
{
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ctx.CheckSystem();
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// Switch with no members = switch-out
await DoSwitchCommand(ctx, new PKMember[] { });
}
private async Task DoSwitchCommand(Context ctx, ICollection<PKMember> members)
{
// Make sure there are no dupes in the list
// We do this by checking if removing duplicate member IDs results in a list of different length
if (members.Select(m => m.Id).Distinct().Count() != members.Count) throw Errors.DuplicateSwitchMembers;
if (members.Count > Limits.MaxSwitchMemberCount)
throw new PKError($"Switch contains too many members ({members.Count} > {Limits.MaxSwitchMemberCount} members).");
// Find the last switch and its members if applicable
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await using var conn = await _db.Obtain();
var lastSwitch = await _repo.GetLatestSwitch(conn, ctx.System.Id);
if (lastSwitch != null)
{
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var lastSwitchMembers = _repo.GetSwitchMembers(conn, lastSwitch.Id);
// Make sure the requested switch isn't identical to the last one
if (await lastSwitchMembers.Select(m => m.Id).SequenceEqualAsync(members.Select(m => m.Id).ToAsyncEnumerable()))
throw Errors.SameSwitch(members, ctx.LookupContextFor(ctx.System));
}
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await _repo.AddSwitch(conn, ctx.System.Id, members.Select(m => m.Id).ToList());
if (members.Count == 0)
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await ctx.Reply($"{Emojis.Success} Switch-out registered.");
else
await ctx.Reply($"{Emojis.Success} Switch registered. Current fronter is now {string.Join(", ", members.Select(m => m.NameFor(ctx)))}.");
}
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public async Task SwitchMove(Context ctx)
{
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ctx.CheckSystem();
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var timeToMove = ctx.RemainderOrNull() ?? throw new PKSyntaxError("Must pass a date or time to move the switch to.");
var tz = TzdbDateTimeZoneSource.Default.ForId(ctx.System.UiTz ?? "UTC");
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var result = DateUtils.ParseDateTime(timeToMove, true, tz);
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if (result == null) throw Errors.InvalidDateTime(timeToMove);
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await using var conn = await _db.Obtain();
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var time = result.Value;
if (time.ToInstant() > SystemClock.Instance.GetCurrentInstant()) throw Errors.SwitchTimeInFuture;
// Fetch the last two switches for the system to do bounds checking on
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var lastTwoSwitches = await _repo.GetSwitches(conn, ctx.System.Id).Take(2).ToListAsync();
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// If we don't have a switch to move, don't bother
if (lastTwoSwitches.Count == 0) throw Errors.NoRegisteredSwitches;
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// If there's a switch *behind* the one we move, we check to make srue we're not moving the time further back than that
if (lastTwoSwitches.Count == 2)
{
if (lastTwoSwitches[1].Timestamp > time.ToInstant())
throw Errors.SwitchMoveBeforeSecondLast(lastTwoSwitches[1].Timestamp.InZone(tz));
}
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// Now we can actually do the move, yay!
// But, we do a prompt to confirm.
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var lastSwitchMembers = _repo.GetSwitchMembers(conn, lastTwoSwitches[0].Id);
var lastSwitchMemberStr = string.Join(", ", await lastSwitchMembers.Select(m => m.NameFor(ctx)).ToListAsync());
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var lastSwitchTime = lastTwoSwitches[0].Timestamp.ToUnixTimeSeconds(); // .FormatZoned(ctx.System)
var lastSwitchDeltaStr = (SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[0].Timestamp).FormatDuration();
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var newSwitchTime = time.ToInstant().ToUnixTimeSeconds();
var newSwitchDeltaStr = (SystemClock.Instance.GetCurrentInstant() - time.ToInstant()).FormatDuration();
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// yeet
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var msg = $"{Emojis.Warn} This will move the latest switch ({lastSwitchMemberStr}) from <t:{lastSwitchTime}> ({lastSwitchDeltaStr} ago) to <t:{newSwitchTime}> ({newSwitchDeltaStr} ago). Is this OK?";
if (!await ctx.PromptYesNo(msg, "Move Switch")) throw Errors.SwitchMoveCancelled;
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// aaaand *now* we do the move
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await _repo.MoveSwitch(conn, lastTwoSwitches[0].Id, time.ToInstant());
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await ctx.Reply($"{Emojis.Success} Switch moved to <t:{newSwitchTime}> ({newSwitchDeltaStr} ago).");
}
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public async Task SwitchDelete(Context ctx)
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{
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ctx.CheckSystem();
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if (ctx.Match("all", "clear") || ctx.MatchFlag("all", "clear"))
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{
// Subcommand: "delete all"
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var purgeMsg = $"{Emojis.Warn} This will delete *all registered switches* in your system. Are you sure you want to proceed?";
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if (!await ctx.PromptYesNo(purgeMsg, "Clear Switches"))
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throw Errors.GenericCancelled();
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await _db.Execute(c => _repo.DeleteAllSwitches(c, ctx.System.Id));
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await ctx.Reply($"{Emojis.Success} Cleared system switches!");
return;
}
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await using var conn = await _db.Obtain();
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// Fetch the last two switches for the system to do bounds checking on
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var lastTwoSwitches = await _repo.GetSwitches(conn, ctx.System.Id).Take(2).ToListAsync();
if (lastTwoSwitches.Count == 0) throw Errors.NoRegisteredSwitches;
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var lastSwitchMembers = _repo.GetSwitchMembers(conn, lastTwoSwitches[0].Id);
var lastSwitchMemberStr = string.Join(", ", await lastSwitchMembers.Select(m => m.NameFor(ctx)).ToListAsync());
var lastSwitchDeltaStr = (SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[0].Timestamp).FormatDuration();
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string msg;
if (lastTwoSwitches.Count == 1)
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{
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msg = $"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr}, {lastSwitchDeltaStr} ago). You have no other switches logged. Is this okay?";
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}
else
{
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var secondSwitchMembers = _repo.GetSwitchMembers(conn, lastTwoSwitches[1].Id);
var secondSwitchMemberStr = string.Join(", ", await secondSwitchMembers.Select(m => m.NameFor(ctx)).ToListAsync());
var secondSwitchDeltaStr = (SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[1].Timestamp).FormatDuration();
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msg = $"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr}, {lastSwitchDeltaStr} ago). The next latest switch is {secondSwitchMemberStr} ({secondSwitchDeltaStr} ago). Is this okay?";
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}
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if (!await ctx.PromptYesNo(msg, "Delete Switch")) throw Errors.SwitchDeleteCancelled;
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await _repo.DeleteSwitch(conn, lastTwoSwitches[0].Id);
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await ctx.Reply($"{Emojis.Success} Switch deleted.");
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}
}
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}