PluralKit/PluralKit.Bot/Commands/Member.cs

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using System.Linq;
using System.Threading.Tasks;
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using System.Collections.Generic;
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using PluralKit.Core;
namespace PluralKit.Bot
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{
public class Member
{
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private readonly IDatabase _db;
private readonly ModelRepository _repo;
private readonly EmbedService _embeds;
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public Member(EmbedService embeds, IDatabase db, ModelRepository repo)
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{
_embeds = embeds;
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_db = db;
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_repo = repo;
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}
public async Task NewMember(Context ctx) {
if (ctx.System == null) throw Errors.NoSystemError;
var memberName = ctx.RemainderOrNull() ?? throw new PKSyntaxError("You must pass a member name.");
// Hard name length cap
if (memberName.Length > Limits.MaxMemberNameLength) throw Errors.MemberNameTooLongError(memberName.Length);
// Warn if there's already a member by this name
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var existingMember = await _db.Execute(c => _repo.GetMemberByName(c, ctx.System.Id, memberName));
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if (existingMember != null) {
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var msg = $"{Emojis.Warn} You already have a member in your system with the name \"{existingMember.NameFor(ctx)}\" (with ID `{existingMember.Hid}`). Do you want to create another member with the same name?";
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if (!await ctx.PromptYesNo(msg)) throw new PKError("Member creation cancelled.");
}
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await using var conn = await _db.Obtain();
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// Enforce per-system member limit
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var memberCount = await _repo.GetSystemMemberCount(conn, ctx.System.Id);
var memberLimit = ctx.System.MemberLimitOverride ?? Limits.MaxMemberCount;
if (memberCount >= memberLimit)
throw Errors.MemberLimitReachedError(memberLimit);
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// Create the member
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var member = await _repo.CreateMember(conn, ctx.System.Id, memberName);
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memberCount++;
// Send confirmation and space hint
await ctx.Reply($"{Emojis.Success} Member \"{memberName}\" (`{member.Hid}`) registered! Check out the getting started page for how to get a member up and running: https://pluralkit.me/start#members");
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if (memberName.Contains(" "))
await ctx.Reply($"{Emojis.Note} Note that this member's name contains spaces. You will need to surround it with \"double quotes\" when using commands referring to it, or just use the member's 5-character ID (which is `{member.Hid}`).");
if (memberCount >= memberLimit)
await ctx.Reply($"{Emojis.Warn} You have reached the per-system member limit ({memberLimit}). You will be unable to create additional members until existing members are deleted.");
else if (memberCount >= Limits.MaxMembersWarnThreshold(memberLimit))
await ctx.Reply($"{Emojis.Warn} You are approaching the per-system member limit ({memberCount} / {memberLimit} members). Please review your member list for unused or duplicate members.");
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}
public async Task MemberRandom(Context ctx)
{
ctx.CheckSystem();
var randGen = new global::System.Random();
//Maybe move this somewhere else in the file structure since it doesn't need to get created at every command
// TODO: don't buffer these, find something else to do ig
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var members = await _db.Execute(c =>
{
if (ctx.MatchFlag("all", "a"))
return _repo.GetSystemMembers(c, ctx.System.Id);
return _repo.GetSystemMembers(c, ctx.System.Id)
.Where(m => m.MemberVisibility == PrivacyLevel.Public);
}).ToListAsync();
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if (members == null || !members.Any())
throw Errors.NoMembersError;
var randInt = randGen.Next(members.Count);
await ctx.Reply(embed: await _embeds.CreateMemberEmbed(ctx.System, members[randInt], ctx.Guild, ctx.LookupContextFor(ctx.System)));
}
public async Task ViewMember(Context ctx, PKMember target)
{
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var system = await _db.Execute(c => _repo.GetSystem(c, target.System));
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await ctx.Reply(embed: await _embeds.CreateMemberEmbed(system, target, ctx.Guild, ctx.LookupContextFor(system)));
}
}
}