PluralKit/PluralKit.Bot/Commands/SwitchCommands.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using NodaTime;
using NodaTime.TimeZones;
namespace PluralKit.Bot.Commands
{
[Group("switch")]
public class SwitchCommands: ModuleBase<PKCommandContext>
{
public SystemStore Systems { get; set; }
public SwitchStore Switches { get; set; }
[Command]
[Remarks("switch <member> [member...]")]
[MustHaveSystem]
public async Task Switch(params PKMember[] members) => await DoSwitchCommand(members);
[Command("out")]
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[Remarks("switch out")]
[MustHaveSystem]
public async Task SwitchOut() => await DoSwitchCommand(new PKMember[] { });
private async Task DoSwitchCommand(ICollection<PKMember> members)
{
// Make sure there are no dupes in the list
// We do this by checking if removing duplicate member IDs results in a list of different length
if (members.Select(m => m.Id).Distinct().Count() != members.Count) throw Errors.DuplicateSwitchMembers;
// Find the last switch and its members if applicable
var lastSwitch = await Switches.GetLatestSwitch(Context.SenderSystem);
if (lastSwitch != null)
{
var lastSwitchMembers = await Switches.GetSwitchMembers(lastSwitch);
// Make sure the requested switch isn't identical to the last one
if (lastSwitchMembers.Select(m => m.Id).SequenceEqual(members.Select(m => m.Id)))
throw Errors.SameSwitch(members);
}
await Switches.RegisterSwitch(Context.SenderSystem, members);
if (members.Count == 0)
await Context.Channel.SendMessageAsync($"{Emojis.Success} Switch-out registered.");
else
await Context.Channel.SendMessageAsync($"{Emojis.Success} Switch registered. Current fronter is now {string.Join(", ", members.Select(m => m.Name))}.");
}
[Command("move")]
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[Remarks("switch move <date/time>")]
[MustHaveSystem]
public async Task SwitchMove([Remainder] string str)
{
var tz = TzdbDateTimeZoneSource.Default.ForId(Context.SenderSystem.UiTz ?? "UTC");
var result = PluralKit.Utils.ParseDateTime(str, true, tz);
if (result == null) throw Errors.InvalidDateTime(str);
var time = result.Value;
if (time.ToInstant() > SystemClock.Instance.GetCurrentInstant()) throw Errors.SwitchTimeInFuture;
// Fetch the last two switches for the system to do bounds checking on
var lastTwoSwitches = (await Switches.GetSwitches(Context.SenderSystem, 2)).ToArray();
// If we don't have a switch to move, don't bother
if (lastTwoSwitches.Length == 0) throw Errors.NoRegisteredSwitches;
// If there's a switch *behind* the one we move, we check to make srue we're not moving the time further back than that
if (lastTwoSwitches.Length == 2)
{
if (lastTwoSwitches[1].Timestamp > time.ToInstant())
throw Errors.SwitchMoveBeforeSecondLast(lastTwoSwitches[1].Timestamp.InZone(tz));
}
// Now we can actually do the move, yay!
// But, we do a prompt to confirm.
var lastSwitchMembers = await Switches.GetSwitchMembers(lastTwoSwitches[0]);
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var lastSwitchMemberStr = string.Join(", ", lastSwitchMembers.Select(m => m.Name));
var lastSwitchTimeStr = lastTwoSwitches[0].Timestamp.ToString(Formats.DateTimeFormat, null);
var lastSwitchDeltaStr = SystemClock.Instance.GetCurrentInstant().Minus(lastTwoSwitches[0].Timestamp).ToString(Formats.DurationFormat, null);
var newSwitchTimeStr = time.ToString(Formats.DateTimeFormat, null);
var newSwitchDeltaStr = SystemClock.Instance.GetCurrentInstant().Minus(time.ToInstant()).ToString(Formats.DurationFormat, null);
// yeet
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var msg = await Context.Channel.SendMessageAsync($"{Emojis.Warn} This will move the latest switch ({lastSwitchMemberStr}) from {lastSwitchTimeStr} ({lastSwitchDeltaStr} ago) to {newSwitchTimeStr} ({newSwitchDeltaStr} ago). Is this OK?");
if (!await Context.PromptYesNo(msg)) throw Errors.SwitchMoveCancelled;
// aaaand *now* we do the move
await Switches.MoveSwitch(lastTwoSwitches[0], time.ToInstant());
await Context.Channel.SendMessageAsync($"{Emojis.Success} Switch moved.");
}
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[Command("delete")]
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[Remarks("switch delete")]
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[MustHaveSystem]
public async Task SwitchDelete()
{
// Fetch the last two switches for the system to do bounds checking on
var lastTwoSwitches = (await Switches.GetSwitches(Context.SenderSystem, 2)).ToArray();
if (lastTwoSwitches.Length == 0) throw Errors.NoRegisteredSwitches;
var lastSwitchMembers = await Switches.GetSwitchMembers(lastTwoSwitches[0]);
var lastSwitchMemberStr = string.Join(", ", lastSwitchMembers.Select(m => m.Name));
var lastSwitchDeltaStr = SystemClock.Instance.GetCurrentInstant().Minus(lastTwoSwitches[0].Timestamp).ToString(Formats.DurationFormat, null);
IUserMessage msg;
if (lastTwoSwitches.Length == 1)
{
msg = await Context.Channel.SendMessageAsync(
$"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr}, {lastSwitchDeltaStr} ago). You have no other switches logged. Is this okay?");
}
else
{
var secondSwitchMembers = await Switches.GetSwitchMembers(lastTwoSwitches[1]);
var secondSwitchMemberStr = string.Join(", ", secondSwitchMembers.Select(m => m.Name));
var secondSwitchDeltaStr = SystemClock.Instance.GetCurrentInstant().Minus(lastTwoSwitches[1].Timestamp).ToString(Formats.DurationFormat, null);
msg = await Context.Channel.SendMessageAsync(
$"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr}, {lastSwitchDeltaStr} ago). The next latest switch is {secondSwitchMemberStr} ({secondSwitchDeltaStr} ago). Is this okay?");
}
if (!await Context.PromptYesNo(msg)) throw Errors.SwitchDeleteCancelled;
await Switches.DeleteSwitch(lastTwoSwitches[0]);
await Context.Channel.SendMessageAsync($"{Emojis.Success} Switch deleted.");
}
}
}