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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Threading.Tasks ;
using Discord ;
using Discord.Commands ;
using NodaTime ;
using NodaTime.TimeZones ;
namespace PluralKit.Bot.Commands
{
[Group("switch")]
public class SwitchCommands : ModuleBase < PKCommandContext >
{
public SystemStore Systems { get ; set ; }
public SwitchStore Switches { get ; set ; }
[Command]
[Remarks("switch <member> [member...] ")]
[MustHaveSystem]
public async Task Switch ( params PKMember [ ] members ) = > await DoSwitchCommand ( members ) ;
[Command("out")]
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[Remarks("switch out")]
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[MustHaveSystem]
public async Task SwitchOut ( ) = > await DoSwitchCommand ( new PKMember [ ] { } ) ;
private async Task DoSwitchCommand ( ICollection < PKMember > members )
{
// Make sure there are no dupes in the list
// We do this by checking if removing duplicate member IDs results in a list of different length
if ( members . Select ( m = > m . Id ) . Distinct ( ) . Count ( ) ! = members . Count ) throw Errors . DuplicateSwitchMembers ;
// Find the last switch and its members if applicable
var lastSwitch = await Switches . GetLatestSwitch ( Context . SenderSystem ) ;
if ( lastSwitch ! = null )
{
var lastSwitchMembers = await Switches . GetSwitchMembers ( lastSwitch ) ;
// Make sure the requested switch isn't identical to the last one
if ( lastSwitchMembers . Select ( m = > m . Id ) . SequenceEqual ( members . Select ( m = > m . Id ) ) )
throw Errors . SameSwitch ( members ) ;
}
await Switches . RegisterSwitch ( Context . SenderSystem , members ) ;
if ( members . Count = = 0 )
await Context . Channel . SendMessageAsync ( $"{Emojis.Success} Switch-out registered." ) ;
else
await Context . Channel . SendMessageAsync ( $"{Emojis.Success} Switch registered. Current fronter is now {string.Join(" , ", members.Select(m => m.Name))}." ) ;
}
[Command("move")]
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[Remarks("switch move <date/time>")]
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[MustHaveSystem]
public async Task SwitchMove ( [ Remainder ] string str )
{
var tz = TzdbDateTimeZoneSource . Default . ForId ( Context . SenderSystem . UiTz ? ? "UTC" ) ;
var result = PluralKit . Utils . ParseDateTime ( str , true , tz ) ;
if ( result = = null ) throw Errors . InvalidDateTime ( str ) ;
var time = result . Value ;
if ( time . ToInstant ( ) > SystemClock . Instance . GetCurrentInstant ( ) ) throw Errors . SwitchTimeInFuture ;
// Fetch the last two switches for the system to do bounds checking on
var lastTwoSwitches = ( await Switches . GetSwitches ( Context . SenderSystem , 2 ) ) . ToArray ( ) ;
// If we don't have a switch to move, don't bother
if ( lastTwoSwitches . Length = = 0 ) throw Errors . NoRegisteredSwitches ;
// If there's a switch *behind* the one we move, we check to make srue we're not moving the time further back than that
if ( lastTwoSwitches . Length = = 2 )
{
if ( lastTwoSwitches [ 1 ] . Timestamp > time . ToInstant ( ) )
throw Errors . SwitchMoveBeforeSecondLast ( lastTwoSwitches [ 1 ] . Timestamp . InZone ( tz ) ) ;
}
// Now we can actually do the move, yay!
// But, we do a prompt to confirm.
var lastSwitchMembers = await Switches . GetSwitchMembers ( lastTwoSwitches [ 0 ] ) ;
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var lastSwitchMemberStr = string . Join ( ", " , lastSwitchMembers . Select ( m = > m . Name ) ) ;
var lastSwitchTimeStr = lastTwoSwitches [ 0 ] . Timestamp . ToString ( Formats . DateTimeFormat , null ) ;
var lastSwitchDeltaStr = SystemClock . Instance . GetCurrentInstant ( ) . Minus ( lastTwoSwitches [ 0 ] . Timestamp ) . ToString ( Formats . DurationFormat , null ) ;
var newSwitchTimeStr = time . ToString ( Formats . DateTimeFormat , null ) ;
var newSwitchDeltaStr = SystemClock . Instance . GetCurrentInstant ( ) . Minus ( time . ToInstant ( ) ) . ToString ( Formats . DurationFormat , null ) ;
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// yeet
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var msg = await Context . Channel . SendMessageAsync ( $"{Emojis.Warn} This will move the latest switch ({lastSwitchMemberStr}) from {lastSwitchTimeStr} ({lastSwitchDeltaStr} ago) to {newSwitchTimeStr} ({newSwitchDeltaStr} ago). Is this OK?" ) ;
if ( ! await Context . PromptYesNo ( msg ) ) throw Errors . SwitchMoveCancelled ;
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// aaaand *now* we do the move
await Switches . MoveSwitch ( lastTwoSwitches [ 0 ] , time . ToInstant ( ) ) ;
await Context . Channel . SendMessageAsync ( $"{Emojis.Success} Switch moved." ) ;
}
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[Command("delete")]
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[Remarks("switch delete")]
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[MustHaveSystem]
public async Task SwitchDelete ( )
{
// Fetch the last two switches for the system to do bounds checking on
var lastTwoSwitches = ( await Switches . GetSwitches ( Context . SenderSystem , 2 ) ) . ToArray ( ) ;
if ( lastTwoSwitches . Length = = 0 ) throw Errors . NoRegisteredSwitches ;
var lastSwitchMembers = await Switches . GetSwitchMembers ( lastTwoSwitches [ 0 ] ) ;
var lastSwitchMemberStr = string . Join ( ", " , lastSwitchMembers . Select ( m = > m . Name ) ) ;
var lastSwitchDeltaStr = SystemClock . Instance . GetCurrentInstant ( ) . Minus ( lastTwoSwitches [ 0 ] . Timestamp ) . ToString ( Formats . DurationFormat , null ) ;
IUserMessage msg ;
if ( lastTwoSwitches . Length = = 1 )
{
msg = await Context . Channel . SendMessageAsync (
$"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr}, {lastSwitchDeltaStr} ago). You have no other switches logged. Is this okay?" ) ;
}
else
{
var secondSwitchMembers = await Switches . GetSwitchMembers ( lastTwoSwitches [ 1 ] ) ;
var secondSwitchMemberStr = string . Join ( ", " , secondSwitchMembers . Select ( m = > m . Name ) ) ;
var secondSwitchDeltaStr = SystemClock . Instance . GetCurrentInstant ( ) . Minus ( lastTwoSwitches [ 1 ] . Timestamp ) . ToString ( Formats . DurationFormat , null ) ;
msg = await Context . Channel . SendMessageAsync (
$"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr}, {lastSwitchDeltaStr} ago). The next latest switch is {secondSwitchMemberStr} ({secondSwitchDeltaStr} ago). Is this okay?" ) ;
}
if ( ! await Context . PromptYesNo ( msg ) ) throw Errors . SwitchDeleteCancelled ;
await Switches . DeleteSwitch ( lastTwoSwitches [ 0 ] ) ;
await Context . Channel . SendMessageAsync ( $"{Emojis.Success} Switch deleted." ) ;
}
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}
}