Fix per-system member limit being ignored on import
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@ -119,7 +119,9 @@ namespace PluralKit.Core
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system = result.System = await _repo.CreateSystem(conn, data.Name);
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await _repo.AddAccount(conn, system.Id, accountId);
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}
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var memberLimit = system.MemberLimitOverride ?? Limits.MaxMemberCount;
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// Apply system info
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var patch = new SystemPatch {Name = data.Name};
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if (data.Description != null) patch.Description = data.Description;
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@ -135,10 +137,10 @@ namespace PluralKit.Core
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// If creating the unmatched members would put us over the member limit, abort before creating any members
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var memberCountBefore = await _repo.GetSystemMemberCount(conn, system.Id);
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var membersToAdd = data.Members.Count(m => imp.IsNewMember(m.Id, m.Name));
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if (memberCountBefore + membersToAdd > Limits.MaxMemberCount)
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if (memberCountBefore + membersToAdd > memberLimit)
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{
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result.Success = false;
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result.Message = $"Import would exceed the maximum number of members ({Limits.MaxMemberCount}).";
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result.Message = $"Import would exceed the maximum number of members ({memberLimit}).";
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return result;
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}
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