Migrate guild objects to the patch system
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@@ -122,11 +122,11 @@ namespace PluralKit.Bot
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return eb.Build();
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}
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private Task UpdateAutoproxy(Context ctx, AutoproxyMode autoproxyMode, MemberId? autoproxyMember) =>
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_db.Execute(c =>
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c.ExecuteAsync(
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"insert into system_guild (system, guild, autoproxy_mode, autoproxy_member) values (@system, @guild, @autoproxyMode, @autoproxyMember) on conflict (system, guild) do update set autoproxy_mode = @autoproxyMode, autoproxy_member = @autoproxyMember",
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new {autoproxyMode, autoproxyMember, guild = ctx.Guild.Id, system = ctx.System.Id}));
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private Task UpdateAutoproxy(Context ctx, AutoproxyMode autoproxyMode, MemberId? autoproxyMember)
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{
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var patch = new SystemGuildPatch {AutoproxyMode = autoproxyMode, AutoproxyMember = autoproxyMember};
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return _db.Execute(conn => conn.UpsertSystemGuild(ctx.System.Id, ctx.Guild.Id, patch));
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}
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}
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}
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@@ -139,19 +139,20 @@ namespace PluralKit.Bot
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else throw new Exception("Unexpected condition when parsing avatar command");
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}
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private Task UpdateAvatar(AvatarLocation location, Context ctx, PKMember target, string? avatar) =>
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location switch
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private Task UpdateAvatar(AvatarLocation location, Context ctx, PKMember target, string? avatar)
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{
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switch (location)
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{
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AvatarLocation.Server => _db.Execute(c =>
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c.ExecuteAsync(
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"insert into member_guild(member, guild, avatar_url) values (@Member, @Guild, @Avatar) on conflict (member, guild) do update set avatar_url = @Avatar",
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new {Avatar = avatar, Guild = ctx.Guild.Id, Member = target.Id})),
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AvatarLocation.Member => _db.Execute(c =>
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c.ExecuteAsync(
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"update members set avatar_url = @Avatar where id = @Member",
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new {Avatar = avatar, Member = target.Id})),
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_ => throw new ArgumentOutOfRangeException($"Unknown avatar location {location}")
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};
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case AvatarLocation.Server:
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var serverPatch = new MemberGuildPatch { AvatarUrl = avatar };
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return _db.Execute(c => c.UpsertMemberGuild(target.Id, ctx.Guild.Id, serverPatch));
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case AvatarLocation.Member:
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var memberPatch = new MemberPatch { AvatarUrl = avatar };
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return _db.Execute(c => c.UpdateMember(target.Id, memberPatch));
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default:
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throw new ArgumentOutOfRangeException($"Unknown avatar location {location}");
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}
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}
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private enum AvatarLocation
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{
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@@ -319,9 +319,8 @@ namespace PluralKit.Bot
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{
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CheckEditMemberPermission(ctx, target);
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await _db.Execute(c =>
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c.ExecuteAsync("update member_guild set display_name = null where member = @member and guild = @guild",
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new {member = target.Id, guild = ctx.Guild.Id}));
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var patch = new MemberGuildPatch {DisplayName = null};
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await _db.Execute(conn => conn.UpsertMemberGuild(target.Id, ctx.Guild.Id, patch));
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if (target.DisplayName != null)
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await ctx.Reply($"{Emojis.Success} Member server name cleared. This member will now be proxied using their global display name \"{target.DisplayName}\" in this server ({ctx.Guild.Name}).");
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@@ -341,10 +340,9 @@ namespace PluralKit.Bot
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CheckEditMemberPermission(ctx, target);
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var newServerName = ctx.RemainderOrNull();
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await _db.Execute(c =>
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c.ExecuteAsync("insert into member_guild(member, guild, display_name) values (@member, @guild, @newServerName) on conflict (member, guild) do update set display_name = @newServerName",
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new {member = target.Id, guild = ctx.Guild.Id, newServerName}));
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var patch = new MemberGuildPatch {DisplayName = newServerName};
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await _db.Execute(conn => conn.UpsertMemberGuild(target.Id, ctx.Guild.Id, patch));
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await ctx.Reply($"{Emojis.Success} Member server name changed. This member will now be proxied using the name \"{newServerName}\" in this server ({ctx.Guild.Name}).");
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}
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@@ -2,8 +2,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Dapper;
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using DSharpPlus;
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using DSharpPlus.Entities;
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@@ -30,10 +28,8 @@ namespace PluralKit.Bot
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channel = await ctx.MatchChannel() ?? throw new PKSyntaxError("You must pass a #channel to set.");
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if (channel != null && channel.GuildId != ctx.Guild.Id) throw new PKError("That channel is not in this server!");
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await _db.Execute(c => c.ExecuteAsync(QueryBuilder.Upsert("servers", "id")
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.Constant("id", "@Id")
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.Variable("log_channel", "@LogChannel")
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.Build(), new {Id = ctx.Guild.Id, LogChannel = channel?.Id}));
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var patch = new GuildPatch {LogChannel = channel?.Id};
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await _db.Execute(conn => conn.UpsertGuild(ctx.Guild.Id, patch));
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if (channel != null)
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await ctx.Reply($"{Emojis.Success} Proxy logging channel set to #{channel.Name}.");
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@@ -66,8 +62,9 @@ namespace PluralKit.Bot
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blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
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else
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blacklist.UnionWith(affectedChannels.Select(c => c.Id));
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await conn.ExecuteAsync("update servers set log_blacklist = @LogBlacklist where id = @Id",
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new {ctx.Guild.Id, LogBlacklist = blacklist.ToArray()});
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var patch = new GuildPatch {LogBlacklist = blacklist.ToArray()};
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await conn.UpsertGuild(ctx.Guild.Id, patch);
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}
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await ctx.Reply(
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@@ -98,8 +95,9 @@ namespace PluralKit.Bot
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blacklist.UnionWith(affectedChannels.Select(c => c.Id));
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else
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blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
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await conn.ExecuteAsync("update servers set blacklist = @Blacklist where id = @Id",
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new {ctx.Guild.Id, Blacklist = blacklist.ToArray()});
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var patch = new GuildPatch {Blacklist = blacklist.ToArray()};
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await conn.UpsertGuild(ctx.Guild.Id, patch);
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}
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await ctx.Reply($"{Emojis.Success} Channels {(shouldAdd ? "added to" : "removed from")} the proxy blacklist.");
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@@ -131,9 +129,9 @@ namespace PluralKit.Bot
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return;
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}
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await _db.Execute(c => c.ExecuteAsync("update servers set log_cleanup_enabled = @Value where id = @Id",
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new {ctx.Guild.Id, Value = newValue}));
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var patch = new GuildPatch {LogCleanupEnabled = newValue};
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await _db.Execute(conn => conn.UpsertGuild(ctx.Guild.Id, patch));
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if (newValue)
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await ctx.Reply($"{Emojis.Success} Log cleanup has been **enabled** for this server. Messages deleted by PluralKit will now be cleaned up from logging channels managed by the following bots:\n- **{botList}**\n\n{Emojis.Note} Make sure PluralKit has the **Manage Messages** permission in the channels in question.\n{Emojis.Note} Also, make sure to blacklist the logging channel itself from the bots in question to prevent conflicts.");
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else
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@@ -214,9 +214,8 @@ namespace PluralKit.Bot
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return;
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}
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await _db.Execute(c =>
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c.ExecuteAsync("update system_guild set proxy_enabled = @newValue where system = @system and guild = @guild",
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new {newValue, system = ctx.System.Id, guild = ctx.Guild.Id}));
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var patch = new SystemGuildPatch {ProxyEnabled = newValue};
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await _db.Execute(conn => conn.UpsertSystemGuild(ctx.System.Id, ctx.Guild.Id, patch));
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if (newValue)
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await ctx.Reply($"Message proxying in this server ({ctx.Guild.Name.EscapeMarkdown()}) is now **enabled** for your system.");
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