Add member avatar edit command
This also refactors a large portion of the DI toolchain, since I discovered that you shouldn't be reusing IDbConnection objects. Instead, most services and stores are now declared transient, and the webhook cache has been moved to a database-independent storage singleton by itself.
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@@ -31,18 +31,17 @@ namespace PluralKit.Bot
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private IDiscordClient _client;
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private IDbConnection _connection;
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private LogChannelService _logger;
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private WebhookCacheService _webhookCache;
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private MessageStore _messageStorage;
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private ConcurrentDictionary<ulong, Lazy<Task<IWebhook>>> _webhooks;
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public ProxyService(IDiscordClient client, IDbConnection connection, LogChannelService logger, MessageStore messageStorage)
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public ProxyService(IDiscordClient client, WebhookCacheService webhookCache, IDbConnection connection, LogChannelService logger, MessageStore messageStorage)
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{
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this._client = client;
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this._webhookCache = webhookCache;
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this._connection = connection;
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this._logger = logger;
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this._messageStorage = messageStorage;
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_webhooks = new ConcurrentDictionary<ulong, Lazy<Task<IWebhook>>>();
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}
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private ProxyMatch GetProxyTagMatch(string message, IEnumerable<ProxyDatabaseResult> potentials) {
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@@ -70,7 +69,7 @@ namespace PluralKit.Bot
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if (match == null) return;
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// Fetch a webhook for this channel, and send the proxied message
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var webhook = await GetWebhookByChannelCaching(message.Channel as ITextChannel);
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var webhook = await _webhookCache.GetWebhook(message.Channel as ITextChannel);
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var hookMessage = await ExecuteWebhook(webhook, match.InnerText, match.ProxyName, match.Member.AvatarUrl, message.Attachments.FirstOrDefault());
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// Store the message in the database, and log it in the log channel (if applicable)
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@@ -96,28 +95,6 @@ namespace PluralKit.Bot
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return await webhook.Channel.GetMessageAsync(messageId);
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}
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private async Task<IWebhook> GetWebhookByChannelCaching(ITextChannel channel) {
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// We cache the webhook through a Lazy<Task<T>>, this way we make sure to only create one webhook per channel
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// TODO: make sure this is sharding-safe. Intuition says yes, since one channel is guaranteed to only be handled by one shard, but best to make sure
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var webhookFactory = _webhooks.GetOrAdd(channel.Id, new Lazy<Task<IWebhook>>(() => FindWebhookByChannel(channel)));
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return await webhookFactory.Value;
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}
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private async Task<IWebhook> FindWebhookByChannel(ITextChannel channel) {
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IWebhook webhook;
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webhook = (await channel.GetWebhooksAsync()).FirstOrDefault(IsWebhookMine);
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if (webhook != null) return webhook;
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webhook = await channel.CreateWebhookAsync("PluralKit Proxy Webhook");
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return webhook;
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}
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private bool IsWebhookMine(IWebhook arg)
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{
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return arg.Creator.Id == this._client.CurrentUser.Id && arg.Name == "PluralKit Proxy Webhook";
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}
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public async Task HandleReactionAddedAsync(Cacheable<IUserMessage, ulong> message, ISocketMessageChannel channel, SocketReaction reaction)
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{
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// Make sure it's the right emoji (red X)
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