Add graceful shutdown on SIGKILL/SIGINT
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@@ -1,6 +1,7 @@
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using System;
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using System.Linq;
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using System.Net.WebSockets;
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using System.Threading;
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using System.Threading.Tasks;
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using App.Metrics;
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@@ -30,7 +31,7 @@ namespace PluralKit.Bot
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private readonly PeriodicStatCollector _collector;
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private readonly IMetrics _metrics;
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private Task _periodicTask; // Never read, just kept here for GC reasons
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private Timer _periodicTask; // Never read, just kept here for GC reasons
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public Bot(DiscordShardedClient client, ILifetimeScope services, ILogger logger, PeriodicStatCollector collector, IMetrics metrics)
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{
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@@ -54,12 +55,34 @@ namespace PluralKit.Bot
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_client.MessageUpdated += HandleEvent;
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_client.MessagesBulkDeleted += HandleEvent;
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_client.MessageReactionAdded += HandleEvent;
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// Update shard status for shards immediately on connect
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_client.Ready += args => UpdateBotStatus(args.Client);
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_client.Resumed += args => UpdateBotStatus(args.Client);
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// Init the shard stuff
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_services.Resolve<ShardInfoService>().Init(_client);
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// Not awaited, just needs to run in the background
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_periodicTask = UpdatePeriodic();
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// Trying our best to run it at whole minute boundaries (xx:00), with ~250ms buffer
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// This *probably* doesn't matter in practice but I jut think it's neat, y'know.
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var timeNow = SystemClock.Instance.GetCurrentInstant();
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var timeTillNextWholeMinute = TimeSpan.FromMilliseconds(60000 - timeNow.ToUnixTimeMilliseconds() % 60000 + 250);
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_periodicTask = new Timer(_ =>
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{
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var __ = UpdatePeriodic();
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}, null, timeTillNextWholeMinute, TimeSpan.FromMinutes(1));
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}
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public async Task Shutdown()
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{
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// This will stop the timer and prevent any subsequent invocations
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await _periodicTask.DisposeAsync();
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// Send users a lil status message
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// We're not actually properly disconnecting from the gateway (lol) so it'll linger for a few minutes
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// Should be plenty of time for the bot to connect again next startup and set the real status
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await _client.UpdateStatusAsync(new DiscordActivity("Restarting... (please wait)"));
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}
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private Task HandleEvent<T>(T evt) where T: DiscordEventArgs
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@@ -123,28 +146,32 @@ namespace PluralKit.Bot
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private async Task UpdatePeriodic()
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{
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while (true)
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{
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// Run at every whole minute (:00), mostly because I feel like it
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var timeNow = SystemClock.Instance.GetCurrentInstant();
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var timeTillNextWholeMinute = 60000 - (timeNow.ToUnixTimeMilliseconds() % 60000);
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await Task.Delay((int) timeTillNextWholeMinute);
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// Change bot status
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var totalGuilds = _client.ShardClients.Values.Sum(c => c.Guilds.Count);
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try // DiscordClient may throw an exception if the socket is closed (e.g just after OP 7 received)
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{
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foreach (var c in _client.ShardClients.Values)
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await c.UpdateStatusAsync(new DiscordActivity($"pk;help | in {totalGuilds} servers | shard #{c.ShardId}"));
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}
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catch (WebSocketException) { }
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_logger.Information("Running once-per-minute scheduled tasks");
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// Collect some stats, submit them to the metrics backend
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await _collector.CollectStats();
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await Task.WhenAll(((IMetricsRoot) _metrics).ReportRunner.RunAllAsync());
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_logger.Information("Submitted metrics to backend");
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}
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await UpdateBotStatus();
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// Collect some stats, submit them to the metrics backend
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await _collector.CollectStats();
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await Task.WhenAll(((IMetricsRoot) _metrics).ReportRunner.RunAllAsync());
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_logger.Information("Submitted metrics to backend");
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}
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private async Task UpdateBotStatus(DiscordClient specificShard = null)
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{
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var totalGuilds = _client.ShardClients.Values.Sum(c => c.Guilds.Count);
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try // DiscordClient may throw an exception if the socket is closed (e.g just after OP 7 received)
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{
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Task UpdateStatus(DiscordClient shard) =>
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shard.UpdateStatusAsync(new DiscordActivity($"pk;help | in {totalGuilds} servers | shard #{shard.ShardId}"));
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if (specificShard != null)
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await UpdateStatus(specificShard);
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else // Run shard updates concurrently
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await Task.WhenAll(_client.ShardClients.Values.Select(UpdateStatus));
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}
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catch (WebSocketException) { }
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}
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private void FrameworkLog(object sender, DebugLogMessageEventArgs args)
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{
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// Bridge D#+ logging to Serilog
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