Attempt to fix slow/timeout-y bot startup
I've noticed the bot's CPU spiking for a few minutes as it's just connecting, and a lot of shard connections are timing out. I suspect it might be the overload of messages as the shards connect and Discord sends it the entire backlog at once. So, as an interim solution, I'm making it simply discard every message before the socket is fully connected. Hopefully this should help reduce the pressure.
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@ -86,7 +86,10 @@ namespace PluralKit.Bot
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{
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{
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MessageCacheSize = 5,
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MessageCacheSize = 5,
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ExclusiveBulkDelete = true,
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ExclusiveBulkDelete = true,
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DefaultRetryMode = RetryMode.AlwaysRetry
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DefaultRetryMode = RetryMode.AlwaysRetry,
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// Commented this out since Debug actually sends, uh, quite a lot that's not necessary in production
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// but leaving it here in case I (or someone else) get[s] confused about why logging isn't working again :p
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// LogLevel = LogSeverity.Debug // We filter log levels in Serilog, so just pass everything through (Debug is lower than Verbose)
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}))
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}))
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.AddSingleton<Bot>()
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.AddSingleton<Bot>()
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.AddTransient<CommandTree>()
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.AddTransient<CommandTree>()
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@ -172,10 +175,10 @@ namespace PluralKit.Bot
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level = LogEventLevel.Error;
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level = LogEventLevel.Error;
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else if (msg.Severity == LogSeverity.Info)
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else if (msg.Severity == LogSeverity.Info)
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level = LogEventLevel.Information;
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level = LogEventLevel.Information;
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else if (msg.Severity == LogSeverity.Verbose)
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else if (msg.Severity == LogSeverity.Debug) // D.NET's lowest level is Debug and Verbose is greater, Serilog's is the other way around
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level = LogEventLevel.Verbose;
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level = LogEventLevel.Verbose;
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else if (msg.Severity == LogSeverity.Warning)
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else if (msg.Severity == LogSeverity.Verbose)
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level = LogEventLevel.Warning;
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level = LogEventLevel.Debug;
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_logger.Write(level, msg.Exception, "Discord.Net {Source}: {Message}", msg.Source, msg.Message);
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_logger.Write(level, msg.Exception, "Discord.Net {Source}: {Message}", msg.Source, msg.Message);
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return Task.CompletedTask;
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return Task.CompletedTask;
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@ -318,6 +321,9 @@ namespace PluralKit.Bot
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public async Task HandleMessage(SocketMessage arg)
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public async Task HandleMessage(SocketMessage arg)
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{
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{
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if (_client.GetShardFor((arg.Channel as IGuildChannel)?.Guild).ConnectionState != ConnectionState.Connected)
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return; // Discard messages while the bot "catches up" to avoid unnecessary CPU pressure causing timeouts
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RegisterMessageMetrics(arg);
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RegisterMessageMetrics(arg);
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// Ignore system messages (member joined, message pinned, etc)
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// Ignore system messages (member joined, message pinned, etc)
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