Move command functions around
This commit is contained in:
87
PluralKit.Bot/Commands/ServerConfig.cs
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87
PluralKit.Bot/Commands/ServerConfig.cs
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@@ -0,0 +1,87 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Discord;
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using PluralKit.Bot.CommandSystem;
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namespace PluralKit.Bot.Commands
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{
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public class ServerConfig
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{
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private IDataStore _data;
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public ServerConfig(IDataStore data)
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{
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_data = data;
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}
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public async Task SetLogChannel(Context ctx)
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{
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ctx.CheckGuildContext().CheckAuthorPermission(GuildPermission.ManageGuild, "Manage Server");
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ITextChannel channel = null;
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if (ctx.HasNext())
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channel = ctx.MatchChannel() ?? throw new PKSyntaxError("You must pass a #channel to set.");
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if (channel != null && channel.GuildId != ctx.Guild.Id) throw new PKError("That channel is not in this server!");
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var cfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id);
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cfg.LogChannel = channel?.Id;
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await _data.SaveGuildConfig(cfg);
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if (channel != null)
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await ctx.Reply($"{Emojis.Success} Proxy logging channel set to #{channel.Name.SanitizeMentions()}.");
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else
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await ctx.Reply($"{Emojis.Success} Proxy logging channel cleared.");
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}
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public async Task SetLogEnabled(Context ctx, bool enable)
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{
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ctx.CheckGuildContext().CheckAuthorPermission(GuildPermission.ManageGuild, "Manage Server");
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var affectedChannels = new List<ITextChannel>();
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if (ctx.Match("all"))
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affectedChannels = (await ctx.Guild.GetChannelsAsync()).OfType<ITextChannel>().ToList();
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else if (!ctx.HasNext()) throw new PKSyntaxError("You must pass one or more #channels.");
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else while (ctx.HasNext())
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{
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if (!(ctx.MatchChannel() is ITextChannel channel))
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throw new PKSyntaxError($"Channel \"{ctx.PopArgument().SanitizeMentions()}\" not found.");
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if (channel.GuildId != ctx.Guild.Id) throw new PKError($"Channel {ctx.Guild.Id} is not in this server.");
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affectedChannels.Add(channel);
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}
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var guildCfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id);
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if (enable) guildCfg.LogBlacklist.ExceptWith(affectedChannels.Select(c => c.Id));
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else guildCfg.LogBlacklist.UnionWith(affectedChannels.Select(c => c.Id));
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await _data.SaveGuildConfig(guildCfg);
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await ctx.Reply(
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$"{Emojis.Success} Message logging for the given channels {(enable ? "enabled" : "disabled")}." +
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(guildCfg.LogChannel == null ? $"\n{Emojis.Warn} Please note that no logging channel is set, so there is nowhere to log messages to. You can set a logging channel using `pk;log channel #your-log-channel`." : ""));
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}
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public async Task SetBlacklisted(Context ctx, bool onBlacklist)
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{
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ctx.CheckGuildContext().CheckAuthorPermission(GuildPermission.ManageGuild, "Manage Server");
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var affectedChannels = new List<ITextChannel>();
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if (ctx.Match("all"))
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affectedChannels = (await ctx.Guild.GetChannelsAsync()).OfType<ITextChannel>().ToList();
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else if (!ctx.HasNext()) throw new PKSyntaxError("You must pass one or more #channels.");
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else while (ctx.HasNext())
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{
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if (!(ctx.MatchChannel() is ITextChannel channel))
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throw new PKSyntaxError($"Channel \"{ctx.PopArgument().SanitizeMentions()}\" not found.");
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if (channel.GuildId != ctx.Guild.Id) throw new PKError($"Channel {ctx.Guild.Id} is not in this server.");
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affectedChannels.Add(channel);
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}
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var guildCfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id);
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if (onBlacklist) guildCfg.Blacklist.UnionWith(affectedChannels.Select(c => c.Id));
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else guildCfg.Blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
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await _data.SaveGuildConfig(guildCfg);
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await ctx.Reply($"{Emojis.Success} Channels {(onBlacklist ? "added to" : "removed from")} the proxy blacklist.");
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}
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}
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}
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