Convert event destructuring
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@@ -1,19 +1,19 @@
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using System.Collections.Generic;
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using DSharpPlus.Entities;
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using DSharpPlus.EventArgs;
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using Myriad.Gateway;
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using Serilog.Core;
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using Serilog.Events;
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namespace PluralKit.Bot
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{
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// This class is unused and commented out in Init.cs - it's here from before the lib conversion. Is it needed??
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public class EventDestructuring: IDestructuringPolicy
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{
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public bool TryDestructure(object value, ILogEventPropertyValueFactory propertyValueFactory,
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out LogEventPropertyValue result)
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{
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if (!(value is DiscordEventArgs dea))
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if (!(value is IGatewayEvent evt))
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{
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result = null;
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return false;
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@@ -21,30 +21,30 @@ namespace PluralKit.Bot
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var props = new List<LogEventProperty>
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{
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new LogEventProperty("Type", new ScalarValue(dea.EventType())),
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new("Type", new ScalarValue(evt.EventType())),
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};
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void AddMessage(DiscordMessage msg)
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void AddMessage(ulong id, ulong channelId, ulong? guildId, ulong? author)
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{
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props.Add(new LogEventProperty("MessageId", new ScalarValue(msg.Id)));
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props.Add(new LogEventProperty("ChannelId", new ScalarValue(msg.ChannelId)));
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props.Add(new LogEventProperty("GuildId", new ScalarValue(msg.Channel.GuildId)));
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props.Add(new LogEventProperty("MessageId", new ScalarValue(id)));
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props.Add(new LogEventProperty("ChannelId", new ScalarValue(channelId)));
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props.Add(new LogEventProperty("GuildId", new ScalarValue(guildId ?? 0)));
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if (msg.Author != null)
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props.Add(new LogEventProperty("AuthorId", new ScalarValue(msg.Author.Id)));
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if (author != null)
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props.Add(new LogEventProperty("AuthorId", new ScalarValue(author)));
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}
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if (value is MessageCreateEventArgs mc)
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AddMessage(mc.Message);
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else if (value is MessageUpdateEventArgs mu)
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AddMessage(mu.Message);
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else if (value is MessageDeleteEventArgs md)
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AddMessage(md.Message);
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else if (value is MessageReactionAddEventArgs mra)
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if (value is MessageCreateEvent mc)
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AddMessage(mc.Id, mc.ChannelId, mc.GuildId, mc.Author.Id);
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else if (value is MessageUpdateEvent mu)
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AddMessage(mu.Id, mu.ChannelId, mu.GuildId.Value, mu.Author.Value?.Id);
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else if (value is MessageDeleteEvent md)
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AddMessage(md.Id, md.ChannelId, md.GuildId, null);
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else if (value is MessageReactionAddEvent mra)
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{
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AddMessage(mra.Message);
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props.Add(new LogEventProperty("ReactingUserId", new ScalarValue(mra.User.Id)));
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props.Add(new LogEventProperty("Emoji", new ScalarValue(mra.Emoji.GetDiscordName())));
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AddMessage(mra.MessageId, mra.ChannelId, mra.GuildId, null);
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props.Add(new LogEventProperty("ReactingUserId", new ScalarValue(mra.Emoji)));
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props.Add(new LogEventProperty("Emoji", new ScalarValue(mra.Emoji.Name)));
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}
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// Want shard last, just for visual reasons
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