Refactor interactive event handlers

This commit is contained in:
Ske 2020-05-05 16:03:46 +02:00
parent e9cc0c8fdf
commit 2579683da9
6 changed files with 155 additions and 35 deletions

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@ -72,15 +72,19 @@ namespace PluralKit.Bot
{ {
var serviceScope = _services.BeginLifetimeScope(); var serviceScope = _services.BeginLifetimeScope();
// Find an event handler that can handle the type of event (<T>) we're given
var handler = serviceScope.Resolve<IEventHandler<T>>();
// Also, find a Sentry enricher for the event type (if one is present), and ask it to put some event data in the Sentry scope // Also, find a Sentry enricher for the event type (if one is present), and ask it to put some event data in the Sentry scope
var sentryEnricher = serviceScope.ResolveOptional<ISentryEnricher<T>>(); var sentryEnricher = serviceScope.ResolveOptional<ISentryEnricher<T>>();
sentryEnricher?.Enrich(serviceScope.Resolve<Scope>(), evt); sentryEnricher?.Enrich(serviceScope.Resolve<Scope>(), evt);
// Find an event handler that can handle the type of event (<T>) we're given
var handler = serviceScope.Resolve<IEventHandler<T>>();
var queue = serviceScope.ResolveOptional<HandlerQueue<T>>();
try try
{ {
// Delegate to the queue to see if it wants to handle this event
// the TryHandle call returns true if it's handled the event
// Usually it won't, so just pass it on to the main handler
if (queue == null || !await queue.TryHandle(evt))
await handler.Handle(evt); await handler.Handle(evt);
} }
catch (Exception exc) catch (Exception exc)

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@ -304,5 +304,7 @@ namespace PluralKit.Bot
return null; return null;
} }
} }
public IComponentContext Services => _provider;
} }
} }

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@ -169,9 +169,9 @@ namespace PluralKit.Bot
public async Task Delete(Context ctx) { public async Task Delete(Context ctx) {
ctx.CheckSystem(); ctx.CheckSystem();
var msg = await ctx.Reply($"{Emojis.Warn} Are you sure you want to delete your system? If so, reply to this message with your system's ID (`{ctx.System.Hid}`).\n**Note: this action is permanent.**"); await ctx.Reply($"{Emojis.Warn} Are you sure you want to delete your system? If so, reply to this message with your system's ID (`{ctx.System.Hid}`).\n**Note: this action is permanent.**");
var reply = await ctx.AwaitMessage(ctx.Channel, ctx.Author, timeout: TimeSpan.FromMinutes(1)); if (!await ctx.ConfirmWithReply(ctx.System.Hid))
if (reply.Content != ctx.System.Hid) throw new PKError($"System deletion cancelled. Note that you must reply with your system ID (`{ctx.System.Hid}`) *verbatim*."); throw new PKError($"System deletion cancelled. Note that you must reply with your system ID (`{ctx.System.Hid}`) *verbatim*.");
await _data.DeleteSystem(ctx.System); await _data.DeleteSystem(ctx.System);
await ctx.Reply($"{Emojis.Success} System deleted."); await ctx.Reply($"{Emojis.Success} System deleted.");

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@ -54,6 +54,10 @@ namespace PluralKit.Bot
builder.RegisterType<MessageEdited>().As<IEventHandler<MessageUpdateEventArgs>>(); builder.RegisterType<MessageEdited>().As<IEventHandler<MessageUpdateEventArgs>>();
builder.RegisterType<ReactionAdded>().As<IEventHandler<MessageReactionAddEventArgs>>(); builder.RegisterType<ReactionAdded>().As<IEventHandler<MessageReactionAddEventArgs>>();
// Event handler queue
builder.RegisterType<HandlerQueue<MessageCreateEventArgs>>().AsSelf().SingleInstance();
builder.RegisterType<HandlerQueue<MessageReactionAddEventArgs>>().AsSelf().SingleInstance();
// Bot services // Bot services
builder.RegisterType<EmbedService>().AsSelf().SingleInstance(); builder.RegisterType<EmbedService>().AsSelf().SingleInstance();
builder.RegisterType<ProxyService>().AsSelf().SingleInstance(); builder.RegisterType<ProxyService>().AsSelf().SingleInstance();

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@ -1,22 +1,71 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Autofac;
using DSharpPlus; using DSharpPlus;
using DSharpPlus.Entities; using DSharpPlus.Entities;
using DSharpPlus.EventArgs; using DSharpPlus.EventArgs;
using DSharpPlus.Exceptions; using DSharpPlus.Exceptions;
using NodaTime;
using PluralKit.Core; using PluralKit.Core;
namespace PluralKit.Bot { namespace PluralKit.Bot {
public static class ContextUtils { public static class ContextUtils {
public static async Task<bool> PromptYesNo(this Context ctx, DiscordMessage message, DiscordUser user = null, TimeSpan? timeout = null) { public static async Task<bool> PromptYesNo(this Context ctx, DiscordMessage message, DiscordUser user = null, Duration? timeout = null)
{
var cts = new CancellationTokenSource();
if (user == null) user = ctx.Author;
if (timeout == null) timeout = Duration.FromMinutes(5);
// "Fork" the task adding the reactions off so we don't have to wait for them to be finished to start listening for presses // "Fork" the task adding the reactions off so we don't have to wait for them to be finished to start listening for presses
var _ = message.CreateReactionsBulk(new[] {Emojis.Success, Emojis.Error}); var _ = message.CreateReactionsBulk(new[] {Emojis.Success, Emojis.Error});
var reaction = await ctx.AwaitReaction(message, user ?? ctx.Author, r => r.Emoji.Name == Emojis.Success || r.Emoji.Name == Emojis.Error, timeout ?? TimeSpan.FromMinutes(1));
return reaction.Emoji.Name == Emojis.Success; bool ReactionPredicate(MessageReactionAddEventArgs e)
{
if (e.Channel.Id != message.ChannelId || e.Message.Id != message.Id) return false;
if (e.User.Id != user.Id) return false;
return true;
}
bool MessagePredicate(MessageCreateEventArgs e)
{
if (e.Channel.Id != message.ChannelId) return false;
if (e.Author.Id != user.Id) return false;
var strings = new [] {"y", "yes", "n", "no"};
foreach (var str in strings)
if (e.Message.Content.Equals(str, StringComparison.InvariantCultureIgnoreCase))
return true;
return false;
}
var messageTask = ctx.Services.Resolve<HandlerQueue<MessageCreateEventArgs>>().WaitFor(MessagePredicate, timeout, cts.Token);
var reactionTask = ctx.Services.Resolve<HandlerQueue<MessageReactionAddEventArgs>>().WaitFor(ReactionPredicate, timeout, cts.Token);
var theTask = await Task.WhenAny(messageTask, reactionTask);
cts.Cancel();
if (theTask == messageTask)
{
var responseMsg = (await messageTask).Message;
var positives = new[] {"y", "yes"};
foreach (var p in positives)
if (responseMsg.Content.Equals(p, StringComparison.InvariantCultureIgnoreCase))
return true;
return false;
}
if (theTask == reactionTask)
return (await reactionTask).Emoji.Name == Emojis.Success;
return false;
} }
public static async Task<MessageReactionAddEventArgs> AwaitReaction(this Context ctx, DiscordMessage message, DiscordUser user = null, Func<MessageReactionAddEventArgs, bool> predicate = null, TimeSpan? timeout = null) { public static async Task<MessageReactionAddEventArgs> AwaitReaction(this Context ctx, DiscordMessage message, DiscordUser user = null, Func<MessageReactionAddEventArgs, bool> predicate = null, TimeSpan? timeout = null) {
@ -37,33 +86,15 @@ namespace PluralKit.Bot {
} }
} }
public static async Task<DiscordMessage> AwaitMessage(this Context ctx, DiscordChannel channel, DiscordUser user = null, Func<DiscordMessage, bool> predicate = null, TimeSpan? timeout = null) {
var tcs = new TaskCompletionSource<DiscordMessage>();
Task Inner(MessageCreateEventArgs args)
{
var msg = args.Message;
if (channel != msg.Channel) return Task.CompletedTask; // Ignore messages in a different channel
if (user != null && user != msg.Author) return Task.CompletedTask; // Ignore messages from other users
if (predicate != null && !predicate.Invoke(msg)) return Task.CompletedTask; // Check predicate
tcs.SetResult(msg);
return Task.CompletedTask;
}
ctx.Shard.MessageCreated += Inner;
try
{
return await (tcs.Task.TimeoutAfter(timeout));
}
finally
{
ctx.Shard.MessageCreated -= Inner;
}
}
public static async Task<bool> ConfirmWithReply(this Context ctx, string expectedReply) public static async Task<bool> ConfirmWithReply(this Context ctx, string expectedReply)
{ {
var msg = await ctx.AwaitMessage(ctx.Channel, ctx.Author, timeout: TimeSpan.FromMinutes(1)); bool Predicate(MessageCreateEventArgs e) =>
return string.Equals(msg.Content, expectedReply, StringComparison.InvariantCultureIgnoreCase); e.Author == ctx.Author && e.Channel.Id == ctx.Channel.Id;
var msg = await ctx.Services.Resolve<HandlerQueue<MessageCreateEventArgs>>()
.WaitFor(Predicate, Duration.FromMinutes(1));
return string.Equals(msg.Message.Content, expectedReply, StringComparison.InvariantCultureIgnoreCase);
} }
public static async Task Paginate<T>(this Context ctx, IAsyncEnumerable<T> items, int totalCount, int itemsPerPage, string title, Func<DiscordEmbedBuilder, IEnumerable<T>, Task> renderer) { public static async Task Paginate<T>(this Context ctx, IAsyncEnumerable<T> items, int totalCount, int itemsPerPage, string title, Func<DiscordEmbedBuilder, IEnumerable<T>, Task> renderer) {

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@ -0,0 +1,79 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using NodaTime;
namespace PluralKit.Bot
{
public class HandlerQueue<T>
{
private readonly List<HandlerEntry> _handlers = new List<HandlerEntry>();
public HandlerEntry Add(Func<T, Task<bool>> handler)
{
var entry = new HandlerEntry {Handler = handler};
_handlers.Add(entry);
return entry;
}
public async Task<T> WaitFor(Func<T, bool> predicate, Duration? timeout = null, CancellationToken ct = default)
{
var timeoutTask = Task.Delay(timeout?.ToTimeSpan() ?? TimeSpan.FromMilliseconds(-1), ct);
var tcs = new TaskCompletionSource<T>();
Task<bool> Handler(T e)
{
var matches = predicate(e);
if (matches) tcs.SetResult(e);
return Task.FromResult(matches);
}
var entry = new HandlerEntry {Handler = Handler};
_handlers.Add(entry);
// Wait for either the event task or the timeout task
// If the timeout task finishes first, raise, otherwise pass event through
try
{
var theTask = await Task.WhenAny(timeoutTask, tcs.Task);
if (theTask == timeoutTask)
throw new TimeoutException();
}
finally
{
entry.Remove();
}
return await tcs.Task;
}
public async Task<bool> TryHandle(T evt)
{
_handlers.RemoveAll(he => !he.Alive);
var now = SystemClock.Instance.GetCurrentInstant();
foreach (var entry in _handlers)
{
if (entry.Expiry < now) entry.Alive = false;
else if (entry.Alive && await entry.Handler(evt))
{
entry.Alive = false;
return true;
}
}
return false;
}
public class HandlerEntry
{
internal Func<T, Task<bool>> Handler;
internal bool Alive = true;
internal Instant Expiry = SystemClock.Instance.GetCurrentInstant() + Duration.FromMinutes(30);
public void Remove() => Alive = false;
}
}
}