Split message/proxy data up in MessageContext and ProxyMember

This commit is contained in:
Ske
2020-06-12 23:13:21 +02:00
parent ba441a15cc
commit 3d62a0d33c
18 changed files with 296 additions and 499 deletions

View File

@@ -12,13 +12,11 @@ namespace PluralKit.Core {
public class PostgresDataStore: IDataStore {
private DbConnectionFactory _conn;
private ILogger _logger;
private ProxyCache _cache;
public PostgresDataStore(DbConnectionFactory conn, ILogger logger, ProxyCache cache)
public PostgresDataStore(DbConnectionFactory conn, ILogger logger)
{
_conn = conn;
_logger = logger;
_cache = cache;
}
public async Task<IEnumerable<PKMember>> GetConflictingProxies(PKSystem system, ProxyTag tag)
@@ -56,7 +54,6 @@ namespace PluralKit.Core {
settings.AutoproxyMode,
settings.AutoproxyMember
});
await _cache.InvalidateSystem(system);
_logger.Information("Updated system guild settings {@SystemGuildSettings}", settings);
}
@@ -83,7 +80,6 @@ namespace PluralKit.Core {
await conn.ExecuteAsync("insert into accounts (uid, system) values (@Id, @SystemId) on conflict do nothing", new { Id = accountId, SystemId = system.Id });
_logger.Information("Linked system {System} to account {Account}", system.Id, accountId);
await _cache.InvalidateSystem(system);
}
public async Task RemoveAccount(PKSystem system, ulong accountId) {
@@ -91,8 +87,6 @@ namespace PluralKit.Core {
await conn.ExecuteAsync("delete from accounts where uid = @Id and system = @SystemId", new { Id = accountId, SystemId = system.Id });
_logger.Information("Unlinked system {System} from account {Account}", system.Id, accountId);
await _cache.InvalidateSystem(system);
_cache.InvalidateAccounts(new [] { accountId });
}
public async Task<PKSystem> GetSystemByAccount(ulong accountId) {
@@ -121,7 +115,6 @@ namespace PluralKit.Core {
await conn.ExecuteAsync("update systems set name = @Name, description = @Description, tag = @Tag, avatar_url = @AvatarUrl, token = @Token, ui_tz = @UiTz, description_privacy = @DescriptionPrivacy, member_list_privacy = @MemberListPrivacy, front_privacy = @FrontPrivacy, front_history_privacy = @FrontHistoryPrivacy, pings_enabled = @PingsEnabled where id = @Id", system);
_logger.Information("Updated system {@System}", system);
await _cache.InvalidateSystem(system);
}
public async Task DeleteSystem(PKSystem system)
@@ -133,7 +126,6 @@ namespace PluralKit.Core {
await conn.ExecuteAsync("delete from systems where id = @Id", system);
_logger.Information("Deleted system {System}", system.Id);
_cache.InvalidateDeletedSystem(system.Id, accounts);
}
public async Task<IEnumerable<ulong>> GetSystemAccounts(PKSystem system)
@@ -170,7 +162,6 @@ namespace PluralKit.Core {
});
_logger.Information("Created member {Member}", member.Id);
await _cache.InvalidateSystem(system);
return member;
}
@@ -202,7 +193,6 @@ namespace PluralKit.Core {
await conn.ExecuteAsync("update members set name = @Name, display_name = @DisplayName, description = @Description, color = @Color, avatar_url = @AvatarUrl, birthday = @Birthday, pronouns = @Pronouns, proxy_tags = @ProxyTags, keep_proxy = @KeepProxy, member_privacy = @MemberPrivacy where id = @Id", member);
_logger.Information("Updated member {@Member}", member);
await _cache.InvalidateSystem(member.System);
}
public async Task DeleteMember(PKMember member) {
@@ -210,7 +200,6 @@ namespace PluralKit.Core {
await conn.ExecuteAsync("delete from members where id = @Id", member);
_logger.Information("Deleted member {@Member}", member);
await _cache.InvalidateSystem(member.System);
}
public async Task<MemberGuildSettings> GetMemberGuildSettings(PKMember member, ulong guild)
@@ -228,7 +217,6 @@ namespace PluralKit.Core {
"insert into member_guild (member, guild, display_name, avatar_url) values (@Member, @Guild, @DisplayName, @AvatarUrl) on conflict (member, guild) do update set display_name = @DisplayName, avatar_url = @AvatarUrl",
settings);
_logger.Information("Updated member guild settings {@MemberGuildSettings}", settings);
await _cache.InvalidateSystem(member.System);
}
public async Task<int> GetSystemMemberCount(PKSystem system, bool includePrivate)
@@ -350,7 +338,6 @@ namespace PluralKit.Core {
Blacklist = cfg.Blacklist.Select(c => (long) c).ToList()
});
_logger.Information("Updated guild configuration {@GuildCfg}", cfg);
_cache.InvalidateGuild(cfg.Id);
}
public async Task<PKMember> GetFirstFronter(PKSystem system)

View File

@@ -1,196 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dapper;
using Microsoft.Extensions.Caching.Memory;
using Serilog;
namespace PluralKit.Core
{
public class ProxyCache
{
// We can NOT depend on IDataStore as that creates a cycle, since it needs access to call the invalidation methods
private IMemoryCache _cache;
private DbConnectionFactory _db;
private ILogger _logger;
public ProxyCache(IMemoryCache cache, DbConnectionFactory db, ILogger logger)
{
_cache = cache;
_db = db;
_logger = logger;
}
public Task InvalidateSystem(PKSystem system) => InvalidateSystem(system.Id);
public void InvalidateAccounts(IEnumerable<ulong> accounts)
{
foreach (var account in accounts)
_cache.Remove(KeyForAccount(account));
}
public void InvalidateDeletedSystem(int systemId, IEnumerable<ulong> accounts)
{
// Used when the system's already removed so we can't look up accounts
// We assume the account list is saved already somewhere and can be passed here (which is the case in Store)
_cache.Remove(KeyForSystem(systemId));
InvalidateAccounts(accounts);
}
public async Task InvalidateSystem(int systemId)
{
if (_cache.TryGetValue<CachedAccount>(KeyForSystem(systemId), out var systemCache))
{
// If we have the system cached here, just invalidate for all the accounts we have in the cache
_logger.Debug("Invalidating cache for system {System} and accounts {Accounts}", systemId, systemCache.Accounts);
_cache.Remove(KeyForSystem(systemId));
foreach (var account in systemCache.Accounts)
_cache.Remove(KeyForAccount(account));
return;
}
// If we don't, look up the accounts from the database and invalidate *those*
_cache.Remove(KeyForSystem(systemId));
using var conn = await _db.Obtain();
var accounts = (await conn.QueryAsync<ulong>("select uid from accounts where system = @System", new {System = systemId})).ToArray();
_logger.Debug("Invalidating cache for system {System} and accounts {Accounts}", systemId, accounts);
foreach (var account in accounts)
_cache.Remove(KeyForAccount(account));
}
public void InvalidateGuild(ulong guild)
{
_logger.Debug("Invalidating cache for guild {Guild}", guild);
_cache.Remove(KeyForGuild(guild));
}
public async Task<GuildConfig> GetGuildDataCached(ulong guild)
{
if (_cache.TryGetValue<GuildConfig>(KeyForGuild(guild), out var item))
{
_logger.Verbose("Cache hit for guild {Guild}", guild);
return item;
}
// When changing this, also see PostgresDataStore::GetOrCreateGuildConfig
using var conn = await _db.Obtain();
_logger.Verbose("Cache miss for guild {Guild}", guild);
var guildConfig = (await conn.QuerySingleOrDefaultAsync<PostgresDataStore.DatabaseCompatibleGuildConfig>(
"insert into servers (id) values (@Id) on conflict do nothing; select * from servers where id = @Id",
new {Id = guild})).Into();
_cache.CreateEntry(KeyForGuild(guild))
.SetValue(guildConfig)
.SetSlidingExpiration(TimeSpan.FromMinutes(5))
.SetAbsoluteExpiration(TimeSpan.FromMinutes(30))
.Dispose(); // Don't ask, but this *saves* the entry. Somehow.
return guildConfig;
}
public async Task<CachedAccount> GetAccountDataCached(ulong account)
{
if (_cache.TryGetValue<CachedAccount>(KeyForAccount(account), out var item))
{
_logger.Verbose("Cache hit for account {Account}", account);
return item;
}
_logger.Verbose("Cache miss for account {Account}", account);
var data = await GetAccountData(account);
if (data == null)
{
_logger.Debug("Cached data for account {Account} (no system)", account);
// If we didn't find any value, set a pretty long expiry and the value to null
_cache.CreateEntry(KeyForAccount(account))
.SetValue(null)
.SetSlidingExpiration(TimeSpan.FromMinutes(5))
.SetAbsoluteExpiration(TimeSpan.FromHours(1))
.Dispose(); // Don't ask, but this *saves* the entry. Somehow.
return null;
}
// If we *did* find the value, cache it for *every account in the system* with a shorter expiry
_logger.Debug("Cached data for system {System} and accounts {Account}", data.System.Id, data.Accounts);
foreach (var linkedAccount in data.Accounts)
{
_cache.CreateEntry(KeyForAccount(linkedAccount))
.SetValue(data)
.SetSlidingExpiration(TimeSpan.FromMinutes(5))
.SetAbsoluteExpiration(TimeSpan.FromMinutes(20))
.Dispose(); // Don't ask, but this *saves* the entry. Somehow.
// And also do it for the system itself so we can look up by that
_cache.CreateEntry(KeyForSystem(data.System.Id))
.SetValue(data)
.SetSlidingExpiration(TimeSpan.FromMinutes(5))
.SetAbsoluteExpiration(TimeSpan.FromMinutes(20))
.Dispose(); // Don't ask, but this *saves* the entry. Somehow.
}
return data;
}
private async Task<CachedAccount> GetAccountData(ulong account)
{
using var conn = await _db.Obtain();
// Doing this as two queries instead of a two-step join to avoid sending duplicate rows for the system over the network for each member
// This *may* be less efficient, haven't done too much stuff about this but having the system ID saved is very useful later on
var system = await conn.QuerySingleOrDefaultAsync<PKSystem>("select systems.* from accounts inner join systems on systems.id = accounts.system where accounts.uid = @Account", new { Account = account });
if (system == null) return null; // No system = no members = no cache value
// Fetches:
// - List of accounts in the system
// - List of members in the system
// - List of guild settings for the system (for every guild)
// - List of guild settings for each member (for every guild)
// I'm slightly worried the volume of guild settings will get too much, but for simplicity reasons I decided
// against caching them individually per-guild, since I can't imagine they'll be edited *that* much
var result = await conn.QueryMultipleAsync(@"
select uid from accounts where system = @System;
select * from members where system = @System;
select * from system_guild where system = @System;
select member_guild.* from members inner join member_guild on member_guild.member = members.id where members.system = @System;
", new {System = system.Id});
return new CachedAccount
{
System = system,
Accounts = (await result.ReadAsync<ulong>()).ToArray(),
Members = (await result.ReadAsync<PKMember>()).ToArray(),
SystemGuild = (await result.ReadAsync<SystemGuildSettings>()).ToArray(),
MemberGuild = (await result.ReadAsync<MemberGuildSettings>()).ToArray()
};
}
private string KeyForAccount(ulong account) => $"_account_cache_{account}";
private string KeyForSystem(int system) => $"_system_cache_{system}";
private string KeyForGuild(ulong guild) => $"_guild_cache_{guild}";
}
public class CachedAccount
{
public PKSystem System;
public PKMember[] Members;
public SystemGuildSettings[] SystemGuild;
public MemberGuildSettings[] MemberGuild;
public ulong[] Accounts;
public SystemGuildSettings SettingsForGuild(ulong guild) =>
// O(n) lookup since n is small (max ~100 in prod) and we're more constrained by memory (for a dictionary) here
SystemGuild.FirstOrDefault(s => s.Guild == guild) ?? new SystemGuildSettings();
public MemberGuildSettings SettingsForMemberGuild(int memberId, ulong guild) =>
MemberGuild.FirstOrDefault(m => m.Member == memberId && m.Guild == guild) ?? new MemberGuildSettings();
}
}