Update shard status tracker for new library
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@@ -1,10 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using DSharpPlus;
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using DSharpPlus.EventArgs;
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using NodaTime;
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using NodaTime.Extensions;
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using Serilog;
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namespace PluralKit.Bot
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{
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@@ -13,47 +16,79 @@ namespace PluralKit.Bot
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public class ShardInfo
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{
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public Instant LastConnectionTime;
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public Instant LastHeartbeatTime;
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public int DisconnectionCount;
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public int ShardLatency;
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public Duration ShardLatency;
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public bool Connected;
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}
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private ILogger _logger;
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private Dictionary<int, ShardInfo> _shardInfo = new Dictionary<int, ShardInfo>();
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public ShardInfoService(ILogger logger)
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{
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_logger = logger.ForContext<ShardInfoService>();
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}
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public void Init(DiscordShardedClient client)
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{
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foreach (var i in client.ShardClients.Keys)
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foreach (var i in client.ShardClients.Keys)
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{
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_shardInfo[i] = new ShardInfo();
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// TODO
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// client.ShardConnected += ShardConnected;
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// client.ShardDisconnected += ShardDisconnected;
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// client.ShardReady += ShardReady;
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// client.ShardLatencyUpdated += ShardLatencyUpdated;
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var shard = client.ShardClients[i];
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shard.Heartbeated += Heartbeated;
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shard.SocketClosed += SocketClosed;
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shard.SocketOpened += () => SocketOpened(shard);
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shard.Ready += Ready;
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shard.Resumed += Resumed;
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}
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}
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private Task Resumed(ReadyEventArgs e)
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{
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_logger.Information("Shard #{Shard} resumed connection", e.Client.ShardId);
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_shardInfo[e.Client.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
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_shardInfo[e.Client.ShardId].Connected = true;
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return Task.CompletedTask;
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}
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private Task Ready(ReadyEventArgs e)
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{
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_logger.Information("Shard #{Shard} sent Ready event", e.Client.ShardId);
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_shardInfo[e.Client.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
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_shardInfo[e.Client.ShardId].Connected = true;
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return Task.CompletedTask;
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}
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private Task SocketOpened(DiscordClient shard)
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{
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// TODO: do we need this at all? vs. Ready/Resumed
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_logger.Information("Shard #{Shard} connected", shard.ShardId);
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_shardInfo[shard.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
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_shardInfo[shard.ShardId].Connected = true;
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return Task.CompletedTask;
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}
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private Task SocketClosed(SocketCloseEventArgs e)
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{
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_logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", e.Client.ShardId, e.CloseCode, e.CloseMessage);
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_shardInfo[e.Client.ShardId].DisconnectionCount++;
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_shardInfo[e.Client.ShardId].Connected = false;
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return Task.CompletedTask;
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}
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private Task Heartbeated(HeartbeatEventArgs e)
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{
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var latency = Duration.FromMilliseconds(e.Ping);
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_logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", e.Client.ShardId, latency.Milliseconds);
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_shardInfo[e.Client.ShardId].LastHeartbeatTime = e.Timestamp.ToInstant();
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_shardInfo[e.Client.ShardId].ShardLatency = latency;
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return Task.CompletedTask;
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}
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public ShardInfo GetShardInfo(DiscordClient shard) => _shardInfo[shard.ShardId];
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private Task ShardLatencyUpdated(int oldLatency, int newLatency, DiscordClient shard)
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{
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_shardInfo[shard.ShardId].ShardLatency = newLatency;
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return Task.CompletedTask;
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}
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private Task ShardReady(DiscordClient shard)
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{
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return Task.CompletedTask;
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}
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private Task ShardDisconnected(Exception e, DiscordClient shard)
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{
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_shardInfo[shard.ShardId].DisconnectionCount++;
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return Task.CompletedTask;
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}
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private Task ShardConnected(DiscordClient shard)
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{
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_shardInfo[shard.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
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return Task.CompletedTask;
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}
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public ICollection<ShardInfo> Shards => _shardInfo.Values;
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}
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}
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