Refactor proxy handling code
- Move reaction handlers to the ReactionAdded event instead of ProxyService - Split tag matching off into ProxyTagParser - Split autoproxy matching off into Autoproxier - General cleanup and simplification
This commit is contained in:
145
PluralKit.Bot/Proxy/ProxyService.cs
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145
PluralKit.Bot/Proxy/ProxyService.cs
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using System;
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using System.Threading.Tasks;
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using DSharpPlus;
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using DSharpPlus.Entities;
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using DSharpPlus.Exceptions;
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using PluralKit.Core;
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using Serilog;
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namespace PluralKit.Bot
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{
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public class ProxyService {
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public static readonly TimeSpan MessageDeletionDelay = TimeSpan.FromMilliseconds(1000);
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private LogChannelService _logChannel;
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private IDataStore _data;
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private ILogger _logger;
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private WebhookExecutorService _webhookExecutor;
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private ProxyTagParser _parser;
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private Autoproxier _autoproxier;
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public ProxyService(LogChannelService logChannel, IDataStore data, ILogger logger, WebhookExecutorService webhookExecutor, ProxyTagParser parser, Autoproxier autoproxier)
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{
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_logChannel = logChannel;
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_data = data;
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_webhookExecutor = webhookExecutor;
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_parser = parser;
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_autoproxier = autoproxier;
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_logger = logger.ForContext<ProxyService>();
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}
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public async Task<ProxyMatch?> TryGetMatch(DiscordMessage message, SystemGuildSettings systemGuildSettings, CachedAccount account, bool allowAutoproxy)
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{
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// First, try parsing by tags
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if (_parser.TryParse(message.Content, account.Members, out var tagMatch))
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{
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// If the content is blank (and we don't have any attachments), someone just sent a message that happens
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// to be equal to someone else's tags. This doesn't count! Proceed to autoproxy in that case.
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var isEdgeCase = tagMatch.Content.Trim().Length == 0 && message.Attachments.Count == 0;
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if (!isEdgeCase) return tagMatch;
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}
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// Then, if AP is enabled, try finding an autoproxy match
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if (allowAutoproxy)
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return await _autoproxier.TryAutoproxy(new Autoproxier.AutoproxyContext
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{
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Account = account,
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AutoproxyMember = systemGuildSettings.AutoproxyMember,
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Content = message.Content,
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GuildId = message.Channel.GuildId,
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Mode = systemGuildSettings.AutoproxyMode,
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SenderId = message.Author.Id
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});
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// Didn't find anything :(
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return null;
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}
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public async Task HandleMessageAsync(DiscordClient client, GuildConfig guild, CachedAccount account, DiscordMessage message, bool allowAutoproxy)
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{
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// Early checks
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if (message.Channel.Guild == null) return;
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if (guild.Blacklist.Contains(message.ChannelId)) return;
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var systemSettingsForGuild = account.SettingsForGuild(message.Channel.GuildId);
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if (!systemSettingsForGuild.ProxyEnabled) return;
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if (!await EnsureBotPermissions(message.Channel)) return;
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// Find a proxy match (either with tags or autoproxy), bail if we couldn't find any
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if (!(await TryGetMatch(message, systemSettingsForGuild, account, allowAutoproxy) is { } match))
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return;
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// Can't proxy a message with no content and no attachment
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if (match.Content.Trim().Length == 0 && message.Attachments.Count == 0)
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return;
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var memberSettingsForGuild = account.SettingsForMemberGuild(match.Member.Id, message.Channel.GuildId);
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// Find and check proxied name
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var proxyName = match.Member.ProxyName(account.System.Tag, memberSettingsForGuild.DisplayName);
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if (proxyName.Length < 2) throw Errors.ProxyNameTooShort(proxyName);
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if (proxyName.Length > Limits.MaxProxyNameLength) throw Errors.ProxyNameTooLong(proxyName);
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// Find proxy avatar (server avatar -> member avatar -> system avatar)
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var proxyAvatar = memberSettingsForGuild.AvatarUrl ?? match.Member.AvatarUrl ?? account.System.AvatarUrl;
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// Execute the webhook!
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var hookMessage = await _webhookExecutor.ExecuteWebhook(message.Channel, proxyName, proxyAvatar,
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await SanitizeEveryoneMaybe(message, match.ProxyContent),
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message.Attachments
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);
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// Store the message in the database, and log it in the log channel (if applicable)
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await _data.AddMessage(message.Author.Id, hookMessage, message.Channel.GuildId, message.Channel.Id, message.Id, match.Member);
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await _logChannel.LogMessage(client, account.System, match.Member, hookMessage, message.Id, message.Channel, message.Author, match.Content, guild);
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// Wait a second or so before deleting the original message
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await Task.Delay(MessageDeletionDelay);
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try
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{
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await message.DeleteAsync();
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}
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catch (NotFoundException)
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{
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// If it's already deleted, we just log and swallow the exception
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_logger.Warning("Attempted to delete already deleted proxy trigger message {Message}", message.Id);
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}
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}
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private static async Task<string> SanitizeEveryoneMaybe(DiscordMessage message,
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string messageContents)
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{
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var permissions = await message.Channel.PermissionsIn(message.Author);
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return (permissions & Permissions.MentionEveryone) == 0 ? messageContents.SanitizeEveryone() : messageContents;
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}
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private async Task<bool> EnsureBotPermissions(DiscordChannel channel)
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{
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var permissions = channel.BotPermissions();
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// If we can't send messages at all, just bail immediately.
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// 2020-04-22: Manage Messages does *not* override a lack of Send Messages.
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if ((permissions & Permissions.SendMessages) == 0) return false;
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if ((permissions & Permissions.ManageWebhooks) == 0)
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{
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// todo: PKError-ify these
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await channel.SendMessageAsync(
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$"{Emojis.Error} PluralKit does not have the *Manage Webhooks* permission in this channel, and thus cannot proxy messages. Please contact a server administrator to remedy this.");
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return false;
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}
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if ((permissions & Permissions.ManageMessages) == 0)
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{
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await channel.SendMessageAsync(
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$"{Emojis.Error} PluralKit does not have the *Manage Messages* permission in this channel, and thus cannot delete the original trigger message. Please contact a server administrator to remedy this.");
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return false;
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}
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return true;
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}
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}
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}
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