Refactor proxy handling code

- Move reaction handlers to the ReactionAdded event instead of
  ProxyService
- Split tag matching off into ProxyTagParser
- Split autoproxy matching off into Autoproxier
- General cleanup and simplification
This commit is contained in:
Ske
2020-06-11 23:20:46 +02:00
parent 4a4d980349
commit 49acc4d9e2
13 changed files with 492 additions and 395 deletions

View File

@@ -0,0 +1,145 @@
using System;
using System.Threading.Tasks;
using DSharpPlus;
using DSharpPlus.Entities;
using DSharpPlus.Exceptions;
using PluralKit.Core;
using Serilog;
namespace PluralKit.Bot
{
public class ProxyService {
public static readonly TimeSpan MessageDeletionDelay = TimeSpan.FromMilliseconds(1000);
private LogChannelService _logChannel;
private IDataStore _data;
private ILogger _logger;
private WebhookExecutorService _webhookExecutor;
private ProxyTagParser _parser;
private Autoproxier _autoproxier;
public ProxyService(LogChannelService logChannel, IDataStore data, ILogger logger, WebhookExecutorService webhookExecutor, ProxyTagParser parser, Autoproxier autoproxier)
{
_logChannel = logChannel;
_data = data;
_webhookExecutor = webhookExecutor;
_parser = parser;
_autoproxier = autoproxier;
_logger = logger.ForContext<ProxyService>();
}
public async Task<ProxyMatch?> TryGetMatch(DiscordMessage message, SystemGuildSettings systemGuildSettings, CachedAccount account, bool allowAutoproxy)
{
// First, try parsing by tags
if (_parser.TryParse(message.Content, account.Members, out var tagMatch))
{
// If the content is blank (and we don't have any attachments), someone just sent a message that happens
// to be equal to someone else's tags. This doesn't count! Proceed to autoproxy in that case.
var isEdgeCase = tagMatch.Content.Trim().Length == 0 && message.Attachments.Count == 0;
if (!isEdgeCase) return tagMatch;
}
// Then, if AP is enabled, try finding an autoproxy match
if (allowAutoproxy)
return await _autoproxier.TryAutoproxy(new Autoproxier.AutoproxyContext
{
Account = account,
AutoproxyMember = systemGuildSettings.AutoproxyMember,
Content = message.Content,
GuildId = message.Channel.GuildId,
Mode = systemGuildSettings.AutoproxyMode,
SenderId = message.Author.Id
});
// Didn't find anything :(
return null;
}
public async Task HandleMessageAsync(DiscordClient client, GuildConfig guild, CachedAccount account, DiscordMessage message, bool allowAutoproxy)
{
// Early checks
if (message.Channel.Guild == null) return;
if (guild.Blacklist.Contains(message.ChannelId)) return;
var systemSettingsForGuild = account.SettingsForGuild(message.Channel.GuildId);
if (!systemSettingsForGuild.ProxyEnabled) return;
if (!await EnsureBotPermissions(message.Channel)) return;
// Find a proxy match (either with tags or autoproxy), bail if we couldn't find any
if (!(await TryGetMatch(message, systemSettingsForGuild, account, allowAutoproxy) is { } match))
return;
// Can't proxy a message with no content and no attachment
if (match.Content.Trim().Length == 0 && message.Attachments.Count == 0)
return;
var memberSettingsForGuild = account.SettingsForMemberGuild(match.Member.Id, message.Channel.GuildId);
// Find and check proxied name
var proxyName = match.Member.ProxyName(account.System.Tag, memberSettingsForGuild.DisplayName);
if (proxyName.Length < 2) throw Errors.ProxyNameTooShort(proxyName);
if (proxyName.Length > Limits.MaxProxyNameLength) throw Errors.ProxyNameTooLong(proxyName);
// Find proxy avatar (server avatar -> member avatar -> system avatar)
var proxyAvatar = memberSettingsForGuild.AvatarUrl ?? match.Member.AvatarUrl ?? account.System.AvatarUrl;
// Execute the webhook!
var hookMessage = await _webhookExecutor.ExecuteWebhook(message.Channel, proxyName, proxyAvatar,
await SanitizeEveryoneMaybe(message, match.ProxyContent),
message.Attachments
);
// Store the message in the database, and log it in the log channel (if applicable)
await _data.AddMessage(message.Author.Id, hookMessage, message.Channel.GuildId, message.Channel.Id, message.Id, match.Member);
await _logChannel.LogMessage(client, account.System, match.Member, hookMessage, message.Id, message.Channel, message.Author, match.Content, guild);
// Wait a second or so before deleting the original message
await Task.Delay(MessageDeletionDelay);
try
{
await message.DeleteAsync();
}
catch (NotFoundException)
{
// If it's already deleted, we just log and swallow the exception
_logger.Warning("Attempted to delete already deleted proxy trigger message {Message}", message.Id);
}
}
private static async Task<string> SanitizeEveryoneMaybe(DiscordMessage message,
string messageContents)
{
var permissions = await message.Channel.PermissionsIn(message.Author);
return (permissions & Permissions.MentionEveryone) == 0 ? messageContents.SanitizeEveryone() : messageContents;
}
private async Task<bool> EnsureBotPermissions(DiscordChannel channel)
{
var permissions = channel.BotPermissions();
// If we can't send messages at all, just bail immediately.
// 2020-04-22: Manage Messages does *not* override a lack of Send Messages.
if ((permissions & Permissions.SendMessages) == 0) return false;
if ((permissions & Permissions.ManageWebhooks) == 0)
{
// todo: PKError-ify these
await channel.SendMessageAsync(
$"{Emojis.Error} PluralKit does not have the *Manage Webhooks* permission in this channel, and thus cannot proxy messages. Please contact a server administrator to remedy this.");
return false;
}
if ((permissions & Permissions.ManageMessages) == 0)
{
await channel.SendMessageAsync(
$"{Emojis.Error} PluralKit does not have the *Manage Messages* permission in this channel, and thus cannot delete the original trigger message. Please contact a server administrator to remedy this.");
return false;
}
return true;
}
}
}