bot: add birthday command
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@@ -1,4 +1,11 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text.RegularExpressions;
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using NodaTime;
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using NodaTime.Text;
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namespace PluralKit
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@@ -27,6 +34,66 @@ namespace PluralKit
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if (str != null) return str.Length > length;
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return false;
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}
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public static Duration? ParsePeriod(string str)
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{
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Duration d = Duration.Zero;
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foreach (Match match in Regex.Matches(str, "(\\d{1,3})(\\w)"))
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{
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var amount = int.Parse(match.Groups[1].Value);
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var type = match.Groups[2].Value;
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if (type == "w") d += Duration.FromDays(7) * amount;
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else if (type == "d") d += Duration.FromDays(1) * amount;
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else if (type == "h") d += Duration.FromHours(1) * amount;
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else if (type == "m") d += Duration.FromMinutes(1) * amount;
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else if (type == "s") d += Duration.FromSeconds(1) * amount;
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else return null;
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}
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if (d == Duration.Zero) return null;
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return d;
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}
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public static LocalDate? ParseDate(string str, bool allowNullYear = false)
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{
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// NodaTime can't parse constructs like "1st" and "2nd" so we quietly replace those away
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// Gotta make sure to do the regex otherwise we'll catch things like the "st" in "August" too
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str = Regex.Replace(str, "(\\d+)(st|nd|rd|th)", "$1");
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var patterns = new[]
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{
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"MMM d yyyy", // Jan 1 2019
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"MMM d, yyyy", // Jan 1, 2019
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"MMMM d yyyy", // January 1 2019
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"MMMM d, yyyy", // January 1, 2019
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"yyyy-MM-dd", // 2019-01-01
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"yyyy MM dd", // 2019 01 01
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"yyyy/MM/dd" // 2019/01/01
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}.ToList();
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if (allowNullYear) patterns.AddRange(new[]
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{
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"MMM d", // Jan 1
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"MMMM d", // January 1
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"MM-dd", // 01-01
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"MM dd", // 01 01
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"MM/dd" // 01-01
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});
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// Giving a template value so year will be parsed as 0001 if not present
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// This means we can later disambiguate whether a null year was given
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// TODO: should we be using invariant culture here?
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foreach (var pattern in patterns.Select(p => LocalDatePattern.CreateWithInvariantCulture(p).WithTemplateValue(new LocalDate(0001, 1, 1))))
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{
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var result = pattern.Parse(str);
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if (result.Success) return result.Value;
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}
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return null;
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}
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}
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public static class Emojis {
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