Update to D#+ 4.0.0-rc1

This commit is contained in:
Ske
2020-11-15 13:53:31 +01:00
parent 90b2fcfdd4
commit 634173e205
14 changed files with 73 additions and 87 deletions

View File

@@ -42,7 +42,7 @@ namespace PluralKit.Bot
{
// We initialize this before any shards are actually created and connected
// This means the client won't know the shard count, so we attach a listener every time a shard gets connected
_client.SocketOpened += RefreshShardList;
_client.SocketOpened += (_, __) => RefreshShardList();
}
private void ReportShardStatus()
@@ -66,8 +66,8 @@ namespace PluralKit.Bot
// Call our own SocketOpened listener manually (and then attach the listener properly)
await SocketOpened(shard);
shard.SocketOpened += () => SocketOpened(shard);
await SocketOpened(shard, null);
shard.SocketOpened += SocketOpened;
// Register listeners for new shards
_logger.Information("Attaching listeners to new shard #{Shard}", shard.ShardId);
@@ -81,11 +81,11 @@ namespace PluralKit.Bot
}
}
private Task SocketOpened(DiscordClient e)
private Task SocketOpened(DiscordClient shard, SocketEventArgs _)
{
// We do nothing else here, since this kinda doesn't mean *much*? It's only really started once we get Ready/Resumed
// And it doesn't get fired first time around since we don't have time to add the event listener before it's fired'
_logger.Information("Shard #{Shard} opened socket", e.ShardId);
_logger.Information("Shard #{Shard} opened socket", shard.ShardId);
return Task.CompletedTask;
}
@@ -99,45 +99,45 @@ namespace PluralKit.Bot
return info;
}
private Task Resumed(ReadyEventArgs e)
private Task Resumed(DiscordClient shard, ReadyEventArgs e)
{
_logger.Information("Shard #{Shard} resumed connection", e.Client.ShardId);
_logger.Information("Shard #{Shard} resumed connection", shard.ShardId);
var info = TryGetShard(e.Client);
var info = TryGetShard(shard);
// info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
ReportShardStatus();
return Task.CompletedTask;
}
private Task Ready(ReadyEventArgs e)
private Task Ready(DiscordClient shard, ReadyEventArgs e)
{
_logger.Information("Shard #{Shard} sent Ready event", e.Client.ShardId);
_logger.Information("Shard #{Shard} sent Ready event", shard.ShardId);
var info = TryGetShard(e.Client);
var info = TryGetShard(shard);
info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
ReportShardStatus();
return Task.CompletedTask;
}
private Task SocketClosed(SocketCloseEventArgs e)
private Task SocketClosed(DiscordClient shard, SocketCloseEventArgs e)
{
_logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", e.Client.ShardId, e.CloseCode, e.CloseMessage);
_logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", shard.ShardId, e.CloseCode, e.CloseMessage);
var info = TryGetShard(e.Client);
var info = TryGetShard(shard);
info.DisconnectionCount++;
info.Connected = false;
ReportShardStatus();
return Task.CompletedTask;
}
private Task Heartbeated(HeartbeatEventArgs e)
private Task Heartbeated(DiscordClient shard, HeartbeatEventArgs e)
{
var latency = Duration.FromMilliseconds(e.Ping);
_logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", e.Client.ShardId, latency.Milliseconds);
_logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", shard.ShardId, latency.Milliseconds);
var info = TryGetShard(e.Client);
var info = TryGetShard(shard);
info.LastHeartbeatTime = e.Timestamp.ToInstant();
info.Connected = true;
info.ShardLatency = latency;