Import switches

- ImportSystem builds a mapping of data file HID to current system HID
- Switches in a data file are reconciled with system members' actual IDs using this mapping
- SwitchStore provides a RegisterSwitches method to register multiple switches
- RegisterSwitches only imports a switch if one does not exist with the same timestamp
- The number of switches created is logged
This commit is contained in:
Noko 2019-09-29 14:40:13 -05:00
parent 633c181e84
commit 7406f18bf5
2 changed files with 57 additions and 3 deletions

View File

@ -1,8 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
using NodaTime;
using NodaTime.Text;
using Serilog;
namespace PluralKit.Bot
@ -73,6 +75,7 @@ namespace PluralKit.Bot
// which probably means refactoring SystemStore.Save and friends etc
var result = new ImportResult {AddedNames = new List<string>(), ModifiedNames = new List<string>()};
var hidMapping = new Dictionary<string, PKMember>();
// If we don't already have a system to save to, create one
if (system == null) system = await _systems.Create(data.Name);
@ -116,6 +119,10 @@ namespace PluralKit.Bot
result.ModifiedNames.Add(dataMember.Name);
}
// Keep track of what the data file's member ID maps to for switch import
if (!hidMapping.ContainsKey(dataMember.Id))
hidMapping.Add(dataMember.Id, member);
// Apply member info
member.Name = dataMember.Name;
if (dataMember.DisplayName != null) member.DisplayName = dataMember.DisplayName;
@ -136,10 +143,22 @@ namespace PluralKit.Bot
await _members.Save(member);
}
_logger.Information("Imported system {System}", system.Id);
// TODO: import switches, too?
// Re-map the switch members in the likely case IDs have changed
var mappedSwitches = new List<Tuple<Instant, ICollection<PKMember>>>();
foreach (var sw in data.Switches)
{
var timestamp = InstantPattern.ExtendedIso.Parse(sw.Timestamp).Value;
var swMembers = new List<PKMember>();
swMembers.AddRange(sw.Members.Select(x =>
hidMapping.FirstOrDefault(y => y.Key.Equals(x)).Value));
var mapped = new Tuple<Instant, ICollection<PKMember>>(timestamp, swMembers);
mappedSwitches.Add(mapped);
}
// Import switches
await _switches.RegisterSwitches(system, mappedSwitches);
_logger.Information("Imported system {System}", system.Id);
result.System = system;
return result;

View File

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
@ -294,6 +295,40 @@ namespace PluralKit {
}
}
public async Task RegisterSwitches(PKSystem system, ICollection<Tuple<Instant, ICollection<PKMember>>> switches)
{
// Use a transaction here since we're doing multiple executed commands in one
using (var conn = await _conn.Obtain())
using (var tx = conn.BeginTransaction())
{
foreach (var s in switches)
{
// First, we insert the switch itself
var sw = await conn.QueryFirstOrDefaultAsync<PKSwitch>(
@"insert into switches(system, timestamp)
select @System, @Timestamp
where not exists (
select * from switches
where system = @System and timestamp::timestamp(0) = @Timestamp
limit 1
)
returning *",
new { System = system.Id, Timestamp = s.Item1 });
// If we inserted a switch, also insert each member in the switch in the switch_members table
if (sw != null && s.Item2.Any())
await conn.ExecuteAsync(
"insert into switch_members(switch, member) select @Switch, * FROM unnest(@Members)",
new { Switch = sw.Id, Members = s.Item2.Select(x => x.Id).ToArray() });
}
// Finally we commit the tx, since the using block will otherwise rollback it
tx.Commit();
_logger.Information("Registered {SwitchCount} switches in system {System}", switches.Count, system.Id);
}
}
public async Task<IEnumerable<PKSwitch>> GetSwitches(PKSystem system, int count = 9999999)
{
// TODO: refactor the PKSwitch data structure to somehow include a hydrated member list