Add switch commands for adding and moving

This commit is contained in:
Ske
2019-06-13 16:53:04 +02:00
parent 4c6790432b
commit 7e9b7dcc98
7 changed files with 302 additions and 10 deletions

View File

@@ -1,11 +1,9 @@
using System;
using Dapper.Contrib.Extensions;
using NodaTime;
using NodaTime.Text;
namespace PluralKit
{
[Table("systems")]
public class PKSystem
{
[Key]
@@ -22,7 +20,6 @@ namespace PluralKit
public int MaxMemberNameLength => Tag != null ? 32 - Tag.Length - 1 : 32;
}
[Table("members")]
public class PKMember
{
public int Id { get; set; }
@@ -54,4 +51,18 @@ namespace PluralKit
public bool HasProxyTags => Prefix != null || Suffix != null;
public string ProxyString => $"{Prefix ?? ""}text{Suffix ?? ""}";
}
public class PKSwitch
{
public int Id { get; set; }
public int System { get; set; }
public Instant Timestamp { get; set; }
}
public class PKSwitchMember
{
public int Id { get; set; }
public int Switch { get; set; }
public int Member { get; set; }
}
}

View File

@@ -1,10 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using Dapper;
using Dapper.Contrib.Extensions;
using NodaTime;
namespace PluralKit {
public class SystemStore {
@@ -147,4 +149,59 @@ namespace PluralKit {
await _connection.ExecuteAsync("delete from messages where mid = @Id", new { Id = id });
}
}
public class SwitchStore
{
private IDbConnection _connection;
public SwitchStore(IDbConnection connection)
{
_connection = connection;
}
public async Task RegisterSwitch(PKSystem system, IEnumerable<PKMember> members)
{
// Use a transaction here since we're doing multiple executed commands in one
using (var tx = _connection.BeginTransaction())
{
// First, we insert the switch itself
var sw = await _connection.QuerySingleAsync<PKSwitch>("insert into switches(system) values (@System) returning *",
new {System = system.Id});
// Then we insert each member in the switch in the switch_members table
// TODO: can we parallelize this or send it in bulk somehow?
foreach (var member in members)
{
await _connection.ExecuteAsync(
"insert into switch_members(switch, member) values(@Switch, @Member)",
new {Switch = sw.Id, Member = member.Id});
}
// Finally we commit the tx, since the using block will otherwise rollback it
tx.Commit();
}
}
public async Task<IEnumerable<PKSwitch>> GetSwitches(PKSystem system, int count)
{
// TODO: refactor the PKSwitch data structure to somehow include a hydrated member list
// (maybe when we get caching in?)
return await _connection.QueryAsync<PKSwitch>("select * from switches where system = @System order by timestamp desc limit @Count", new {System = system.Id, Count = count});
}
public async Task<IEnumerable<PKMember>> GetSwitchMembers(PKSwitch sw)
{
return await _connection.QueryAsync<PKMember>(
"select * from switch_members, members where switch_members.member = members.id and switch_members.switch = @Switch",
new {Switch = sw.Id});
}
public async Task<PKSwitch> GetLatestSwitch(PKSystem system) => (await GetSwitches(system, 1)).FirstOrDefault();
public async Task MoveSwitch(PKSwitch sw, Instant time)
{
await _connection.ExecuteAsync("update switches set timestamp = @Time where id = @Id",
new {Time = time, Id = sw.Id});
}
}
}

View File

@@ -40,7 +40,7 @@ namespace PluralKit
Duration d = Duration.Zero;
foreach (Match match in Regex.Matches(str, "(\\d{1,3})(\\w)"))
foreach (Match match in Regex.Matches(str, "(\\d{1,6})(\\w)"))
{
var amount = int.Parse(match.Groups[1].Value);
var type = match.Groups[2].Value;
@@ -71,7 +71,7 @@ namespace PluralKit
"MMMM d, yyyy", // January 1, 2019
"yyyy-MM-dd", // 2019-01-01
"yyyy MM dd", // 2019 01 01
"yyyy/MM/dd" // 2019/01/01
"yyyy/MM/dd" // 2019/01/01
}.ToList();
if (allowNullYear) patterns.AddRange(new[]
@@ -94,6 +94,106 @@ namespace PluralKit
return null;
}
public static ZonedDateTime? ParseDateTime(string str, bool nudgeToPast = false, DateTimeZone zone = null)
{
if (zone == null) zone = DateTimeZone.Utc;
// Find the current timestamp in the given zone, find the (naive) midnight timestamp, then put that into the same zone (and make it naive again)
// Should yield a <current *local @ zone* date> 12:00:00 AM.
var now = SystemClock.Instance.GetCurrentInstant().InZone(zone).LocalDateTime;
var midnight = now.Date.AtMidnight();
// First we try to parse the string as a relative time using the period parser
var relResult = ParsePeriod(str);
if (relResult != null)
{
// if we can, we just subtract that amount from the
return now.InZoneLeniently(zone).Minus(relResult.Value);
}
var timePatterns = new[]
{
"H:mm", // 4:30
"HH:mm", // 23:30
"H:mm:ss", // 4:30:29
"HH:mm:ss", // 23:30:29
"h tt", // 2 PM
"htt", // 2PM
"h:mm tt", // 4:30 PM
"h:mmtt", // 4:30PM
"h:mm:ss tt", // 4:30:29 PM
"h:mm:sstt", // 4:30:29PM
"hh:mm tt", // 11:30 PM
"hh:mmtt", // 11:30PM
"hh:mm:ss tt", // 11:30:29 PM
"hh:mm:sstt" // 11:30:29PM
};
var datePatterns = new[]
{
"MMM d yyyy", // Jan 1 2019
"MMM d, yyyy", // Jan 1, 2019
"MMMM d yyyy", // January 1 2019
"MMMM d, yyyy", // January 1, 2019
"yyyy-MM-dd", // 2019-01-01
"yyyy MM dd", // 2019 01 01
"yyyy/MM/dd", // 2019/01/01
"MMM d", // Jan 1
"MMMM d", // January 1
"MM-dd", // 01-01
"MM dd", // 01 01
"MM/dd" // 01-01
};
// First, we try all the timestamps that only have a time
foreach (var timePattern in timePatterns)
{
var pat = LocalDateTimePattern.CreateWithInvariantCulture(timePattern).WithTemplateValue(midnight);
var result = pat.Parse(str);
if (result.Success)
{
// If we have a successful match and we need a time in the past, we try to shove a future-time a date before
// Example: "4:30 pm" at 3:30 pm likely refers to 4:30 pm the previous day
var val = result.Value;
// If we need to nudge, we just subtract a day. This only occurs when we're parsing specifically *just time*, so
// we know we won't nudge it by more than a day since we use today's midnight timestamp as a date template.
// Since this is a naive datetime, this ensures we're actually moving by one calendar day even if
// DST changes occur, since they'll be resolved later wrt. the right side of the boundary
if (val > now && nudgeToPast) val = val.PlusDays(-1);
return val.InZoneLeniently(zone);
}
}
// Then we try specific date+time combinations, both date first and time first
foreach (var timePattern in timePatterns)
{
foreach (var datePattern in datePatterns)
{
var p1 = LocalDateTimePattern.CreateWithInvariantCulture($"{timePattern} {datePattern}").WithTemplateValue(midnight);
var res1 = p1.Parse(str);
if (res1.Success) return res1.Value.InZoneLeniently(zone);
var p2 = LocalDateTimePattern.CreateWithInvariantCulture($"{datePattern} {timePattern}").WithTemplateValue(midnight);
var res2 = p2.Parse(str);
if (res2.Success) return res2.Value.InZoneLeniently(zone);
}
}
// Finally, just date patterns, still using midnight as the template
foreach (var datePattern in datePatterns)
{
var pat = LocalDateTimePattern.CreateWithInvariantCulture(datePattern).WithTemplateValue(midnight);
var res = pat.Parse(str);
if (res.Success) return res.Value.InZoneLeniently(zone);
}
// Still haven't parsed something, we just give up lmao
return null;
}
}
public static class Emojis {
@@ -103,4 +203,10 @@ namespace PluralKit
public static readonly string Note = "\u2757";
public static readonly string ThumbsUp = "\U0001f44d";
}
public static class Formats
{
public static string DateTimeFormat = "yyyy-MM-dd HH-mm-ss";
public static string DurationFormat = "D'd' h'h' m'm' s's'";
}
}