Add switch commands for adding and moving
This commit is contained in:
@@ -1,11 +1,9 @@
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using System;
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using Dapper.Contrib.Extensions;
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using NodaTime;
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using NodaTime.Text;
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namespace PluralKit
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{
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[Table("systems")]
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public class PKSystem
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{
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[Key]
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@@ -22,7 +20,6 @@ namespace PluralKit
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public int MaxMemberNameLength => Tag != null ? 32 - Tag.Length - 1 : 32;
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}
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[Table("members")]
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public class PKMember
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{
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public int Id { get; set; }
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@@ -54,4 +51,18 @@ namespace PluralKit
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public bool HasProxyTags => Prefix != null || Suffix != null;
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public string ProxyString => $"{Prefix ?? ""}text{Suffix ?? ""}";
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}
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public class PKSwitch
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{
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public int Id { get; set; }
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public int System { get; set; }
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public Instant Timestamp { get; set; }
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}
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public class PKSwitchMember
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{
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public int Id { get; set; }
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public int Switch { get; set; }
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public int Member { get; set; }
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}
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}
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@@ -1,10 +1,12 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using Dapper;
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using Dapper.Contrib.Extensions;
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using NodaTime;
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namespace PluralKit {
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public class SystemStore {
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@@ -147,4 +149,59 @@ namespace PluralKit {
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await _connection.ExecuteAsync("delete from messages where mid = @Id", new { Id = id });
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}
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}
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public class SwitchStore
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{
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private IDbConnection _connection;
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public SwitchStore(IDbConnection connection)
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{
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_connection = connection;
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}
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public async Task RegisterSwitch(PKSystem system, IEnumerable<PKMember> members)
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{
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// Use a transaction here since we're doing multiple executed commands in one
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using (var tx = _connection.BeginTransaction())
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{
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// First, we insert the switch itself
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var sw = await _connection.QuerySingleAsync<PKSwitch>("insert into switches(system) values (@System) returning *",
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new {System = system.Id});
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// Then we insert each member in the switch in the switch_members table
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// TODO: can we parallelize this or send it in bulk somehow?
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foreach (var member in members)
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{
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await _connection.ExecuteAsync(
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"insert into switch_members(switch, member) values(@Switch, @Member)",
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new {Switch = sw.Id, Member = member.Id});
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}
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// Finally we commit the tx, since the using block will otherwise rollback it
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tx.Commit();
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}
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}
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public async Task<IEnumerable<PKSwitch>> GetSwitches(PKSystem system, int count)
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{
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// TODO: refactor the PKSwitch data structure to somehow include a hydrated member list
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// (maybe when we get caching in?)
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return await _connection.QueryAsync<PKSwitch>("select * from switches where system = @System order by timestamp desc limit @Count", new {System = system.Id, Count = count});
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}
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public async Task<IEnumerable<PKMember>> GetSwitchMembers(PKSwitch sw)
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{
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return await _connection.QueryAsync<PKMember>(
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"select * from switch_members, members where switch_members.member = members.id and switch_members.switch = @Switch",
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new {Switch = sw.Id});
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}
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public async Task<PKSwitch> GetLatestSwitch(PKSystem system) => (await GetSwitches(system, 1)).FirstOrDefault();
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public async Task MoveSwitch(PKSwitch sw, Instant time)
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{
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await _connection.ExecuteAsync("update switches set timestamp = @Time where id = @Id",
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new {Time = time, Id = sw.Id});
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}
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}
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}
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@@ -40,7 +40,7 @@ namespace PluralKit
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Duration d = Duration.Zero;
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foreach (Match match in Regex.Matches(str, "(\\d{1,3})(\\w)"))
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foreach (Match match in Regex.Matches(str, "(\\d{1,6})(\\w)"))
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{
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var amount = int.Parse(match.Groups[1].Value);
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var type = match.Groups[2].Value;
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@@ -71,7 +71,7 @@ namespace PluralKit
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"MMMM d, yyyy", // January 1, 2019
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"yyyy-MM-dd", // 2019-01-01
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"yyyy MM dd", // 2019 01 01
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"yyyy/MM/dd" // 2019/01/01
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"yyyy/MM/dd" // 2019/01/01
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}.ToList();
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if (allowNullYear) patterns.AddRange(new[]
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@@ -94,6 +94,106 @@ namespace PluralKit
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return null;
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}
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public static ZonedDateTime? ParseDateTime(string str, bool nudgeToPast = false, DateTimeZone zone = null)
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{
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if (zone == null) zone = DateTimeZone.Utc;
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// Find the current timestamp in the given zone, find the (naive) midnight timestamp, then put that into the same zone (and make it naive again)
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// Should yield a <current *local @ zone* date> 12:00:00 AM.
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var now = SystemClock.Instance.GetCurrentInstant().InZone(zone).LocalDateTime;
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var midnight = now.Date.AtMidnight();
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// First we try to parse the string as a relative time using the period parser
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var relResult = ParsePeriod(str);
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if (relResult != null)
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{
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// if we can, we just subtract that amount from the
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return now.InZoneLeniently(zone).Minus(relResult.Value);
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}
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var timePatterns = new[]
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{
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"H:mm", // 4:30
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"HH:mm", // 23:30
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"H:mm:ss", // 4:30:29
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"HH:mm:ss", // 23:30:29
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"h tt", // 2 PM
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"htt", // 2PM
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"h:mm tt", // 4:30 PM
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"h:mmtt", // 4:30PM
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"h:mm:ss tt", // 4:30:29 PM
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"h:mm:sstt", // 4:30:29PM
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"hh:mm tt", // 11:30 PM
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"hh:mmtt", // 11:30PM
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"hh:mm:ss tt", // 11:30:29 PM
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"hh:mm:sstt" // 11:30:29PM
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};
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var datePatterns = new[]
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{
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"MMM d yyyy", // Jan 1 2019
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"MMM d, yyyy", // Jan 1, 2019
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"MMMM d yyyy", // January 1 2019
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"MMMM d, yyyy", // January 1, 2019
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"yyyy-MM-dd", // 2019-01-01
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"yyyy MM dd", // 2019 01 01
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"yyyy/MM/dd", // 2019/01/01
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"MMM d", // Jan 1
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"MMMM d", // January 1
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"MM-dd", // 01-01
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"MM dd", // 01 01
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"MM/dd" // 01-01
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};
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// First, we try all the timestamps that only have a time
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foreach (var timePattern in timePatterns)
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{
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var pat = LocalDateTimePattern.CreateWithInvariantCulture(timePattern).WithTemplateValue(midnight);
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var result = pat.Parse(str);
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if (result.Success)
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{
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// If we have a successful match and we need a time in the past, we try to shove a future-time a date before
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// Example: "4:30 pm" at 3:30 pm likely refers to 4:30 pm the previous day
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var val = result.Value;
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// If we need to nudge, we just subtract a day. This only occurs when we're parsing specifically *just time*, so
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// we know we won't nudge it by more than a day since we use today's midnight timestamp as a date template.
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// Since this is a naive datetime, this ensures we're actually moving by one calendar day even if
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// DST changes occur, since they'll be resolved later wrt. the right side of the boundary
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if (val > now && nudgeToPast) val = val.PlusDays(-1);
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return val.InZoneLeniently(zone);
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}
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}
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// Then we try specific date+time combinations, both date first and time first
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foreach (var timePattern in timePatterns)
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{
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foreach (var datePattern in datePatterns)
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{
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var p1 = LocalDateTimePattern.CreateWithInvariantCulture($"{timePattern} {datePattern}").WithTemplateValue(midnight);
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var res1 = p1.Parse(str);
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if (res1.Success) return res1.Value.InZoneLeniently(zone);
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var p2 = LocalDateTimePattern.CreateWithInvariantCulture($"{datePattern} {timePattern}").WithTemplateValue(midnight);
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var res2 = p2.Parse(str);
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if (res2.Success) return res2.Value.InZoneLeniently(zone);
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}
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}
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// Finally, just date patterns, still using midnight as the template
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foreach (var datePattern in datePatterns)
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{
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var pat = LocalDateTimePattern.CreateWithInvariantCulture(datePattern).WithTemplateValue(midnight);
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var res = pat.Parse(str);
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if (res.Success) return res.Value.InZoneLeniently(zone);
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}
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// Still haven't parsed something, we just give up lmao
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return null;
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}
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}
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public static class Emojis {
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@@ -103,4 +203,10 @@ namespace PluralKit
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public static readonly string Note = "\u2757";
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public static readonly string ThumbsUp = "\U0001f44d";
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}
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public static class Formats
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{
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public static string DateTimeFormat = "yyyy-MM-dd HH-mm-ss";
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public static string DurationFormat = "D'd' h'h' m'm' s's'";
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}
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}
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