Rework caching
This does a *lot* of things. Essentially, it replaces the existing individual proxy- and autoproxy caches on the bot end with a global cache (in Core) that handles all the caching at once, and automatically invalidates the cache once something changes in the datastore. This allows us to do proxying and autoproxying with *zero database queries* (best-case).
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@@ -10,14 +10,11 @@ namespace PluralKit.Bot.Commands
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{
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private IDataStore _data;
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private EmbedService _embeds;
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private ProxyCacheService _proxyCache;
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public Member(IDataStore data, EmbedService embeds, ProxyCacheService proxyCache)
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public Member(IDataStore data, EmbedService embeds)
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{
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_data = data;
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_embeds = embeds;
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_proxyCache = proxyCache;
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}
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public async Task NewMember(Context ctx) {
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@@ -51,8 +48,6 @@ namespace PluralKit.Bot.Commands
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await ctx.Reply($"{Emojis.Warn} You have reached the per-system member limit ({Limits.MaxMemberCount}). You will be unable to create additional members until existing members are deleted.");
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else if (memberCount >= Limits.MaxMembersWarnThreshold)
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await ctx.Reply($"{Emojis.Warn} You are approaching the per-system member limit ({memberCount} / {Limits.MaxMemberCount} members). Please review your member list for unused or duplicate members.");
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await _proxyCache.InvalidateResultsForSystem(ctx.System);
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}
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public async Task MemberRandom(Context ctx)
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@@ -68,11 +63,8 @@ namespace PluralKit.Bot.Commands
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throw Errors.NoMembersError;
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var randInt = randGen.Next(members.Count);
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await ctx.Reply(embed: await _embeds.CreateMemberEmbed(ctx.System, members[randInt], ctx.Guild, ctx.LookupContextFor(ctx.System)));
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}
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public async Task ViewMember(Context ctx, PKMember target)
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{
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var system = await _data.GetSystemById(target.System);
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