feat: cache Discord DM channels in database
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@@ -1,9 +1,14 @@
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using Dapper;
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using SqlKata;
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namespace PluralKit.Core;
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public partial class ModelRepository
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{
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public async Task<ulong?> GetDmChannel(ulong id)
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=> await _db.Execute(c => c.QueryFirstOrDefaultAsync<ulong?>("select dm_channel from accounts where uid = @id", new { id = id }));
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public async Task UpdateAccount(ulong id, AccountPatch patch)
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{
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_logger.Information("Updated account {accountId}: {@AccountPatch}", id, patch);
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@@ -24,7 +24,8 @@ public partial class ModelRepository
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var query = new Query("accounts")
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.Select("systems.*")
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.LeftJoin("systems", "systems.id", "accounts.system")
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.Where("uid", accountId);
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.Where("uid", accountId)
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.WhereNotNull("system");
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return _db.QueryFirst<PKSystem?>(query);
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}
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@@ -111,10 +112,13 @@ public partial class ModelRepository
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// We have "on conflict do nothing" since linking an account when it's already linked to the same system is idempotent
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// This is used in import/export, although the pk;link command checks for this case beforehand
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// update 2022-01: the accounts table is now independent of systems
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// we MUST check for the presence of a system before inserting, or it will move the new account to the current system
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var query = new Query("accounts").AsInsert(new { system, uid = accountId });
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await _db.ExecuteQuery(conn, query, "on conflict (uid) do update set system = @p0");
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_logger.Information("Linked account {UserId} to {SystemId}", accountId, system);
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await _db.ExecuteQuery(conn, query, "on conflict do nothing");
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_ = _dispatch.Dispatch(system, new UpdateDispatchData
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{
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@@ -125,7 +129,10 @@ public partial class ModelRepository
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public async Task RemoveAccount(SystemId system, ulong accountId)
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{
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var query = new Query("accounts").AsDelete().Where("uid", accountId).Where("system", system);
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var query = new Query("accounts").AsUpdate(new
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{
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system = (ulong?)null
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}).Where("uid", accountId).Where("system", system);
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await _db.ExecuteQuery(query);
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_logger.Information("Unlinked account {UserId} from {SystemId}", accountId, system);
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_ = _dispatch.Dispatch(system, new UpdateDispatchData
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