Refactor order of shard initialization

This commit is contained in:
Ske 2020-05-09 15:44:56 +02:00
parent 8188de7c97
commit a3517f8663
3 changed files with 41 additions and 22 deletions

View File

@ -62,7 +62,7 @@ namespace PluralKit.Bot
_client.Resumed += args => UpdateBotStatus(args.Client);
// Init the shard stuff
_services.Resolve<ShardInfoService>().Init(_client);
_services.Resolve<ShardInfoService>().Init();
// Not awaited, just needs to run in the background
// Trying our best to run it at whole minute boundaries (xx:00), with ~250ms buffer
@ -175,7 +175,7 @@ namespace PluralKit.Bot
catch (WebSocketException) { }
}
private void FrameworkLog(object sender, DebugLogMessageEventArgs args)
public void FrameworkLog(object sender, DebugLogMessageEventArgs args)
{
// Bridge D#+ logging to Serilog
LogEventLevel level = LogEventLevel.Verbose;

View File

@ -37,14 +37,16 @@ namespace PluralKit.Bot
logger.Information("Connecting to database");
await services.Resolve<SchemaService>().ApplyMigrations();
// Start the Discord client; StartAsync returns once shard instances are *created* (not necessarily connected)
logger.Information("Connecting to Discord");
await services.Resolve<DiscordShardedClient>().StartAsync();
// Start the bot stuff and let it register things
// Init the bot instance itself, register handlers and such to the client before beginning to connect
logger.Information("Initializing bot");
var bot = services.Resolve<Bot>();
bot.Init();
// Start the Discord shards themselves (handlers already set up)
logger.Information("Connecting to Discord");
await services.Resolve<DiscordShardedClient>().StartAsync();
logger.Information("Connected! All is good (probably).");
// Lastly, we just... wait. Everything else is handled in the DiscordClient event loop
try
{

View File

@ -13,6 +13,7 @@ namespace PluralKit.Bot
{
public class ShardInfoService
{
public class ShardInfo
{
public Instant LastConnectionTime;
@ -23,24 +24,38 @@ namespace PluralKit.Bot
}
private ILogger _logger;
private DiscordShardedClient _client;
private Dictionary<int, ShardInfo> _shardInfo = new Dictionary<int, ShardInfo>();
public ShardInfoService(ILogger logger)
public ShardInfoService(ILogger logger, DiscordShardedClient client)
{
_client = client;
_logger = logger.ForContext<ShardInfoService>();
}
public void Init(DiscordShardedClient client)
public void Init()
{
foreach (var (shardId, shard) in client.ShardClients)
{
_shardInfo[shardId] = new ShardInfo();
// We initialize this before any shards are actually created and connected
// This means the client won't know the shard count, so we attach a listener every time a shard gets connected
_client.SocketOpened += RefreshShardList;
}
shard.Heartbeated += Heartbeated;
shard.SocketClosed += SocketClosed;
shard.Ready += Ready;
shard.Resumed += Resumed;
private async Task RefreshShardList()
{
// This callback doesn't actually receive the shard that was opening, so we just try to check we have 'em all (so far)
foreach (var (id, shard) in _client.ShardClients)
{
if (_shardInfo.ContainsKey(id)) continue;
// Call our own SocketOpened listener manually (and then attach the listener properly)
await SocketOpened(shard);
shard.SocketOpened += () => SocketOpened(shard);
// Register listeners for new shards
_logger.Information("Attaching listeners to new shard #{Shard}", shard.ShardId);
shard.Resumed += Resumed;
shard.Ready += Ready;
shard.SocketClosed += SocketClosed;
shard.Heartbeated += Heartbeated;
}
}
@ -52,9 +67,11 @@ namespace PluralKit.Bot
return Task.CompletedTask;
}
private ShardInfo UpdateShard(DiscordClient shard)
private ShardInfo TryGetShard(DiscordClient shard)
{
// If we haven't seen this shard before, add it to the dict!
// I don't think this will ever occur since the shard number is constant up-front and we handle those
// in the RefreshShardList handler above but you never know, I guess~
if (!_shardInfo.TryGetValue(shard.ShardId, out var info))
_shardInfo[shard.ShardId] = info = new ShardInfo();
return info;
@ -64,7 +81,7 @@ namespace PluralKit.Bot
{
_logger.Information("Shard #{Shard} resumed connection", e.Client.ShardId);
var info = UpdateShard(e.Client);
var info = TryGetShard(e.Client);
// info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
return Task.CompletedTask;
@ -74,7 +91,7 @@ namespace PluralKit.Bot
{
_logger.Information("Shard #{Shard} sent Ready event", e.Client.ShardId);
var info = UpdateShard(e.Client);
var info = TryGetShard(e.Client);
info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
return Task.CompletedTask;
@ -84,7 +101,7 @@ namespace PluralKit.Bot
{
_logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", e.Client.ShardId, e.CloseCode, e.CloseMessage);
var info = UpdateShard(e.Client);
var info = TryGetShard(e.Client);
info.DisconnectionCount++;
info.Connected = false;
return Task.CompletedTask;
@ -95,7 +112,7 @@ namespace PluralKit.Bot
var latency = Duration.FromMilliseconds(e.Ping);
_logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", e.Client.ShardId, latency.Milliseconds);
var info = UpdateShard(e.Client);
var info = TryGetShard(e.Client);
info.LastHeartbeatTime = e.Timestamp.ToInstant();
info.Connected = true;
info.ShardLatency = latency;