Refactor order of shard initialization
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8188de7c97
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@ -62,7 +62,7 @@ namespace PluralKit.Bot
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_client.Resumed += args => UpdateBotStatus(args.Client);
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// Init the shard stuff
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_services.Resolve<ShardInfoService>().Init(_client);
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_services.Resolve<ShardInfoService>().Init();
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// Not awaited, just needs to run in the background
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// Trying our best to run it at whole minute boundaries (xx:00), with ~250ms buffer
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@ -175,7 +175,7 @@ namespace PluralKit.Bot
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catch (WebSocketException) { }
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}
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private void FrameworkLog(object sender, DebugLogMessageEventArgs args)
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public void FrameworkLog(object sender, DebugLogMessageEventArgs args)
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{
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// Bridge D#+ logging to Serilog
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LogEventLevel level = LogEventLevel.Verbose;
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@ -37,14 +37,16 @@ namespace PluralKit.Bot
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logger.Information("Connecting to database");
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await services.Resolve<SchemaService>().ApplyMigrations();
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// Start the Discord client; StartAsync returns once shard instances are *created* (not necessarily connected)
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logger.Information("Connecting to Discord");
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await services.Resolve<DiscordShardedClient>().StartAsync();
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// Start the bot stuff and let it register things
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// Init the bot instance itself, register handlers and such to the client before beginning to connect
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logger.Information("Initializing bot");
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var bot = services.Resolve<Bot>();
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bot.Init();
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// Start the Discord shards themselves (handlers already set up)
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logger.Information("Connecting to Discord");
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await services.Resolve<DiscordShardedClient>().StartAsync();
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logger.Information("Connected! All is good (probably).");
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// Lastly, we just... wait. Everything else is handled in the DiscordClient event loop
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try
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{
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@ -13,6 +13,7 @@ namespace PluralKit.Bot
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{
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public class ShardInfoService
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{
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public class ShardInfo
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{
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public Instant LastConnectionTime;
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@ -23,24 +24,38 @@ namespace PluralKit.Bot
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}
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private ILogger _logger;
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private DiscordShardedClient _client;
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private Dictionary<int, ShardInfo> _shardInfo = new Dictionary<int, ShardInfo>();
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public ShardInfoService(ILogger logger)
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public ShardInfoService(ILogger logger, DiscordShardedClient client)
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{
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_client = client;
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_logger = logger.ForContext<ShardInfoService>();
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}
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public void Init(DiscordShardedClient client)
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public void Init()
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{
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foreach (var (shardId, shard) in client.ShardClients)
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{
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_shardInfo[shardId] = new ShardInfo();
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// We initialize this before any shards are actually created and connected
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// This means the client won't know the shard count, so we attach a listener every time a shard gets connected
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_client.SocketOpened += RefreshShardList;
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}
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shard.Heartbeated += Heartbeated;
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shard.SocketClosed += SocketClosed;
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shard.Ready += Ready;
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shard.Resumed += Resumed;
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private async Task RefreshShardList()
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{
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// This callback doesn't actually receive the shard that was opening, so we just try to check we have 'em all (so far)
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foreach (var (id, shard) in _client.ShardClients)
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{
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if (_shardInfo.ContainsKey(id)) continue;
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// Call our own SocketOpened listener manually (and then attach the listener properly)
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await SocketOpened(shard);
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shard.SocketOpened += () => SocketOpened(shard);
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// Register listeners for new shards
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_logger.Information("Attaching listeners to new shard #{Shard}", shard.ShardId);
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shard.Resumed += Resumed;
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shard.Ready += Ready;
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shard.SocketClosed += SocketClosed;
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shard.Heartbeated += Heartbeated;
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}
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}
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@ -52,9 +67,11 @@ namespace PluralKit.Bot
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return Task.CompletedTask;
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}
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private ShardInfo UpdateShard(DiscordClient shard)
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private ShardInfo TryGetShard(DiscordClient shard)
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{
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// If we haven't seen this shard before, add it to the dict!
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// I don't think this will ever occur since the shard number is constant up-front and we handle those
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// in the RefreshShardList handler above but you never know, I guess~
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if (!_shardInfo.TryGetValue(shard.ShardId, out var info))
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_shardInfo[shard.ShardId] = info = new ShardInfo();
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return info;
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@ -64,7 +81,7 @@ namespace PluralKit.Bot
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{
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_logger.Information("Shard #{Shard} resumed connection", e.Client.ShardId);
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var info = UpdateShard(e.Client);
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var info = TryGetShard(e.Client);
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// info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
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info.Connected = true;
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return Task.CompletedTask;
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@ -74,7 +91,7 @@ namespace PluralKit.Bot
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{
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_logger.Information("Shard #{Shard} sent Ready event", e.Client.ShardId);
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var info = UpdateShard(e.Client);
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var info = TryGetShard(e.Client);
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info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
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info.Connected = true;
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return Task.CompletedTask;
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@ -84,7 +101,7 @@ namespace PluralKit.Bot
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{
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_logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", e.Client.ShardId, e.CloseCode, e.CloseMessage);
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var info = UpdateShard(e.Client);
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var info = TryGetShard(e.Client);
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info.DisconnectionCount++;
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info.Connected = false;
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return Task.CompletedTask;
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@ -95,7 +112,7 @@ namespace PluralKit.Bot
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var latency = Duration.FromMilliseconds(e.Ping);
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_logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", e.Client.ShardId, latency.Milliseconds);
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var info = UpdateShard(e.Client);
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var info = TryGetShard(e.Client);
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info.LastHeartbeatTime = e.Timestamp.ToInstant();
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info.Connected = true;
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info.ShardLatency = latency;
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