Initial commit, basic proxying working
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328
Myriad/Gateway/Shard.cs
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328
Myriad/Gateway/Shard.cs
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using System;
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using System.Net.WebSockets;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Myriad.Serialization;
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using Myriad.Types;
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using Serilog;
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namespace Myriad.Gateway
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{
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public class Shard: IAsyncDisposable
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{
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private const string LibraryName = "Newcord Test";
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private readonly JsonSerializerOptions _jsonSerializerOptions =
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new JsonSerializerOptions().ConfigureForNewcord();
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private readonly ILogger _logger;
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private readonly Uri _uri;
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private ShardConnection? _conn;
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private TimeSpan? _currentHeartbeatInterval;
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private bool _hasReceivedAck;
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private DateTimeOffset? _lastHeartbeatSent;
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private Task _worker;
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public ShardInfo? ShardInfo { get; private set; }
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public GatewaySettings Settings { get; }
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public ShardSessionInfo SessionInfo { get; private set; }
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public ShardState State { get; private set; }
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public TimeSpan? Latency { get; private set; }
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public User? User { get; private set; }
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public Func<IGatewayEvent, Task>? OnEventReceived { get; set; }
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public Shard(ILogger logger, Uri uri, GatewaySettings settings, ShardInfo? info = null,
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ShardSessionInfo? sessionInfo = null)
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{
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_logger = logger;
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_uri = uri;
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Settings = settings;
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ShardInfo = info;
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SessionInfo = sessionInfo ?? new ShardSessionInfo();
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}
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public async ValueTask DisposeAsync()
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{
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if (_conn != null)
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await _conn.DisposeAsync();
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}
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public Task Start()
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{
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_worker = MainLoop();
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return Task.CompletedTask;
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}
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public async Task UpdateStatus(GatewayStatusUpdate payload)
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{
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if (_conn != null && _conn.State == WebSocketState.Open)
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await _conn!.Send(new GatewayPacket {Opcode = GatewayOpcode.PresenceUpdate, Payload = payload});
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}
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private async Task MainLoop()
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{
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while (true)
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try
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{
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_logger.Information("Connecting...");
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State = ShardState.Connecting;
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await Connect();
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_logger.Information("Connected. Entering main loop...");
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// Tick returns false if we need to stop and reconnect
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while (await Tick(_conn!))
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await Task.Delay(TimeSpan.FromMilliseconds(1000));
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_logger.Information("Connection closed, reconnecting...");
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State = ShardState.Closed;
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}
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catch (Exception e)
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{
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_logger.Error(e, "Error in shard state handler");
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}
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}
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private async Task<bool> Tick(ShardConnection conn)
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{
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if (conn.State != WebSocketState.Connecting && conn.State != WebSocketState.Open)
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return false;
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if (!await TickHeartbeat(conn))
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// TickHeartbeat returns false if we're disconnecting
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return false;
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return true;
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}
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private async Task<bool> TickHeartbeat(ShardConnection conn)
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{
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// If we don't need to heartbeat, do nothing
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if (_lastHeartbeatSent == null || _currentHeartbeatInterval == null)
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return true;
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if (DateTimeOffset.UtcNow - _lastHeartbeatSent < _currentHeartbeatInterval)
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return true;
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// If we haven't received the ack in time, close w/ error
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if (!_hasReceivedAck)
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{
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_logger.Warning(
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"Did not receive heartbeat Ack from gateway within interval ({HeartbeatInterval})",
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_currentHeartbeatInterval);
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State = ShardState.Closing;
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await conn.Disconnect(WebSocketCloseStatus.ProtocolError, "Did not receive ACK in time");
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return false;
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}
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// Otherwise just send it :)
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await SendHeartbeat(conn);
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_hasReceivedAck = false;
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return true;
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}
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private async Task SendHeartbeat(ShardConnection conn)
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{
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_logger.Debug("Sending heartbeat");
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await conn.Send(new GatewayPacket {Opcode = GatewayOpcode.Heartbeat, Payload = SessionInfo.LastSequence});
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_lastHeartbeatSent = DateTimeOffset.UtcNow;
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}
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private async Task Connect()
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{
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if (_conn != null)
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await _conn.DisposeAsync();
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_currentHeartbeatInterval = null;
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_conn = new ShardConnection(_uri, _logger, _jsonSerializerOptions) {OnReceive = OnReceive};
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}
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private async Task OnReceive(GatewayPacket packet)
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{
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switch (packet.Opcode)
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{
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case GatewayOpcode.Hello:
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{
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await HandleHello((JsonElement) packet.Payload!);
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break;
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}
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case GatewayOpcode.Heartbeat:
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{
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_logger.Debug("Received heartbeat request from shard, sending Ack");
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await _conn!.Send(new GatewayPacket {Opcode = GatewayOpcode.HeartbeatAck});
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break;
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}
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case GatewayOpcode.HeartbeatAck:
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{
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Latency = DateTimeOffset.UtcNow - _lastHeartbeatSent;
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_logger.Debug("Received heartbeat Ack (latency {Latency})", Latency);
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_hasReceivedAck = true;
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break;
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}
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case GatewayOpcode.Reconnect:
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{
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_logger.Information("Received Reconnect, closing and reconnecting");
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await _conn!.Disconnect(WebSocketCloseStatus.Empty, null);
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break;
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}
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case GatewayOpcode.InvalidSession:
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{
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var canResume = ((JsonElement) packet.Payload!).GetBoolean();
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// Clear session info before DCing
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if (!canResume)
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SessionInfo = SessionInfo with { Session = null };
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var delay = TimeSpan.FromMilliseconds(new Random().Next(1000, 5000));
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_logger.Information(
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"Received Invalid Session (can resume? {CanResume}), reconnecting after {ReconnectDelay}",
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canResume, delay);
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await _conn!.Disconnect(WebSocketCloseStatus.Empty, null);
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// Will reconnect after exiting this "loop"
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await Task.Delay(delay);
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break;
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}
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case GatewayOpcode.Dispatch:
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{
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SessionInfo = SessionInfo with { LastSequence = packet.Sequence };
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var evt = DeserializeEvent(packet.EventType!, (JsonElement) packet.Payload!)!;
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if (evt is ReadyEvent rdy)
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{
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if (State == ShardState.Connecting)
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await HandleReady(rdy);
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else
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_logger.Warning("Received Ready event in unexpected state {ShardState}, ignoring?", State);
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}
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else if (evt is ResumedEvent)
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{
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if (State == ShardState.Connecting)
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await HandleResumed();
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else
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_logger.Warning("Received Resumed event in unexpected state {ShardState}, ignoring?",
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State);
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}
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await HandleEvent(evt);
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break;
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}
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default:
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{
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_logger.Debug("Received unknown gateway opcode {Opcode}", packet.Opcode);
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break;
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}
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}
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}
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private async Task HandleEvent(IGatewayEvent evt)
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{
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if (OnEventReceived != null)
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await OnEventReceived.Invoke(evt);
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}
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private IGatewayEvent? DeserializeEvent(string eventType, JsonElement data)
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{
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if (!IGatewayEvent.EventTypes.TryGetValue(eventType, out var clrType))
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{
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_logger.Information("Received unknown event type {EventType}", eventType);
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return null;
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}
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try
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{
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_logger.Verbose("Deserializing {EventType} to {ClrType}", eventType, clrType);
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return JsonSerializer.Deserialize(data.GetRawText(), clrType, _jsonSerializerOptions)
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as IGatewayEvent;
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}
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catch (JsonException e)
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{
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_logger.Error(e, "Error deserializing event {EventType} to {ClrType}", eventType, clrType);
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return null;
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}
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}
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private Task HandleReady(ReadyEvent ready)
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{
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ShardInfo = ready.Shard;
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SessionInfo = SessionInfo with { Session = ready.SessionId };
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User = ready.User;
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State = ShardState.Open;
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return Task.CompletedTask;
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}
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private Task HandleResumed()
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{
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State = ShardState.Open;
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return Task.CompletedTask;
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}
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private async Task HandleHello(JsonElement json)
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{
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var hello = JsonSerializer.Deserialize<GatewayHello>(json.GetRawText(), _jsonSerializerOptions)!;
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_logger.Debug("Received Hello with interval {Interval} ms", hello.HeartbeatInterval);
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_currentHeartbeatInterval = TimeSpan.FromMilliseconds(hello.HeartbeatInterval);
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await SendHeartbeat(_conn!);
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await SendIdentifyOrResume();
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}
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private async Task SendIdentifyOrResume()
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{
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if (SessionInfo.Session != null && SessionInfo.LastSequence != null)
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await SendResume(SessionInfo.Session, SessionInfo.LastSequence!.Value);
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else
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await SendIdentify();
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}
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private async Task SendIdentify()
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{
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_logger.Information("Sending gateway Identify for shard {@ShardInfo}", SessionInfo);
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await _conn!.Send(new GatewayPacket
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{
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Opcode = GatewayOpcode.Identify,
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Payload = new GatewayIdentify
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{
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Token = Settings.Token,
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Properties = new GatewayIdentify.ConnectionProperties
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{
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Browser = LibraryName, Device = LibraryName, Os = Environment.OSVersion.ToString()
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},
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Intents = Settings.Intents,
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Shard = ShardInfo
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}
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});
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}
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private async Task SendResume(string session, int lastSequence)
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{
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_logger.Information("Sending gateway Resume for session {@SessionInfo}", ShardInfo,
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SessionInfo);
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await _conn!.Send(new GatewayPacket
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{
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Opcode = GatewayOpcode.Resume, Payload = new GatewayResume(Settings.Token, session, lastSequence)
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});
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}
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public enum ShardState
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{
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Closed,
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Connecting,
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Open,
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Closing
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}
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}
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}
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