Too many refactors in one:

- Allowed adding ephemeral(ish) views and functions
- Moved message_count to a concrete database field
- Moved most proxy logic to a stored procedure
- Moved database files around and refactored schema manager
This commit is contained in:
Ske
2020-06-12 20:29:50 +02:00
parent 24f1363bb0
commit ba441a15cc
37 changed files with 554 additions and 398 deletions

View File

@@ -1,6 +1,11 @@
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using Dapper;
using DSharpPlus;
using DSharpPlus.Entities;
using DSharpPlus.Exceptions;
@@ -11,112 +16,80 @@ using Serilog;
namespace PluralKit.Bot
{
public class ProxyService {
public static readonly TimeSpan MessageDeletionDelay = TimeSpan.FromMilliseconds(1000);
public class ProxyService
{
public static readonly TimeSpan MessageDeletionDelay = TimeSpan.FromMilliseconds(1000);
private LogChannelService _logChannel;
private DbConnectionFactory _db;
private IDataStore _data;
private ILogger _logger;
private WebhookExecutorService _webhookExecutor;
private ProxyTagParser _parser;
private Autoproxier _autoproxier;
public ProxyService(LogChannelService logChannel, IDataStore data, ILogger logger, WebhookExecutorService webhookExecutor, ProxyTagParser parser, Autoproxier autoproxier)
private readonly ProxyMatcher _matcher;
public ProxyService(LogChannelService logChannel, IDataStore data, ILogger logger,
WebhookExecutorService webhookExecutor, DbConnectionFactory db, ProxyMatcher matcher)
{
_logChannel = logChannel;
_data = data;
_webhookExecutor = webhookExecutor;
_parser = parser;
_autoproxier = autoproxier;
_db = db;
_matcher = matcher;
_logger = logger.ForContext<ProxyService>();
}
public async Task<ProxyMatch?> TryGetMatch(DiscordMessage message, SystemGuildSettings systemGuildSettings, CachedAccount account, bool allowAutoproxy)
public async Task HandleIncomingMessage(DiscordMessage message, bool allowAutoproxy)
{
// First, try parsing by tags
if (_parser.TryParse(message.Content, account.Members, out var tagMatch))
{
// If the content is blank (and we don't have any attachments), someone just sent a message that happens
// to be equal to someone else's tags. This doesn't count! Proceed to autoproxy in that case.
var isEdgeCase = tagMatch.Content.Trim().Length == 0 && message.Attachments.Count == 0;
if (!isEdgeCase) return tagMatch;
}
// Then, if AP is enabled, try finding an autoproxy match
if (allowAutoproxy)
return await _autoproxier.TryAutoproxy(new Autoproxier.AutoproxyContext
{
Account = account,
AutoproxyMember = systemGuildSettings.AutoproxyMember,
Content = message.Content,
GuildId = message.Channel.GuildId,
Mode = systemGuildSettings.AutoproxyMode,
SenderId = message.Author.Id
});
// Didn't find anything :(
return null;
// Quick context checks to quit early
if (!IsMessageValid(message)) return;
// Fetch members and try to match to a specific member
var members = await FetchProxyMembers(message.Author.Id, message.Channel.GuildId);
if (!_matcher.TryMatch(members, out var match, message.Content, message.Attachments.Count > 0,
allowAutoproxy)) return;
// Do some quick permission checks before going through with the proxy
// (do channel checks *after* checking other perms to make sure we don't spam errors when eg. channel is blacklisted)
if (!IsProxyValid(message, match)) return;
if (!await CheckBotPermissionsOrError(message.Channel)) return;
if (!CheckProxyNameBoundsOrError(match)) return;
// Everything's in order, we can execute the proxy!
await ExecuteProxy(message, match);
}
public async Task HandleMessageAsync(DiscordClient client, GuildConfig guild, CachedAccount account, DiscordMessage message, bool allowAutoproxy)
private async Task ExecuteProxy(DiscordMessage trigger, ProxyMatch match)
{
// Early checks
if (message.Channel.Guild == null) return;
if (guild.Blacklist.Contains(message.ChannelId)) return;
var systemSettingsForGuild = account.SettingsForGuild(message.Channel.GuildId);
if (!systemSettingsForGuild.ProxyEnabled) return;
if (!await EnsureBotPermissions(message.Channel)) return;
// Find a proxy match (either with tags or autoproxy), bail if we couldn't find any
if (!(await TryGetMatch(message, systemSettingsForGuild, account, allowAutoproxy) is { } match))
return;
// Send the webhook
var id = await _webhookExecutor.ExecuteWebhook(trigger.Channel, match.Member.ProxyName, match.Member.ProxyAvatar,
match.Content, trigger.Attachments);
// Can't proxy a message with no content and no attachment
if (match.Content.Trim().Length == 0 && message.Attachments.Count == 0)
return;
var memberSettingsForGuild = account.SettingsForMemberGuild(match.Member.Id, message.Channel.GuildId);
// Find and check proxied name
var proxyName = match.Member.ProxyName(account.System.Tag, memberSettingsForGuild.DisplayName);
if (proxyName.Length < 2) throw Errors.ProxyNameTooShort(proxyName);
if (proxyName.Length > Limits.MaxProxyNameLength) throw Errors.ProxyNameTooLong(proxyName);
// Find proxy avatar (server avatar -> member avatar -> system avatar)
var proxyAvatar = memberSettingsForGuild.AvatarUrl ?? match.Member.AvatarUrl ?? account.System.AvatarUrl;
// Execute the webhook!
var hookMessage = await _webhookExecutor.ExecuteWebhook(message.Channel, proxyName, proxyAvatar,
await SanitizeEveryoneMaybe(message, match.ProxyContent),
message.Attachments
);
// Store the message in the database, and log it in the log channel (if applicable)
await _data.AddMessage(message.Author.Id, hookMessage, message.Channel.GuildId, message.Channel.Id, message.Id, match.Member);
await _logChannel.LogMessage(client, account.System, match.Member, hookMessage, message.Id, message.Channel, message.Author, match.Content, guild);
// Handle post-proxy actions
await _data.AddMessage(trigger.Author.Id, trigger.Channel.GuildId, trigger.Channel.Id, id, trigger.Id, match.Member.MemberId);
await _logChannel.LogMessage(match, trigger, id);
// Wait a second or so before deleting the original message
await Task.Delay(MessageDeletionDelay);
try
{
await message.DeleteAsync();
await trigger.DeleteAsync();
}
catch (NotFoundException)
{
// If it's already deleted, we just log and swallow the exception
_logger.Warning("Attempted to delete already deleted proxy trigger message {Message}", message.Id);
_logger.Warning("Attempted to delete already deleted proxy trigger message {Message}", trigger.Id);
}
}
private static async Task<string> SanitizeEveryoneMaybe(DiscordMessage message,
string messageContents)
private async Task<IReadOnlyCollection<ProxyMember>> FetchProxyMembers(ulong account, ulong guild)
{
var permissions = await message.Channel.PermissionsIn(message.Author);
return (permissions & Permissions.MentionEveryone) == 0 ? messageContents.SanitizeEveryone() : messageContents;
await using var conn = await _db.Obtain();
var members = await conn.QueryAsync<ProxyMember>("proxy_info",
new {account_id = account, guild_id = guild}, commandType: CommandType.StoredProcedure);
return members.ToList();
}
private async Task<bool> EnsureBotPermissions(DiscordChannel channel)
private async Task<bool> CheckBotPermissionsOrError(DiscordChannel channel)
{
var permissions = channel.BotPermissions();
@@ -141,5 +114,43 @@ namespace PluralKit.Bot
return true;
}
private bool CheckProxyNameBoundsOrError(ProxyMatch match)
{
var proxyName = match.Member.ProxyName;
if (proxyName.Length < 2) throw Errors.ProxyNameTooShort(proxyName);
if (proxyName.Length > Limits.MaxProxyNameLength) throw Errors.ProxyNameTooLong(proxyName);
// TODO: this never returns false as it throws instead, should this happen?
return true;
}
private bool IsMessageValid(DiscordMessage message)
{
return
// Must be a guild text channel
message.Channel.Type == ChannelType.Text &&
// Must not be a system message
message.MessageType == MessageType.Default &&
!(message.Author.IsSystem ?? false) &&
// Must not be a bot or webhook message
!message.WebhookMessage &&
!message.Author.IsBot &&
// Must have either an attachment or content (or both, but not neither)
(message.Attachments.Count > 0 || (message.Content != null && message.Content.Trim().Length > 0));
}
private bool IsProxyValid(DiscordMessage message, ProxyMatch match)
{
return
// System and member must have proxying enabled in this guild
match.Member.ProxyEnabled &&
// Channel must not be blacklisted here
!match.Member.ChannelBlacklist.Contains(message.ChannelId);
}
}
}
}