Expand system time selection logic
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72cb838ad7
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@ -157,8 +157,7 @@ namespace PluralKit.Bot.Commands
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return;
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}
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var zones = DateTimeZoneProviders.Tzdb;
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var zone = zones.GetZoneOrNull(zoneStr);
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var zone = await FindTimeZone(zoneStr);
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if (zone == null) throw Errors.InvalidTimeZone(zoneStr);
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var currentTime = SystemClock.Instance.GetCurrentInstant().InZone(zone);
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@ -171,6 +170,64 @@ namespace PluralKit.Bot.Commands
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await Context.Channel.SendMessageAsync($"System time zone changed to {zone.Id}.");
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}
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public async Task<DateTimeZone> FindTimeZone(string zoneStr) {
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// First, if we're given a flag emoji, we extract the flag emoji code from it.
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zoneStr = PluralKit.Utils.ExtractCountryFlag(zoneStr) ?? zoneStr;
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// Then, we find all *locations* matching either the given country code or the country name.
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var locations = TzdbDateTimeZoneSource.Default.Zone1970Locations;
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var matchingLocations = locations.Where(l => l.Countries.Any(c =>
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string.Equals(c.Code, zoneStr, StringComparison.InvariantCultureIgnoreCase) ||
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string.Equals(c.Name, zoneStr, StringComparison.InvariantCultureIgnoreCase)));
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// Then, we find all (unique) time zone IDs that match.
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var matchingZones = matchingLocations.Select(l => DateTimeZoneProviders.Tzdb.GetZoneOrNull(l.ZoneId))
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.Distinct().ToList();
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// If the set of matching zones is empty (ie. we didn't find anything), we try a few other things.
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if (matchingZones.Count == 0)
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{
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// First, we try to just find the time zone given directly and return that.
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var givenZone = DateTimeZoneProviders.Tzdb.GetZoneOrNull(zoneStr);
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if (givenZone != null) return givenZone;
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// If we didn't find anything there either, we try parsing the string as an offset, then
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// find all possible zones that match that offset. For an offset like UTC+2, this doesn't *quite*
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// work, since there are 57(!) matching zones (as of 2019-06-13) - but for less populated time zones
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// this could work nicely.
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var inputWithoutUtc = zoneStr.Replace("UTC", "").Replace("GMT", "");
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var res = OffsetPattern.CreateWithInvariantCulture("+H").Parse(inputWithoutUtc);
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if (!res.Success) res = OffsetPattern.CreateWithInvariantCulture("+H:mm").Parse(inputWithoutUtc);
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// If *this* didn't parse correctly, fuck it, bail.
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if (!res.Success) return null;
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var offset = res.Value;
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// To try to reduce the count, we go by locations from the 1970+ database instead of just the full database
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// This elides regions that have been identical since 1970, omitting small distinctions due to Ancient History(tm).
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var allZones = TzdbDateTimeZoneSource.Default.Zone1970Locations.Select(l => l.ZoneId).Distinct();
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matchingZones = allZones.Select(z => DateTimeZoneProviders.Tzdb.GetZoneOrNull(z))
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.Where(z => z.GetUtcOffset(SystemClock.Instance.GetCurrentInstant()) == offset).ToList();
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}
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// If we have a list of viable time zones, we ask the user which is correct.
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// If we only have one, return that one.
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if (matchingZones.Count == 1)
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return matchingZones.First();
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// Otherwise, prompt and return!
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return await Context.Choose("There were multiple matches for your time zone query. Please select the region that matches you the closest:", matchingZones,
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z =>
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{
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if (TzdbDateTimeZoneSource.Default.Aliases.Contains(z.Id))
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return $"**{z.Id}**, {string.Join(", ", TzdbDateTimeZoneSource.Default.Aliases[z.Id])}";
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return $"**{z.Id}**";
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});
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}
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public override async Task<PKSystem> ReadContextParameterAsync(string value)
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{
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var res = await new PKSystemTypeReader().ReadAsync(Context, value, _services);
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@ -56,6 +56,8 @@ namespace PluralKit.Bot {
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}
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public static async Task Paginate<T>(this ICommandContext ctx, ICollection<T> items, int itemsPerPage, string title, Action<EmbedBuilder, IEnumerable<T>> renderer) {
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// TODO: make this generic enough we can use it in Choose<T> below
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var pageCount = (items.Count / itemsPerPage) + 1;
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Embed MakeEmbedForPage(int page) {
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var eb = new EmbedBuilder();
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@ -94,6 +96,88 @@ namespace PluralKit.Bot {
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else await msg.RemoveReactionsAsync(ctx.Client.CurrentUser, botEmojis);
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}
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public static async Task<T> Choose<T>(this ICommandContext ctx, string description, IList<T> items, Func<T, string> display = null)
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{
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// Generate a list of :regional_indicator_?: emoji surrogate pairs (starting at codepoint 0x1F1E6)
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// We just do 7 (ABCDEFG), this amount is arbitrary (although sending a lot of emojis takes a while)
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var pageSize = 7;
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var indicators = new string[pageSize];
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for (var i = 0; i < pageSize; i++) indicators[i] = char.ConvertFromUtf32(0x1F1E6 + i);
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// Default to x.ToString()
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if (display == null) display = x => x.ToString();
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string MakeOptionList(int page)
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{
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var makeOptionList = string.Join("\n", items
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.Skip(page * pageSize)
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.Take(pageSize)
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.Select((x, i) => $"{indicators[i]} {display(x)}"));
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return makeOptionList;
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}
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// If we have more items than the page size, we paginate as appropriate
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if (items.Count > pageSize)
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{
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var currPage = 0;
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var pageCount = (items.Count-1) / pageSize + 1;
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// Send the original message
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var msg = await ctx.Channel.SendMessageAsync($"**[Page {currPage + 1}/{pageCount}]**\n{description}\n{MakeOptionList(currPage)}");
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// Add back/forward reactions and the actual indicator emojis
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async Task AddEmojis()
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{
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await msg.AddReactionAsync(new Emoji("\u2B05"));
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await msg.AddReactionAsync(new Emoji("\u27A1"));
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for (int i = 0; i < items.Count; i++) await msg.AddReactionAsync(new Emoji(indicators[i]));
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}
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AddEmojis(); // Not concerned about awaiting
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while (true)
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{
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// Wait for a reaction
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var reaction = await ctx.AwaitReaction(msg, ctx.User);
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// If it's a movement reaction, inc/dec the page index
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if (reaction.Emote.Name == "\u2B05") currPage -= 1; // <
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if (reaction.Emote.Name == "\u27A1") currPage += 1; // >
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if (currPage < 0) currPage += pageCount;
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if (currPage >= pageCount) currPage -= pageCount;
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// If it's an indicator emoji, return the relevant item
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if (indicators.Contains(reaction.Emote.Name))
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{
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var idx = Array.IndexOf(indicators, reaction.Emote.Name) + pageSize * currPage;
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// only if it's in bounds, though
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// eg. 8 items, we're on page 2, and I hit D (3 + 1*7 = index 10 on an 8-long list) = boom
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if (idx < items.Count) return items[idx];
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}
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msg.RemoveReactionAsync(reaction.Emote, ctx.User); // don't care about awaiting
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await msg.ModifyAsync(mp => mp.Content = $"**[Page {currPage + 1}/{pageCount}]**\n{description}\n{MakeOptionList(currPage)}");
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}
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}
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else
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{
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var msg = await ctx.Channel.SendMessageAsync($"{description}\n{MakeOptionList(0)}");
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// Add the relevant reactions (we don't care too much about awaiting)
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async Task AddEmojis()
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{
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for (int i = 0; i < items.Count; i++) await msg.AddReactionAsync(new Emoji(indicators[i]));
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}
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AddEmojis();
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// Then wait for a reaction and return whichever one we found
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var reaction = await ctx.AwaitReaction(msg, ctx.User,rx => indicators.Contains(rx.Emote.Name));
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return items[Array.IndexOf(indicators, reaction.Emote.Name)];
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}
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}
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public static async Task<ChannelPermissions> Permissions(this ICommandContext ctx) {
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if (ctx.Channel is IGuildChannel) {
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var gu = await ctx.Guild.GetCurrentUserAsync();
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@ -60,5 +60,7 @@ namespace PluralKit.Bot {
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public static PKError InvalidTimeZone(string zoneStr) => new PKError($"Invalid time zone ID '{zoneStr}'. To find your time zone ID, use the following website: <https://xske.github.io/tz>");
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public static PKError TimezoneChangeCancelled => new PKError("Time zone change cancelled.");
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public static PKError AmbiguousTimeZone(string zoneStr, int count) => new PKError($"The time zone query '{zoneStr}' resulted in **{count}** different time zone regions. Try being more specific - e.g. pass an exact time zone specifier from the following website: <https://xske.github.io/tz>");
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Net.Http;
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@ -9,6 +10,7 @@ using Discord.Commands;
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using Discord.Commands.Builders;
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using Discord.WebSocket;
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using Microsoft.Extensions.DependencyInjection;
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using NodaTime;
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using Image = SixLabors.ImageSharp.Image;
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namespace PluralKit.Bot
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@ -194,6 +194,23 @@ namespace PluralKit
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// Still haven't parsed something, we just give up lmao
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return null;
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}
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public static string ExtractCountryFlag(string flag)
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{
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if (flag.Length != 4) return null;
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try
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{
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var cp1 = char.ConvertToUtf32(flag, 0);
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var cp2 = char.ConvertToUtf32(flag, 2);
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if (cp1 < 0x1F1E6 || cp1 > 0x1F1FF) return null;
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if (cp2 < 0x1F1E6 || cp2 > 0x1F1FF) return null;
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return $"{(char) (cp1 - 0x1F1E6 + 'A')}{(char) (cp2 - 0x1F1E6 + 'A')}";
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}
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catch (ArgumentException)
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{
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return null;
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}
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}
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}
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public static class Emojis {
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