fix: get rid of top-level guild_id
key in dispatch payloads
This commit is contained in:
@@ -42,7 +42,6 @@ namespace PluralKit.Core
|
||||
public DispatchEvent Event;
|
||||
public string SystemId;
|
||||
public string? EntityId;
|
||||
public ulong? GuildId;
|
||||
public string SigningToken;
|
||||
public JObject? EventData;
|
||||
}
|
||||
@@ -57,7 +56,6 @@ namespace PluralKit.Core
|
||||
o.Add("signing_token", data.SigningToken);
|
||||
o.Add("system_id", data.SystemId);
|
||||
o.Add("id", data.EntityId);
|
||||
o.Add("guild_id", data.GuildId.ToString());
|
||||
o.Add("data", data.EventData);
|
||||
|
||||
return new StringContent(JsonConvert.SerializeObject(o), Encoding.UTF8, "application/json");
|
||||
|
@@ -174,8 +174,7 @@ namespace PluralKit.Core
|
||||
data.Event = DispatchEvent.UPDATE_SYSTEM_GUILD;
|
||||
data.SigningToken = system.WebhookToken;
|
||||
data.SystemId = system.Uuid.ToString();
|
||||
data.GuildId = guild_id;
|
||||
data.EventData = patch.ToJson(memberRef);
|
||||
data.EventData = patch.ToJson(memberRef, guild_id);
|
||||
|
||||
_logger.Debug("Dispatching webhook for system {SystemId} in guild {GuildId}", system.Id, guild_id);
|
||||
await DoPostRequest(system.Id, system.WebhookUrl, data.GetPayloadBody());
|
||||
@@ -194,8 +193,7 @@ namespace PluralKit.Core
|
||||
data.SigningToken = system.WebhookToken;
|
||||
data.SystemId = system.Uuid.ToString();
|
||||
data.EntityId = member.Uuid.ToString();
|
||||
data.GuildId = guild_id;
|
||||
data.EventData = patch.ToJson();
|
||||
data.EventData = patch.ToJson(guild_id);
|
||||
|
||||
_logger.Debug("Dispatching webhook for member {MemberId} (system {SystemId}) in guild {GuildId}", member.Id, system.Id, guild_id);
|
||||
await DoPostRequest(system.Id, system.WebhookUrl, data.GetPayloadBody());
|
||||
|
Reference in New Issue
Block a user