fix: get rid of top-level guild_id key in dispatch payloads

This commit is contained in:
spiral
2021-11-26 14:45:58 -05:00
parent a4a5f5c17a
commit d28e99ba43
7 changed files with 11 additions and 12 deletions

View File

@@ -42,7 +42,6 @@ namespace PluralKit.Core
public DispatchEvent Event;
public string SystemId;
public string? EntityId;
public ulong? GuildId;
public string SigningToken;
public JObject? EventData;
}
@@ -57,7 +56,6 @@ namespace PluralKit.Core
o.Add("signing_token", data.SigningToken);
o.Add("system_id", data.SystemId);
o.Add("id", data.EntityId);
o.Add("guild_id", data.GuildId.ToString());
o.Add("data", data.EventData);
return new StringContent(JsonConvert.SerializeObject(o), Encoding.UTF8, "application/json");