fix: get rid of top-level guild_id
key in dispatch payloads
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@@ -42,7 +42,6 @@ namespace PluralKit.Core
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public DispatchEvent Event;
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public string SystemId;
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public string? EntityId;
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public ulong? GuildId;
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public string SigningToken;
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public JObject? EventData;
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}
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@@ -57,7 +56,6 @@ namespace PluralKit.Core
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o.Add("signing_token", data.SigningToken);
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o.Add("system_id", data.SystemId);
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o.Add("id", data.EntityId);
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o.Add("guild_id", data.GuildId.ToString());
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o.Add("data", data.EventData);
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return new StringContent(JsonConvert.SerializeObject(o), Encoding.UTF8, "application/json");
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