fix: get rid of top-level guild_id key in dispatch payloads
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@@ -174,8 +174,7 @@ namespace PluralKit.Core
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data.Event = DispatchEvent.UPDATE_SYSTEM_GUILD;
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data.SigningToken = system.WebhookToken;
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data.SystemId = system.Uuid.ToString();
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data.GuildId = guild_id;
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data.EventData = patch.ToJson(memberRef);
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data.EventData = patch.ToJson(memberRef, guild_id);
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_logger.Debug("Dispatching webhook for system {SystemId} in guild {GuildId}", system.Id, guild_id);
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await DoPostRequest(system.Id, system.WebhookUrl, data.GetPayloadBody());
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@@ -194,8 +193,7 @@ namespace PluralKit.Core
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data.SigningToken = system.WebhookToken;
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data.SystemId = system.Uuid.ToString();
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data.EntityId = member.Uuid.ToString();
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data.GuildId = guild_id;
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data.EventData = patch.ToJson();
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data.EventData = patch.ToJson(guild_id);
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_logger.Debug("Dispatching webhook for member {MemberId} (system {SystemId}) in guild {GuildId}", member.Id, system.Id, guild_id);
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await DoPostRequest(system.Id, system.WebhookUrl, data.GetPayloadBody());
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