fix: get rid of top-level guild_id key in dispatch payloads

This commit is contained in:
spiral
2021-11-26 14:45:58 -05:00
parent a4a5f5c17a
commit d28e99ba43
7 changed files with 11 additions and 12 deletions

View File

@@ -174,8 +174,7 @@ namespace PluralKit.Core
data.Event = DispatchEvent.UPDATE_SYSTEM_GUILD;
data.SigningToken = system.WebhookToken;
data.SystemId = system.Uuid.ToString();
data.GuildId = guild_id;
data.EventData = patch.ToJson(memberRef);
data.EventData = patch.ToJson(memberRef, guild_id);
_logger.Debug("Dispatching webhook for system {SystemId} in guild {GuildId}", system.Id, guild_id);
await DoPostRequest(system.Id, system.WebhookUrl, data.GetPayloadBody());
@@ -194,8 +193,7 @@ namespace PluralKit.Core
data.SigningToken = system.WebhookToken;
data.SystemId = system.Uuid.ToString();
data.EntityId = member.Uuid.ToString();
data.GuildId = guild_id;
data.EventData = patch.ToJson();
data.EventData = patch.ToJson(guild_id);
_logger.Debug("Dispatching webhook for member {MemberId} (system {SystemId}) in guild {GuildId}", member.Id, system.Id, guild_id);
await DoPostRequest(system.Id, system.WebhookUrl, data.GetPayloadBody());