Fix database connection pool contention (maybe)

Instead of acquiring a connection per service per request, we
acquire connections more often but at a more granular level, meaning
they're also disposed of more quickly instead of staying for a long time
in case of long-running commands or leaks.
This commit is contained in:
Ske
2019-07-11 21:25:23 +02:00
parent ca56fd419b
commit d829630a35
8 changed files with 166 additions and 109 deletions

View File

@@ -11,13 +11,13 @@ namespace PluralKit.Bot {
public class LogChannelService {
private IDiscordClient _client;
private IDbConnection _connection;
private DbConnectionFactory _conn;
private EmbedService _embed;
public LogChannelService(IDiscordClient client, IDbConnection connection, EmbedService embed)
public LogChannelService(IDiscordClient client, DbConnectionFactory conn, EmbedService embed)
{
this._client = client;
this._connection = connection;
this._conn = conn;
this._embed = embed;
}
@@ -30,9 +30,14 @@ namespace PluralKit.Bot {
}
public async Task<ITextChannel> GetLogChannel(IGuild guild) {
var server = await _connection.QueryFirstOrDefaultAsync<ServerDefinition>("select * from servers where id = @Id", new { Id = guild.Id });
if (server?.LogChannel == null) return null;
return await _client.GetChannelAsync(server.LogChannel.Value) as ITextChannel;
using (var conn = _conn.Obtain())
{
var server =
await conn.QueryFirstOrDefaultAsync<ServerDefinition>("select * from servers where id = @Id",
new {Id = guild.Id});
if (server?.LogChannel == null) return null;
return await _client.GetChannelAsync(server.LogChannel.Value) as ITextChannel;
}
}
public async Task SetLogChannel(IGuild guild, ITextChannel newLogChannel) {
@@ -41,7 +46,12 @@ namespace PluralKit.Bot {
LogChannel = newLogChannel?.Id
};
await _connection.QueryAsync("insert into servers (id, log_channel) values (@Id, @LogChannel) on conflict (id) do update set log_channel = @LogChannel", def);
using (var conn = _conn.Obtain())
{
await conn.QueryAsync(
"insert into servers (id, log_channel) values (@Id, @LogChannel) on conflict (id) do update set log_channel = @LogChannel",
def);
}
}
}
}

View File

@@ -28,17 +28,17 @@ namespace PluralKit.Bot
class ProxyService {
private IDiscordClient _client;
private IDbConnection _connection;
private DbConnectionFactory _conn;
private LogChannelService _logger;
private WebhookCacheService _webhookCache;
private MessageStore _messageStorage;
private EmbedService _embeds;
public ProxyService(IDiscordClient client, WebhookCacheService webhookCache, IDbConnection connection, LogChannelService logger, MessageStore messageStorage, EmbedService embeds)
public ProxyService(IDiscordClient client, WebhookCacheService webhookCache, DbConnectionFactory conn, LogChannelService logger, MessageStore messageStorage, EmbedService embeds)
{
_client = client;
_webhookCache = webhookCache;
_connection = connection;
_conn = conn;
_logger = logger;
_messageStorage = messageStorage;
_embeds = embeds;
@@ -76,11 +76,16 @@ namespace PluralKit.Bot
return null;
}
public async Task HandleMessageAsync(IMessage message) {
var results = await _connection.QueryAsync<PKMember, PKSystem, ProxyDatabaseResult>(
"select members.*, systems.* from members, systems, accounts where members.system = systems.id and accounts.system = systems.id and accounts.uid = @Uid",
(member, system) =>
new ProxyDatabaseResult { Member = member, System = system }, new { Uid = message.Author.Id });
public async Task HandleMessageAsync(IMessage message)
{
IEnumerable<ProxyDatabaseResult> results;
using (var conn = _conn.Obtain())
{
results = await conn.QueryAsync<PKMember, PKSystem, ProxyDatabaseResult>(
"select members.*, systems.* from members, systems, accounts where members.system = systems.id and accounts.system = systems.id and accounts.uid = @Uid",
(member, system) =>
new ProxyDatabaseResult {Member = member, System = system}, new {Uid = message.Author.Id});
}
// Find a member with proxy tags matching the message
var match = GetProxyTagMatch(message.Content, results);