Refactor server config models/commands
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@@ -48,16 +48,7 @@ namespace PluralKit.Core {
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public int Member;
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public Instant Timestamp;
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}
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public struct GuildConfig
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{
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public ulong Id { get; set; }
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public ulong? LogChannel { get; set; }
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public ISet<ulong> LogBlacklist { get; set; }
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public ISet<ulong> Blacklist { get; set; }
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public bool LogCleanupEnabled { get; set; }
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}
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public class SystemGuildSettings
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{
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public ulong Guild { get; set; }
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@@ -348,16 +339,5 @@ namespace PluralKit.Core {
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/// Gets the total amount of messages in the data store.
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/// </summary>
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Task<ulong> GetTotalMessages();
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/// <summary>
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/// Gets the guild configuration struct for a given guild, creating and saving one if none was found.
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/// </summary>
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/// <returns>The guild's configuration struct.</returns>
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Task<GuildConfig> GetOrCreateGuildConfig(ulong guild);
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/// <summary>
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/// Saves the given guild configuration struct to the data store.
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/// </summary>
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Task SaveGuildConfig(GuildConfig cfg);
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}
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}
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@@ -270,52 +270,6 @@ namespace PluralKit.Core {
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return await conn.ExecuteScalarAsync<ulong>("select count(mid) from messages");
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}
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// Same as GuildConfig, but with ISet<ulong> as long[] instead.
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public struct DatabaseCompatibleGuildConfig
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{
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public ulong Id { get; set; }
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public ulong? LogChannel { get; set; }
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public long[] LogBlacklist { get; set; }
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public long[] Blacklist { get; set; }
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public bool LogCleanupEnabled { get; set; }
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public GuildConfig Into() =>
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new GuildConfig
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{
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Id = Id,
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LogChannel = LogChannel,
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LogBlacklist = new HashSet<ulong>(LogBlacklist?.Select(c => (ulong) c) ?? new ulong[] {}),
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Blacklist = new HashSet<ulong>(Blacklist?.Select(c => (ulong) c) ?? new ulong[]{}),
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LogCleanupEnabled = LogCleanupEnabled
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};
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}
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public async Task<GuildConfig> GetOrCreateGuildConfig(ulong guild)
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{
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// When changing this, also see ProxyCache::GetGuildDataCached
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using (var conn = await _conn.Obtain())
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{
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return (await conn.QuerySingleOrDefaultAsync<DatabaseCompatibleGuildConfig>(
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"insert into servers (id) values (@Id) on conflict do nothing; select * from servers where id = @Id",
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new {Id = guild})).Into();
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}
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}
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public async Task SaveGuildConfig(GuildConfig cfg)
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{
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using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("insert into servers (id, log_channel, log_blacklist, blacklist, log_cleanup_enabled) values (@Id, @LogChannel, @LogBlacklist, @Blacklist, @LogCleanupEnabled) on conflict (id) do update set log_channel = @LogChannel, log_blacklist = @LogBlacklist, blacklist = @Blacklist, log_cleanup_enabled = @LogCleanupEnabled", new
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{
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cfg.Id,
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cfg.LogChannel,
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cfg.LogCleanupEnabled,
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LogBlacklist = cfg.LogBlacklist.Select(c => (long) c).ToList(),
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Blacklist = cfg.Blacklist.Select(c => (long) c).ToList()
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});
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_logger.Information("Updated guild configuration {@GuildCfg}", cfg);
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}
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public async Task AddSwitch(PKSystem system, IEnumerable<PKMember> members)
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{
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// Use a transaction here since we're doing multiple executed commands in one
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