Refactor server config models/commands

This commit is contained in:
Ske 2020-06-13 13:58:27 +02:00
parent 23c595f675
commit ed511a6236
5 changed files with 77 additions and 97 deletions

View File

@ -2,6 +2,8 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Dapper;
using DSharpPlus; using DSharpPlus;
using DSharpPlus.Entities; using DSharpPlus.Entities;
@ -11,12 +13,12 @@ namespace PluralKit.Bot
{ {
public class ServerConfig public class ServerConfig
{ {
private IDataStore _data; private DbConnectionFactory _db;
private LoggerCleanService _cleanService; private LoggerCleanService _cleanService;
public ServerConfig(IDataStore data, LoggerCleanService cleanService) public ServerConfig(LoggerCleanService cleanService, DbConnectionFactory db)
{ {
_data = data;
_cleanService = cleanService; _cleanService = cleanService;
_db = db;
} }
public async Task SetLogChannel(Context ctx) public async Task SetLogChannel(Context ctx)
@ -28,9 +30,10 @@ namespace PluralKit.Bot
channel = await ctx.MatchChannel() ?? throw new PKSyntaxError("You must pass a #channel to set."); channel = await ctx.MatchChannel() ?? throw new PKSyntaxError("You must pass a #channel to set.");
if (channel != null && channel.GuildId != ctx.Guild.Id) throw new PKError("That channel is not in this server!"); if (channel != null && channel.GuildId != ctx.Guild.Id) throw new PKError("That channel is not in this server!");
var cfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id); await _db.Execute(c => c.ExecuteAsync(QueryBuilder.Upsert("servers", "id")
cfg.LogChannel = channel?.Id; .Constant("id", "@Id")
await _data.SaveGuildConfig(cfg); .Variable("log_channel", "@LogChannel")
.Build(), new {Id = ctx.Guild.Id, LogChannel = channel?.Id}));
if (channel != null) if (channel != null)
await ctx.Reply($"{Emojis.Success} Proxy logging channel set to #{channel.Name.SanitizeMentions()}."); await ctx.Reply($"{Emojis.Success} Proxy logging channel set to #{channel.Name.SanitizeMentions()}.");
@ -53,14 +56,23 @@ namespace PluralKit.Bot
affectedChannels.Add(channel); affectedChannels.Add(channel);
} }
var guildCfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id); ulong? logChannel = null;
if (enable) guildCfg.LogBlacklist.ExceptWith(affectedChannels.Select(c => c.Id)); await using (var conn = await _db.Obtain())
else guildCfg.LogBlacklist.UnionWith(affectedChannels.Select(c => c.Id)); {
var config = await conn.QueryOrInsertGuildConfig(ctx.Guild.Id);
logChannel = config.LogChannel;
var blacklist = config.LogBlacklist.ToHashSet();
if (enable)
blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
else
blacklist.UnionWith(affectedChannels.Select(c => c.Id));
await conn.ExecuteAsync("update servers set log_blacklist = @LogBlacklist where id = @Id",
new {ctx.Guild.Id, LogBlacklist = blacklist});
}
await _data.SaveGuildConfig(guildCfg);
await ctx.Reply( await ctx.Reply(
$"{Emojis.Success} Message logging for the given channels {(enable ? "enabled" : "disabled")}." + $"{Emojis.Success} Message logging for the given channels {(enable ? "enabled" : "disabled")}." +
(guildCfg.LogChannel == null ? $"\n{Emojis.Warn} Please note that no logging channel is set, so there is nowhere to log messages to. You can set a logging channel using `pk;log channel #your-log-channel`." : "")); (logChannel == null ? $"\n{Emojis.Warn} Please note that no logging channel is set, so there is nowhere to log messages to. You can set a logging channel using `pk;log channel #your-log-channel`." : ""));
} }
public async Task SetBlacklisted(Context ctx, bool onBlacklist) public async Task SetBlacklisted(Context ctx, bool onBlacklist)
@ -78,11 +90,18 @@ namespace PluralKit.Bot
affectedChannels.Add(channel); affectedChannels.Add(channel);
} }
var guildCfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id); await using (var conn = await _db.Obtain())
if (onBlacklist) guildCfg.Blacklist.UnionWith(affectedChannels.Select(c => c.Id)); {
else guildCfg.Blacklist.ExceptWith(affectedChannels.Select(c => c.Id)); var guild = await conn.QueryOrInsertGuildConfig(ctx.Guild.Id);
var blacklist = guild.Blacklist.ToHashSet();
if (onBlacklist)
blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
else
blacklist.UnionWith(affectedChannels.Select(c => c.Id));
await conn.ExecuteAsync("update servers set blacklist = @Blacklist where id = @Id",
new {ctx.Guild.Id, Blacklist = blacklist});
}
await _data.SaveGuildConfig(guildCfg);
await ctx.Reply($"{Emojis.Success} Channels {(onBlacklist ? "added to" : "removed from")} the proxy blacklist."); await ctx.Reply($"{Emojis.Success} Channels {(onBlacklist ? "added to" : "removed from")} the proxy blacklist.");
} }
@ -90,33 +109,35 @@ namespace PluralKit.Bot
{ {
ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server"); ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server");
var guildCfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id);
var botList = string.Join(", ", _cleanService.Bots.Select(b => b.Name).OrderBy(x => x.ToLowerInvariant())); var botList = string.Join(", ", _cleanService.Bots.Select(b => b.Name).OrderBy(x => x.ToLowerInvariant()));
bool newValue;
if (ctx.Match("enable", "on", "yes")) if (ctx.Match("enable", "on", "yes"))
{ newValue = true;
guildCfg.LogCleanupEnabled = true;
await _data.SaveGuildConfig(guildCfg);
await ctx.Reply($"{Emojis.Success} Log cleanup has been **enabled** for this server. Messages deleted by PluralKit will now be cleaned up from logging channels managed by the following bots:\n- **{botList}**\n\n{Emojis.Note} Make sure PluralKit has the **Manage Messages** permission in the channels in question.\n{Emojis.Note} Also, make sure to blacklist the logging channel itself from the bots in question to prevent conflicts.");
}
else if (ctx.Match("disable", "off", "no")) else if (ctx.Match("disable", "off", "no"))
{ newValue = false;
guildCfg.LogCleanupEnabled = false;
await _data.SaveGuildConfig(guildCfg);
await ctx.Reply($"{Emojis.Success} Log cleanup has been **disabled** for this server.");
}
else else
{ {
var eb = new DiscordEmbedBuilder() var eb = new DiscordEmbedBuilder()
.WithTitle("Log cleanup settings") .WithTitle("Log cleanup settings")
.AddField("Supported bots", botList); .AddField("Supported bots", botList);
var guildCfg = await _db.Execute(c => c.QueryOrInsertGuildConfig(ctx.Guild.Id));
if (guildCfg.LogCleanupEnabled) if (guildCfg.LogCleanupEnabled)
eb.WithDescription("Log cleanup is currently **on** for this server. To disable it, type `pk;logclean off`."); eb.WithDescription("Log cleanup is currently **on** for this server. To disable it, type `pk;logclean off`.");
else else
eb.WithDescription("Log cleanup is currently **off** for this server. To enable it, type `pk;logclean on`."); eb.WithDescription("Log cleanup is currently **off** for this server. To enable it, type `pk;logclean on`.");
await ctx.Reply(embed: eb.Build()); await ctx.Reply(embed: eb.Build());
} return;
}
await _db.Execute(c => c.ExecuteAsync("update servers set log_cleanup_enabled = @Value where id = @Id",
new {ctx.Guild.Id, Value = newValue}));
if (newValue)
await ctx.Reply($"{Emojis.Success} Log cleanup has been **enabled** for this server. Messages deleted by PluralKit will now be cleaned up from logging channels managed by the following bots:\n- **{botList}**\n\n{Emojis.Note} Make sure PluralKit has the **Manage Messages** permission in the channels in question.\n{Emojis.Note} Also, make sure to blacklist the logging channel itself from the bots in question to prevent conflicts.");
else
await ctx.Reply($"{Emojis.Success} Log cleanup has been **disabled** for this server.");
} }
} }
} }

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@ -0,0 +1,11 @@
namespace PluralKit.Core
{
public class GuildConfig
{
public int Id { get; }
public ulong? LogChannel { get; }
public ulong[] LogBlacklist { get; }
public ulong[] Blacklist { get; }
public bool LogCleanupEnabled { get; }
}
}

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@ -0,0 +1,14 @@
using System;
using System.Data;
using System.Threading.Tasks;
using Dapper;
namespace PluralKit.Core
{
public static class ModelQueryExt
{
public static Task<GuildConfig> QueryOrInsertGuildConfig(this IDbConnection conn, ulong guild) =>
conn.QueryFirstOrDefaultAsync<GuildConfig>("insert into servers (id) values (@Guild) on conflict do nothing returning *", new {Guild = guild});
}
}

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@ -49,15 +49,6 @@ namespace PluralKit.Core {
public Instant Timestamp; public Instant Timestamp;
} }
public struct GuildConfig
{
public ulong Id { get; set; }
public ulong? LogChannel { get; set; }
public ISet<ulong> LogBlacklist { get; set; }
public ISet<ulong> Blacklist { get; set; }
public bool LogCleanupEnabled { get; set; }
}
public class SystemGuildSettings public class SystemGuildSettings
{ {
public ulong Guild { get; set; } public ulong Guild { get; set; }
@ -348,16 +339,5 @@ namespace PluralKit.Core {
/// Gets the total amount of messages in the data store. /// Gets the total amount of messages in the data store.
/// </summary> /// </summary>
Task<ulong> GetTotalMessages(); Task<ulong> GetTotalMessages();
/// <summary>
/// Gets the guild configuration struct for a given guild, creating and saving one if none was found.
/// </summary>
/// <returns>The guild's configuration struct.</returns>
Task<GuildConfig> GetOrCreateGuildConfig(ulong guild);
/// <summary>
/// Saves the given guild configuration struct to the data store.
/// </summary>
Task SaveGuildConfig(GuildConfig cfg);
} }
} }

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@ -270,52 +270,6 @@ namespace PluralKit.Core {
return await conn.ExecuteScalarAsync<ulong>("select count(mid) from messages"); return await conn.ExecuteScalarAsync<ulong>("select count(mid) from messages");
} }
// Same as GuildConfig, but with ISet<ulong> as long[] instead.
public struct DatabaseCompatibleGuildConfig
{
public ulong Id { get; set; }
public ulong? LogChannel { get; set; }
public long[] LogBlacklist { get; set; }
public long[] Blacklist { get; set; }
public bool LogCleanupEnabled { get; set; }
public GuildConfig Into() =>
new GuildConfig
{
Id = Id,
LogChannel = LogChannel,
LogBlacklist = new HashSet<ulong>(LogBlacklist?.Select(c => (ulong) c) ?? new ulong[] {}),
Blacklist = new HashSet<ulong>(Blacklist?.Select(c => (ulong) c) ?? new ulong[]{}),
LogCleanupEnabled = LogCleanupEnabled
};
}
public async Task<GuildConfig> GetOrCreateGuildConfig(ulong guild)
{
// When changing this, also see ProxyCache::GetGuildDataCached
using (var conn = await _conn.Obtain())
{
return (await conn.QuerySingleOrDefaultAsync<DatabaseCompatibleGuildConfig>(
"insert into servers (id) values (@Id) on conflict do nothing; select * from servers where id = @Id",
new {Id = guild})).Into();
}
}
public async Task SaveGuildConfig(GuildConfig cfg)
{
using (var conn = await _conn.Obtain())
await conn.ExecuteAsync("insert into servers (id, log_channel, log_blacklist, blacklist, log_cleanup_enabled) values (@Id, @LogChannel, @LogBlacklist, @Blacklist, @LogCleanupEnabled) on conflict (id) do update set log_channel = @LogChannel, log_blacklist = @LogBlacklist, blacklist = @Blacklist, log_cleanup_enabled = @LogCleanupEnabled", new
{
cfg.Id,
cfg.LogChannel,
cfg.LogCleanupEnabled,
LogBlacklist = cfg.LogBlacklist.Select(c => (long) c).ToList(),
Blacklist = cfg.Blacklist.Select(c => (long) c).ToList()
});
_logger.Information("Updated guild configuration {@GuildCfg}", cfg);
}
public async Task AddSwitch(PKSystem system, IEnumerable<PKMember> members) public async Task AddSwitch(PKSystem system, IEnumerable<PKMember> members)
{ {
// Use a transaction here since we're doing multiple executed commands in one // Use a transaction here since we're doing multiple executed commands in one