Refactor server config models/commands
This commit is contained in:
parent
23c595f675
commit
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@ -2,6 +2,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Dapper;
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using DSharpPlus;
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using DSharpPlus;
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using DSharpPlus.Entities;
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using DSharpPlus.Entities;
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@ -11,12 +13,12 @@ namespace PluralKit.Bot
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{
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{
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public class ServerConfig
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public class ServerConfig
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{
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{
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private IDataStore _data;
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private DbConnectionFactory _db;
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private LoggerCleanService _cleanService;
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private LoggerCleanService _cleanService;
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public ServerConfig(IDataStore data, LoggerCleanService cleanService)
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public ServerConfig(LoggerCleanService cleanService, DbConnectionFactory db)
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{
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{
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_data = data;
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_cleanService = cleanService;
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_cleanService = cleanService;
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_db = db;
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}
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}
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public async Task SetLogChannel(Context ctx)
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public async Task SetLogChannel(Context ctx)
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@ -28,9 +30,10 @@ namespace PluralKit.Bot
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channel = await ctx.MatchChannel() ?? throw new PKSyntaxError("You must pass a #channel to set.");
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channel = await ctx.MatchChannel() ?? throw new PKSyntaxError("You must pass a #channel to set.");
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if (channel != null && channel.GuildId != ctx.Guild.Id) throw new PKError("That channel is not in this server!");
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if (channel != null && channel.GuildId != ctx.Guild.Id) throw new PKError("That channel is not in this server!");
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var cfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id);
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await _db.Execute(c => c.ExecuteAsync(QueryBuilder.Upsert("servers", "id")
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cfg.LogChannel = channel?.Id;
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.Constant("id", "@Id")
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await _data.SaveGuildConfig(cfg);
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.Variable("log_channel", "@LogChannel")
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.Build(), new {Id = ctx.Guild.Id, LogChannel = channel?.Id}));
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if (channel != null)
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if (channel != null)
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await ctx.Reply($"{Emojis.Success} Proxy logging channel set to #{channel.Name.SanitizeMentions()}.");
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await ctx.Reply($"{Emojis.Success} Proxy logging channel set to #{channel.Name.SanitizeMentions()}.");
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@ -53,14 +56,23 @@ namespace PluralKit.Bot
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affectedChannels.Add(channel);
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affectedChannels.Add(channel);
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}
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}
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var guildCfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id);
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ulong? logChannel = null;
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if (enable) guildCfg.LogBlacklist.ExceptWith(affectedChannels.Select(c => c.Id));
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await using (var conn = await _db.Obtain())
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else guildCfg.LogBlacklist.UnionWith(affectedChannels.Select(c => c.Id));
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{
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var config = await conn.QueryOrInsertGuildConfig(ctx.Guild.Id);
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logChannel = config.LogChannel;
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var blacklist = config.LogBlacklist.ToHashSet();
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if (enable)
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blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
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else
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blacklist.UnionWith(affectedChannels.Select(c => c.Id));
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await conn.ExecuteAsync("update servers set log_blacklist = @LogBlacklist where id = @Id",
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new {ctx.Guild.Id, LogBlacklist = blacklist});
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}
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await _data.SaveGuildConfig(guildCfg);
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await ctx.Reply(
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await ctx.Reply(
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$"{Emojis.Success} Message logging for the given channels {(enable ? "enabled" : "disabled")}." +
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$"{Emojis.Success} Message logging for the given channels {(enable ? "enabled" : "disabled")}." +
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(guildCfg.LogChannel == null ? $"\n{Emojis.Warn} Please note that no logging channel is set, so there is nowhere to log messages to. You can set a logging channel using `pk;log channel #your-log-channel`." : ""));
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(logChannel == null ? $"\n{Emojis.Warn} Please note that no logging channel is set, so there is nowhere to log messages to. You can set a logging channel using `pk;log channel #your-log-channel`." : ""));
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}
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}
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public async Task SetBlacklisted(Context ctx, bool onBlacklist)
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public async Task SetBlacklisted(Context ctx, bool onBlacklist)
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@ -78,11 +90,18 @@ namespace PluralKit.Bot
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affectedChannels.Add(channel);
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affectedChannels.Add(channel);
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}
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}
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var guildCfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id);
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await using (var conn = await _db.Obtain())
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if (onBlacklist) guildCfg.Blacklist.UnionWith(affectedChannels.Select(c => c.Id));
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{
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else guildCfg.Blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
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var guild = await conn.QueryOrInsertGuildConfig(ctx.Guild.Id);
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var blacklist = guild.Blacklist.ToHashSet();
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if (onBlacklist)
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blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
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else
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blacklist.UnionWith(affectedChannels.Select(c => c.Id));
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await conn.ExecuteAsync("update servers set blacklist = @Blacklist where id = @Id",
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new {ctx.Guild.Id, Blacklist = blacklist});
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}
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await _data.SaveGuildConfig(guildCfg);
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await ctx.Reply($"{Emojis.Success} Channels {(onBlacklist ? "added to" : "removed from")} the proxy blacklist.");
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await ctx.Reply($"{Emojis.Success} Channels {(onBlacklist ? "added to" : "removed from")} the proxy blacklist.");
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}
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}
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@ -90,33 +109,35 @@ namespace PluralKit.Bot
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{
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{
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ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server");
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ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server");
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var guildCfg = await _data.GetOrCreateGuildConfig(ctx.Guild.Id);
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var botList = string.Join(", ", _cleanService.Bots.Select(b => b.Name).OrderBy(x => x.ToLowerInvariant()));
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var botList = string.Join(", ", _cleanService.Bots.Select(b => b.Name).OrderBy(x => x.ToLowerInvariant()));
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bool newValue;
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if (ctx.Match("enable", "on", "yes"))
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if (ctx.Match("enable", "on", "yes"))
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{
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newValue = true;
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guildCfg.LogCleanupEnabled = true;
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await _data.SaveGuildConfig(guildCfg);
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await ctx.Reply($"{Emojis.Success} Log cleanup has been **enabled** for this server. Messages deleted by PluralKit will now be cleaned up from logging channels managed by the following bots:\n- **{botList}**\n\n{Emojis.Note} Make sure PluralKit has the **Manage Messages** permission in the channels in question.\n{Emojis.Note} Also, make sure to blacklist the logging channel itself from the bots in question to prevent conflicts.");
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}
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else if (ctx.Match("disable", "off", "no"))
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else if (ctx.Match("disable", "off", "no"))
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{
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newValue = false;
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guildCfg.LogCleanupEnabled = false;
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await _data.SaveGuildConfig(guildCfg);
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await ctx.Reply($"{Emojis.Success} Log cleanup has been **disabled** for this server.");
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}
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else
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else
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{
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{
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var eb = new DiscordEmbedBuilder()
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var eb = new DiscordEmbedBuilder()
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.WithTitle("Log cleanup settings")
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.WithTitle("Log cleanup settings")
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.AddField("Supported bots", botList);
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.AddField("Supported bots", botList);
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var guildCfg = await _db.Execute(c => c.QueryOrInsertGuildConfig(ctx.Guild.Id));
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if (guildCfg.LogCleanupEnabled)
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if (guildCfg.LogCleanupEnabled)
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eb.WithDescription("Log cleanup is currently **on** for this server. To disable it, type `pk;logclean off`.");
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eb.WithDescription("Log cleanup is currently **on** for this server. To disable it, type `pk;logclean off`.");
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else
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else
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eb.WithDescription("Log cleanup is currently **off** for this server. To enable it, type `pk;logclean on`.");
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eb.WithDescription("Log cleanup is currently **off** for this server. To enable it, type `pk;logclean on`.");
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await ctx.Reply(embed: eb.Build());
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await ctx.Reply(embed: eb.Build());
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return;
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}
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}
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await _db.Execute(c => c.ExecuteAsync("update servers set log_cleanup_enabled = @Value where id = @Id",
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new {ctx.Guild.Id, Value = newValue}));
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if (newValue)
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await ctx.Reply($"{Emojis.Success} Log cleanup has been **enabled** for this server. Messages deleted by PluralKit will now be cleaned up from logging channels managed by the following bots:\n- **{botList}**\n\n{Emojis.Note} Make sure PluralKit has the **Manage Messages** permission in the channels in question.\n{Emojis.Note} Also, make sure to blacklist the logging channel itself from the bots in question to prevent conflicts.");
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else
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await ctx.Reply($"{Emojis.Success} Log cleanup has been **disabled** for this server.");
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}
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}
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}
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}
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}
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}
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11
PluralKit.Core/Models/GuildConfig.cs
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11
PluralKit.Core/Models/GuildConfig.cs
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@ -0,0 +1,11 @@
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namespace PluralKit.Core
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{
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public class GuildConfig
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{
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public int Id { get; }
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public ulong? LogChannel { get; }
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public ulong[] LogBlacklist { get; }
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public ulong[] Blacklist { get; }
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public bool LogCleanupEnabled { get; }
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}
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}
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14
PluralKit.Core/Models/ModelQueryExt.cs
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14
PluralKit.Core/Models/ModelQueryExt.cs
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@ -0,0 +1,14 @@
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using System;
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using System.Data;
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using System.Threading.Tasks;
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using Dapper;
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namespace PluralKit.Core
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{
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public static class ModelQueryExt
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{
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public static Task<GuildConfig> QueryOrInsertGuildConfig(this IDbConnection conn, ulong guild) =>
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conn.QueryFirstOrDefaultAsync<GuildConfig>("insert into servers (id) values (@Guild) on conflict do nothing returning *", new {Guild = guild});
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}
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}
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@ -49,15 +49,6 @@ namespace PluralKit.Core {
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public Instant Timestamp;
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public Instant Timestamp;
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}
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}
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public struct GuildConfig
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{
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public ulong Id { get; set; }
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public ulong? LogChannel { get; set; }
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public ISet<ulong> LogBlacklist { get; set; }
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public ISet<ulong> Blacklist { get; set; }
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public bool LogCleanupEnabled { get; set; }
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}
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public class SystemGuildSettings
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public class SystemGuildSettings
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{
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{
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public ulong Guild { get; set; }
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public ulong Guild { get; set; }
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@ -348,16 +339,5 @@ namespace PluralKit.Core {
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/// Gets the total amount of messages in the data store.
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/// Gets the total amount of messages in the data store.
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/// </summary>
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/// </summary>
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Task<ulong> GetTotalMessages();
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Task<ulong> GetTotalMessages();
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/// <summary>
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/// Gets the guild configuration struct for a given guild, creating and saving one if none was found.
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/// </summary>
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/// <returns>The guild's configuration struct.</returns>
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Task<GuildConfig> GetOrCreateGuildConfig(ulong guild);
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/// <summary>
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/// Saves the given guild configuration struct to the data store.
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/// </summary>
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Task SaveGuildConfig(GuildConfig cfg);
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}
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}
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}
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}
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@ -270,52 +270,6 @@ namespace PluralKit.Core {
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return await conn.ExecuteScalarAsync<ulong>("select count(mid) from messages");
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return await conn.ExecuteScalarAsync<ulong>("select count(mid) from messages");
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}
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}
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// Same as GuildConfig, but with ISet<ulong> as long[] instead.
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public struct DatabaseCompatibleGuildConfig
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{
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public ulong Id { get; set; }
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public ulong? LogChannel { get; set; }
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public long[] LogBlacklist { get; set; }
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public long[] Blacklist { get; set; }
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public bool LogCleanupEnabled { get; set; }
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public GuildConfig Into() =>
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new GuildConfig
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{
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Id = Id,
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LogChannel = LogChannel,
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LogBlacklist = new HashSet<ulong>(LogBlacklist?.Select(c => (ulong) c) ?? new ulong[] {}),
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Blacklist = new HashSet<ulong>(Blacklist?.Select(c => (ulong) c) ?? new ulong[]{}),
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LogCleanupEnabled = LogCleanupEnabled
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};
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}
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public async Task<GuildConfig> GetOrCreateGuildConfig(ulong guild)
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{
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// When changing this, also see ProxyCache::GetGuildDataCached
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using (var conn = await _conn.Obtain())
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{
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return (await conn.QuerySingleOrDefaultAsync<DatabaseCompatibleGuildConfig>(
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"insert into servers (id) values (@Id) on conflict do nothing; select * from servers where id = @Id",
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new {Id = guild})).Into();
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}
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}
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public async Task SaveGuildConfig(GuildConfig cfg)
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{
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using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("insert into servers (id, log_channel, log_blacklist, blacklist, log_cleanup_enabled) values (@Id, @LogChannel, @LogBlacklist, @Blacklist, @LogCleanupEnabled) on conflict (id) do update set log_channel = @LogChannel, log_blacklist = @LogBlacklist, blacklist = @Blacklist, log_cleanup_enabled = @LogCleanupEnabled", new
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{
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cfg.Id,
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cfg.LogChannel,
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cfg.LogCleanupEnabled,
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LogBlacklist = cfg.LogBlacklist.Select(c => (long) c).ToList(),
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Blacklist = cfg.Blacklist.Select(c => (long) c).ToList()
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});
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_logger.Information("Updated guild configuration {@GuildCfg}", cfg);
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}
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public async Task AddSwitch(PKSystem system, IEnumerable<PKMember> members)
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public async Task AddSwitch(PKSystem system, IEnumerable<PKMember> members)
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{
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{
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// Use a transaction here since we're doing multiple executed commands in one
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// Use a transaction here since we're doing multiple executed commands in one
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