using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using App.Metrics; using Autofac; using Autofac.Core; using Dapper; using Discord; using Discord.WebSocket; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using PluralKit.Bot.Commands; using PluralKit.Bot.CommandSystem; using PluralKit.Core; using Sentry; using Sentry.Infrastructure; using Serilog; using Serilog.Events; using SystemClock = NodaTime.SystemClock; namespace PluralKit.Bot { class Initialize { private IConfiguration _config; static void Main(string[] args) => new Initialize { _config = InitUtils.BuildConfiguration(args).Build()}.MainAsync().GetAwaiter().GetResult(); private async Task MainAsync() { ThreadPool.SetMinThreads(32, 32); ThreadPool.SetMaxThreads(128, 128); Console.WriteLine("Starting PluralKit..."); InitUtils.Init(); // Set up a CancellationToken and a SIGINT hook to properly dispose of things when the app is closed // The Task.Delay line will throw/exit (forgot which) and the stack and using statements will properly unwind var token = new CancellationTokenSource(); Console.CancelKeyPress += delegate(object e, ConsoleCancelEventArgs args) { args.Cancel = true; token.Cancel(); }; var builder = new ContainerBuilder(); builder.RegisterInstance(_config); builder.RegisterModule(new ConfigModule("Bot")); builder.RegisterModule(new LoggingModule("bot")); builder.RegisterModule(new MetricsModule()); builder.RegisterModule(); builder.RegisterModule(); using var services = builder.Build(); var logger = services.Resolve().ForContext(); try { SchemaService.Initialize(); var coreConfig = services.Resolve(); var botConfig = services.Resolve(); var schema = services.Resolve(); using var _ = Sentry.SentrySdk.Init(coreConfig.SentryUrl); logger.Information("Connecting to database"); await schema.ApplyMigrations(); logger.Information("Connecting to Discord"); var client = services.Resolve(); await client.LoginAsync(TokenType.Bot, botConfig.Token); logger.Information("Initializing bot"); await client.StartAsync(); await services.Resolve().Init(); try { await Task.Delay(-1, token.Token); } catch (TaskCanceledException) { } // We'll just exit normally } catch (Exception e) { logger.Fatal(e, "Unrecoverable error while initializing bot"); } logger.Information("Shutting down"); } } class Bot { private ILifetimeScope _services; private DiscordShardedClient _client; private Timer _updateTimer; private IMetrics _metrics; private PeriodicStatCollector _collector; private ILogger _logger; private PKPerformanceEventListener _pl; public Bot(ILifetimeScope services, IDiscordClient client, IMetrics metrics, PeriodicStatCollector collector, ILogger logger) { _pl = new PKPerformanceEventListener(); _services = services; _client = client as DiscordShardedClient; _metrics = metrics; _collector = collector; _logger = logger.ForContext(); } public Task Init() { _client.ShardDisconnected += ShardDisconnected; _client.ShardReady += ShardReady; _client.Log += FrameworkLog; _client.MessageReceived += (msg) => HandleEvent(eh => eh.HandleMessage(msg)); _client.ReactionAdded += (msg, channel, reaction) => HandleEvent(eh => eh.HandleReactionAdded(msg, channel, reaction)); _client.MessageDeleted += (msg, channel) => HandleEvent(eh => eh.HandleMessageDeleted(msg, channel)); _client.MessagesBulkDeleted += (msgs, channel) => HandleEvent(eh => eh.HandleMessagesBulkDelete(msgs, channel)); _client.MessageUpdated += (oldMessage, newMessage, channel) => HandleEvent(eh => eh.HandleMessageEdited(oldMessage, newMessage, channel)); _services.Resolve().Init(_client); return Task.CompletedTask; } private Task ShardDisconnected(Exception ex, DiscordSocketClient shard) { _logger.Warning(ex, $"Shard #{shard.ShardId} disconnected"); return Task.CompletedTask; } private Task FrameworkLog(LogMessage msg) { // Bridge D.NET logging to Serilog LogEventLevel level = LogEventLevel.Verbose; if (msg.Severity == LogSeverity.Critical) level = LogEventLevel.Fatal; else if (msg.Severity == LogSeverity.Debug) level = LogEventLevel.Debug; else if (msg.Severity == LogSeverity.Error) level = LogEventLevel.Error; else if (msg.Severity == LogSeverity.Info) level = LogEventLevel.Information; else if (msg.Severity == LogSeverity.Debug) // D.NET's lowest level is Debug and Verbose is greater, Serilog's is the other way around level = LogEventLevel.Verbose; else if (msg.Severity == LogSeverity.Verbose) level = LogEventLevel.Debug; _logger.Write(level, msg.Exception, "Discord.Net {Source}: {Message}", msg.Source, msg.Message); return Task.CompletedTask; } // Method called every 60 seconds private async Task UpdatePeriodic() { // Change bot status await _client.SetGameAsync($"pk;help | in {_client.Guilds.Count} servers"); await _collector.CollectStats(); _logger.Information("Submitted metrics to backend"); await Task.WhenAll(((IMetricsRoot) _metrics).ReportRunner.RunAllAsync()); } private Task ShardReady(DiscordSocketClient shardClient) { _logger.Information("Shard {Shard} connected to {ChannelCount} channels in {GuildCount} guilds", shardClient.ShardId, shardClient.Guilds.Sum(g => g.Channels.Count), shardClient.Guilds.Count); if (shardClient.ShardId == 0) { _updateTimer = new Timer((_) => { HandleEvent(_ => UpdatePeriodic()); }, null, TimeSpan.Zero, TimeSpan.FromMinutes(1)); _logger.Information("PluralKit started as {Username}#{Discriminator} ({Id})", _client.CurrentUser.Username, _client.CurrentUser.Discriminator, _client.CurrentUser.Id); } return Task.CompletedTask; } private Task HandleEvent(Func handler) { // Inner function so we can await the handler without stalling the entire pipeline async Task Inner() { // "Fork" this task off by ~~yeeting~~ yielding it at the back of the task queue // This prevents any synchronous nonsense from also stalling the pipeline before the first await point await Task.Yield(); using var containerScope = _services.BeginLifetimeScope(); var sentryScope = containerScope.Resolve(); var eventHandler = containerScope.Resolve(); try { await handler(eventHandler); } catch (Exception e) { await HandleRuntimeError(eventHandler, e, sentryScope); } } var _ = Inner(); return Task.CompletedTask; } private async Task HandleRuntimeError(PKEventHandler eventHandler, Exception exc, Scope scope) { _logger.Error(exc, "Exception in bot event handler"); var evt = new SentryEvent(exc); // Don't blow out our Sentry budget on sporadic not-our-problem erorrs if (exc.IsOurProblem()) SentrySdk.CaptureEvent(evt, scope); // Once we've sent it to Sentry, report it to the user await eventHandler.ReportError(evt, exc); } } class PKEventHandler { private ProxyService _proxy; private ILogger _logger; private IMetrics _metrics; private DiscordShardedClient _client; private DbConnectionFactory _connectionFactory; private ILifetimeScope _services; private CommandTree _tree; private Scope _sentryScope; private ProxyCache _cache; private LastMessageCacheService _lastMessageCache; // We're defining in the Autofac module that this class is instantiated with one instance per event // This means that the HandleMessage function will either be called once, or not at all // The ReportError function will be called on an error, and needs to refer back to the "trigger message" // hence, we just store it in a local variable, ignoring it entirely if it's null. private IUserMessage _msg = null; public PKEventHandler(ProxyService proxy, ILogger logger, IMetrics metrics, DiscordShardedClient client, DbConnectionFactory connectionFactory, ILifetimeScope services, CommandTree tree, Scope sentryScope, ProxyCache cache, LastMessageCacheService lastMessageCache) { _proxy = proxy; _logger = logger; _metrics = metrics; _client = client; _connectionFactory = connectionFactory; _services = services; _tree = tree; _sentryScope = sentryScope; _cache = cache; _lastMessageCache = lastMessageCache; } public async Task HandleMessage(SocketMessage arg) { if (_client.GetShardFor((arg.Channel as IGuildChannel)?.Guild).ConnectionState != ConnectionState.Connected) return; // Discard messages while the bot "catches up" to avoid unnecessary CPU pressure causing timeouts RegisterMessageMetrics(arg); // Ignore system messages (member joined, message pinned, etc) var msg = arg as SocketUserMessage; if (msg == null) return; // Ignore bot messages if (msg.Author.IsBot || msg.Author.IsWebhook) return; // Add message info as Sentry breadcrumb _msg = msg; _sentryScope.AddBreadcrumb(msg.Content, "event.message", data: new Dictionary { {"user", msg.Author.Id.ToString()}, {"channel", msg.Channel.Id.ToString()}, {"guild", ((msg.Channel as IGuildChannel)?.GuildId ?? 0).ToString()}, {"message", msg.Id.ToString()}, }); // Add to last message cache _lastMessageCache.AddMessage(arg.Channel.Id, arg.Id); // We fetch information about the sending account *and* guild from the cache GuildConfig cachedGuild = default; // todo: is this default correct? if (msg.Channel is ITextChannel textChannel) cachedGuild = await _cache.GetGuildDataCached(textChannel.GuildId); var cachedAccount = await _cache.GetAccountDataCached(msg.Author.Id); // this ^ may be null, do remember that down the line int argPos = -1; // Check if message starts with the command prefix if (msg.Content.StartsWith("pk;", StringComparison.InvariantCultureIgnoreCase)) argPos = 3; else if (msg.Content.StartsWith("pk!", StringComparison.InvariantCultureIgnoreCase)) argPos = 3; else if (msg.Content != null && Utils.HasMentionPrefix(msg.Content, ref argPos, out var id)) // Set argPos to the proper value if (id != _client.CurrentUser.Id) // But undo it if it's someone else's ping argPos = -1; // If it does, try executing a command if (argPos > -1) { _logger.Verbose("Parsing command {Command} from message {Channel}-{Message}", msg.Content, msg.Channel.Id, msg.Id); // Essentially move the argPos pointer by however much whitespace is at the start of the post-argPos string var trimStartLengthDiff = msg.Content.Substring(argPos).Length - msg.Content.Substring(argPos).TrimStart().Length; argPos += trimStartLengthDiff; await _tree.ExecuteCommand(new Context(_services, msg, argPos, cachedAccount?.System)); } else if (cachedAccount != null) { // If not, try proxying anyway // but only if the account data we got before is present // no data = no account = no system = no proxy! try { await _proxy.HandleMessageAsync(cachedGuild, cachedAccount, msg); } catch (PKError e) { await arg.Channel.SendMessageAsync($"{Emojis.Error} {e.Message}"); } } } public async Task ReportError(SentryEvent evt, Exception exc) { // If we don't have a "trigger message", bail if (_msg == null) return; // This function *specifically* handles reporting a command execution error to the user. // We'll fetch the event ID and send a user-facing error message. // ONLY IF this error's actually our problem. As for what defines an error as "our problem", // check the extension method :) if (exc.IsOurProblem()) { var eid = evt.EventId; await _msg.Channel.SendMessageAsync( $"{Emojis.Error} Internal error occurred. Please join the support server (), and send the developer this ID: `{eid}`\nBe sure to include a description of what you were doing to make the error occur."); } // If not, don't care. lol. } private void RegisterMessageMetrics(SocketMessage msg) { _metrics.Measure.Meter.Mark(BotMetrics.MessagesReceived); var gatewayLatency = DateTimeOffset.Now - msg.CreatedAt; _logger.Verbose("Message received with latency {Latency}", gatewayLatency); } public Task HandleReactionAdded(Cacheable message, ISocketMessageChannel channel, SocketReaction reaction) { _sentryScope.AddBreadcrumb("", "event.reaction", data: new Dictionary() { {"user", reaction.UserId.ToString()}, {"channel", channel.Id.ToString()}, {"guild", ((channel as IGuildChannel)?.GuildId ?? 0).ToString()}, {"message", message.Id.ToString()}, {"reaction", reaction.Emote.Name} }); return _proxy.HandleReactionAddedAsync(message, channel, reaction); } public Task HandleMessageDeleted(Cacheable message, ISocketMessageChannel channel) { _sentryScope.AddBreadcrumb("", "event.messageDelete", data: new Dictionary() { {"channel", channel.Id.ToString()}, {"guild", ((channel as IGuildChannel)?.GuildId ?? 0).ToString()}, {"message", message.Id.ToString()}, }); return _proxy.HandleMessageDeletedAsync(message, channel); } public Task HandleMessagesBulkDelete(IReadOnlyCollection> messages, IMessageChannel channel) { _sentryScope.AddBreadcrumb("", "event.messageDelete", data: new Dictionary() { {"channel", channel.Id.ToString()}, {"guild", ((channel as IGuildChannel)?.GuildId ?? 0).ToString()}, {"messages", string.Join(",", messages.Select(m => m.Id))}, }); return _proxy.HandleMessageBulkDeleteAsync(messages, channel); } public async Task HandleMessageEdited(Cacheable oldMessage, SocketMessage newMessage, ISocketMessageChannel channel) { _sentryScope.AddBreadcrumb(newMessage.Content ?? "", "event.messageEdit", data: new Dictionary() { {"channel", channel.Id.ToString()}, {"guild", ((channel as IGuildChannel)?.GuildId ?? 0).ToString()}, {"message", newMessage.Id.ToString()} }); // If this isn't a guild, bail if (!(channel is IGuildChannel gc)) return; // If this isn't the last message in the channel, don't do anything if (_lastMessageCache.GetLastMessage(channel.Id) != newMessage.Id) return; // Fetch account from cache if there is any var account = await _cache.GetAccountDataCached(newMessage.Author.Id); if (account == null) return; // Again: no cache = no account = no system = no proxy // Also fetch guild cache var guild = await _cache.GetGuildDataCached(gc.GuildId); // Just run the normal message handling stuff await _proxy.HandleMessageAsync(guild, account, newMessage); } } }