#nullable enable using System; using System.Threading.Tasks; using DSharpPlus.Entities; using PluralKit.Core; namespace PluralKit.Bot { public class MemberAvatar { private readonly IDatabase _db; private readonly ModelRepository _repo; public MemberAvatar(IDatabase db, ModelRepository repo) { _db = db; _repo = repo; } private async Task AvatarClear(AvatarLocation location, Context ctx, PKMember target, MemberGuildSettings? mgs) { await UpdateAvatar(location, ctx, target, null); if (location == AvatarLocation.Server) { if (target.AvatarUrl != null) await ctx.Reply($"{Emojis.Success} Member server avatar cleared. This member will now use the global avatar in this server (**{ctx.Guild.Name}**)."); else await ctx.Reply($"{Emojis.Success} Member server avatar cleared. This member now has no avatar."); } else { if (mgs?.AvatarUrl != null) await ctx.Reply($"{Emojis.Success} Member avatar cleared. Note that this member has a server-specific avatar set here, type `pk;member {target.Reference()} serveravatar clear` if you wish to clear that too."); else await ctx.Reply($"{Emojis.Success} Member avatar cleared."); } } private async Task AvatarShow(AvatarLocation location, Context ctx, PKMember target, MemberGuildSettings? guildData) { var currentValue = location == AvatarLocation.Member ? target.AvatarUrl : guildData?.AvatarUrl; var canAccess = location != AvatarLocation.Member || target.AvatarPrivacy.CanAccess(ctx.LookupContextFor(target)); if (string.IsNullOrEmpty(currentValue) || !canAccess) { if (location == AvatarLocation.Member) { if (target.System == ctx.System?.Id) throw new PKSyntaxError("This member does not have an avatar set. Set one by attaching an image to this command, or by passing an image URL or @mention."); throw new PKError("This member does not have an avatar set."); } if (location == AvatarLocation.Server) throw new PKError($"This member does not have a server avatar set. Type `pk;member {target.Reference()} avatar` to see their global avatar."); } var field = location == AvatarLocation.Server ? $"server avatar (for {ctx.Guild.Name})" : "avatar"; var cmd = location == AvatarLocation.Server ? "serveravatar" : "avatar"; var eb = new DiscordEmbedBuilder() .WithTitle($"{target.NameFor(ctx)}'s {field}") .WithImageUrl(currentValue); if (target.System == ctx.System?.Id) eb.WithDescription($"To clear, use `pk;member {target.Reference()} {cmd} clear`."); await ctx.Reply(embed: eb.Build()); } public async Task ServerAvatar(Context ctx, PKMember target) { ctx.CheckGuildContext(); var guildData = await _db.Execute(c => _repo.GetMemberGuild(c, ctx.Guild.Id, target.Id)); await AvatarCommandTree(AvatarLocation.Server, ctx, target, guildData); } public async Task Avatar(Context ctx, PKMember target) { var guildData = ctx.Guild != null ? await _db.Execute(c => _repo.GetMemberGuild(c, ctx.Guild.Id, target.Id)) : null; await AvatarCommandTree(AvatarLocation.Member, ctx, target, guildData); } private async Task AvatarCommandTree(AvatarLocation location, Context ctx, PKMember target, MemberGuildSettings? guildData) { // First, see if we need to *clear* if (await ctx.MatchClear("this member's avatar")) { ctx.CheckSystem().CheckOwnMember(target); await AvatarClear(location, ctx, target, guildData); return; } // Then, parse an image from the command (from various sources...) var avatarArg = await ctx.MatchImage(); if (avatarArg == null) { // If we didn't get any, just show the current avatar await AvatarShow(location, ctx, target, guildData); return; } ctx.CheckSystem().CheckOwnMember(target); await ValidateUrl(avatarArg.Value.Url); await UpdateAvatar(location, ctx, target, avatarArg.Value.Url); await PrintResponse(location, ctx, target, avatarArg.Value, guildData); } private static Task ValidateUrl(string url) { if (url.Length > Limits.MaxUriLength) throw Errors.InvalidUrl(url); return AvatarUtils.VerifyAvatarOrThrow(url); } private Task PrintResponse(AvatarLocation location, Context ctx, PKMember target, ParsedImage avatar, MemberGuildSettings? targetGuildData) { var typeFrag = location switch { AvatarLocation.Server => "server avatar", AvatarLocation.Member => "avatar", _ => throw new ArgumentOutOfRangeException(nameof(location)) }; var serverFrag = location switch { AvatarLocation.Server => $" This avatar will now be used when proxying in this server (**{ctx.Guild.Name}**).", AvatarLocation.Member when targetGuildData?.AvatarUrl != null => $"\n{Emojis.Note} Note that this member *also* has a server-specific avatar set in this server (**{ctx.Guild.Name}**), and thus changing the global avatar will have no effect here.", _ => "" }; var msg = avatar.Source switch { AvatarSource.User => $"{Emojis.Success} Member {typeFrag} changed to {avatar.SourceUser?.Username}'s avatar!{serverFrag}\n{Emojis.Warn} If {avatar.SourceUser?.Username} changes their avatar, the member's avatar will need to be re-set.", AvatarSource.Url => $"{Emojis.Success} Member {typeFrag} changed to the image at the given URL.{serverFrag}", AvatarSource.Attachment => $"{Emojis.Success} Member {typeFrag} changed to attached image.{serverFrag}\n{Emojis.Warn} If you delete the message containing the attachment, the avatar will stop working.", _ => throw new ArgumentOutOfRangeException() }; // The attachment's already right there, no need to preview it. var hasEmbed = avatar.Source != AvatarSource.Attachment; return hasEmbed ? ctx.Reply(msg, embed: new DiscordEmbedBuilder().WithImageUrl(avatar.Url).Build()) : ctx.Reply(msg); } private Task UpdateAvatar(AvatarLocation location, Context ctx, PKMember target, string? url) { switch (location) { case AvatarLocation.Server: var serverPatch = new MemberGuildPatch { AvatarUrl = url }; return _db.Execute(c => _repo.UpsertMemberGuild(c, target.Id, ctx.Guild.Id, serverPatch)); case AvatarLocation.Member: var memberPatch = new MemberPatch { AvatarUrl = url }; return _db.Execute(c => _repo.UpdateMember(c, target.Id, memberPatch)); default: throw new ArgumentOutOfRangeException($"Unknown avatar location {location}"); } } private enum AvatarLocation { Member, Server } } }