using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Discord; using Discord.Commands; using NodaTime; using NodaTime.TimeZones; namespace PluralKit.Bot.Commands { [Group("switch")] [Alias("sw")] public class SwitchCommands: ModuleBase { public SystemStore Systems { get; set; } public SwitchStore Switches { get; set; } [Command] [Remarks("switch [member...]")] [MustHaveSystem] public async Task Switch(params PKMember[] members) => await DoSwitchCommand(members); [Command("out")] [Remarks("switch out")] [MustHaveSystem] public async Task SwitchOut() => await DoSwitchCommand(new PKMember[] { }); private async Task DoSwitchCommand(ICollection members) { // Make sure all the members *are actually in the system* // PKMember parameters won't let this happen if they resolve by name // but they can if they resolve with ID if (members.Any(m => m.System != Context.SenderSystem.Id)) throw Errors.SwitchMemberNotInSystem; // Make sure there are no dupes in the list // We do this by checking if removing duplicate member IDs results in a list of different length if (members.Select(m => m.Id).Distinct().Count() != members.Count) throw Errors.DuplicateSwitchMembers; // Find the last switch and its members if applicable var lastSwitch = await Switches.GetLatestSwitch(Context.SenderSystem); if (lastSwitch != null) { var lastSwitchMembers = await Switches.GetSwitchMembers(lastSwitch); // Make sure the requested switch isn't identical to the last one if (lastSwitchMembers.Select(m => m.Id).SequenceEqual(members.Select(m => m.Id))) throw Errors.SameSwitch(members); } await Switches.RegisterSwitch(Context.SenderSystem, members); if (members.Count == 0) await Context.Channel.SendMessageAsync($"{Emojis.Success} Switch-out registered."); else await Context.Channel.SendMessageAsync($"{Emojis.Success} Switch registered. Current fronter is now {string.Join(", ", members.Select(m => m.Name))}."); } [Command("move")] [Remarks("switch move ")] [MustHaveSystem] public async Task SwitchMove([Remainder] string str) { var tz = TzdbDateTimeZoneSource.Default.ForId(Context.SenderSystem.UiTz ?? "UTC"); var result = PluralKit.Utils.ParseDateTime(str, true, tz); if (result == null) throw Errors.InvalidDateTime(str); var time = result.Value; if (time.ToInstant() > SystemClock.Instance.GetCurrentInstant()) throw Errors.SwitchTimeInFuture; // Fetch the last two switches for the system to do bounds checking on var lastTwoSwitches = (await Switches.GetSwitches(Context.SenderSystem, 2)).ToArray(); // If we don't have a switch to move, don't bother if (lastTwoSwitches.Length == 0) throw Errors.NoRegisteredSwitches; // If there's a switch *behind* the one we move, we check to make srue we're not moving the time further back than that if (lastTwoSwitches.Length == 2) { if (lastTwoSwitches[1].Timestamp > time.ToInstant()) throw Errors.SwitchMoveBeforeSecondLast(lastTwoSwitches[1].Timestamp.InZone(tz)); } // Now we can actually do the move, yay! // But, we do a prompt to confirm. var lastSwitchMembers = await Switches.GetSwitchMembers(lastTwoSwitches[0]); var lastSwitchMemberStr = string.Join(", ", lastSwitchMembers.Select(m => m.Name)); var lastSwitchTimeStr = Formats.ZonedDateTimeFormat.Format(lastTwoSwitches[0].Timestamp.InZone(Context.SenderSystem.Zone)); var lastSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[0].Timestamp); var newSwitchTimeStr = Formats.ZonedDateTimeFormat.Format(time); var newSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - time.ToInstant()); // yeet var msg = await Context.Channel.SendMessageAsync($"{Emojis.Warn} This will move the latest switch ({lastSwitchMemberStr}) from {lastSwitchTimeStr} ({lastSwitchDeltaStr} ago) to {newSwitchTimeStr} ({newSwitchDeltaStr} ago). Is this OK?"); if (!await Context.PromptYesNo(msg)) throw Errors.SwitchMoveCancelled; // aaaand *now* we do the move await Switches.MoveSwitch(lastTwoSwitches[0], time.ToInstant()); await Context.Channel.SendMessageAsync($"{Emojis.Success} Switch moved."); } [Command("delete")] [Remarks("switch delete")] [MustHaveSystem] public async Task SwitchDelete() { // Fetch the last two switches for the system to do bounds checking on var lastTwoSwitches = (await Switches.GetSwitches(Context.SenderSystem, 2)).ToArray(); if (lastTwoSwitches.Length == 0) throw Errors.NoRegisteredSwitches; var lastSwitchMembers = await Switches.GetSwitchMembers(lastTwoSwitches[0]); var lastSwitchMemberStr = string.Join(", ", lastSwitchMembers.Select(m => m.Name)); var lastSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[0].Timestamp); IUserMessage msg; if (lastTwoSwitches.Length == 1) { msg = await Context.Channel.SendMessageAsync( $"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr}, {lastSwitchDeltaStr} ago). You have no other switches logged. Is this okay?"); } else { var secondSwitchMembers = await Switches.GetSwitchMembers(lastTwoSwitches[1]); var secondSwitchMemberStr = string.Join(", ", secondSwitchMembers.Select(m => m.Name)); var secondSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[1].Timestamp); msg = await Context.Channel.SendMessageAsync( $"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr}, {lastSwitchDeltaStr} ago). The next latest switch is {secondSwitchMemberStr} ({secondSwitchDeltaStr} ago). Is this okay?"); } if (!await Context.PromptYesNo(msg)) throw Errors.SwitchDeleteCancelled; await Switches.DeleteSwitch(lastTwoSwitches[0]); await Context.Channel.SendMessageAsync($"{Emojis.Success} Switch deleted."); } } }