using PluralKit.Core; namespace PluralKit.Bot; public class Random { private readonly EmbedService _embeds; private readonly global::System.Random randGen = new(); public Random(EmbedService embeds) { _embeds = embeds; } // todo: get postgresql to return one random member/group instead of querying all members/groups public async Task Member(Context ctx) { ctx.CheckSystem(); var members = await ctx.Repository.GetSystemMembers(ctx.System.Id).ToListAsync(); if (!ctx.MatchFlag("all", "a")) members = members.Where(m => m.MemberVisibility == PrivacyLevel.Public).ToList(); if (members == null || !members.Any()) throw new PKError( "Your system has no members! Please create at least one member before using this command."); var randInt = randGen.Next(members.Count); await ctx.Reply(embed: await _embeds.CreateMemberEmbed(ctx.System, members[randInt], ctx.Guild, ctx.LookupContextFor(ctx.System.Id), ctx.Zone)); } public async Task Group(Context ctx) { ctx.CheckSystem(); var groups = await ctx.Repository.GetSystemGroups(ctx.System.Id).ToListAsync(); if (!ctx.MatchFlag("all", "a")) groups = groups.Where(g => g.Visibility == PrivacyLevel.Public).ToList(); if (groups == null || !groups.Any()) throw new PKError( "Your system has no groups! Please create at least one group before using this command."); var randInt = randGen.Next(groups.Count()); await ctx.Reply(embed: await _embeds.CreateGroupEmbed(ctx, ctx.System, groups.ToArray()[randInt])); } public async Task GroupMember(Context ctx, PKGroup group) { ctx.CheckOwnGroup(group); var opts = ctx.ParseListOptions(ctx.DirectLookupContextFor(group.System)); opts.GroupFilter = group.Id; var members = await ctx.Database.Execute(conn => conn.QueryMemberList(ctx.System.Id, opts.ToQueryOptions())); if (members == null || !members.Any()) throw new PKError( "This group has no members! Please add at least one member to this group before using this command."); if (!ctx.MatchFlag("all", "a")) members = members.Where(g => g.MemberVisibility == PrivacyLevel.Public); var ms = members.ToList(); var randInt = randGen.Next(ms.Count); await ctx.Reply(embed: await _embeds.CreateMemberEmbed(ctx.System, ms[randInt], ctx.Guild, ctx.LookupContextFor(ctx.System.Id), ctx.Zone)); } }