using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using App.Metrics; using Dapper; using Discord; using Discord.WebSocket; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using PluralKit.Bot.Commands; using PluralKit.Bot.CommandSystem; using Sentry; using Serilog; using Serilog.Events; namespace PluralKit.Bot { class Initialize { private IConfiguration _config; static void Main(string[] args) => new Initialize { _config = InitUtils.BuildConfiguration(args).Build()}.MainAsync().GetAwaiter().GetResult(); private async Task MainAsync() { ThreadPool.SetMinThreads(32, 32); ThreadPool.SetMaxThreads(128, 128); Console.WriteLine("Starting PluralKit..."); InitUtils.Init(); // Set up a CancellationToken and a SIGINT hook to properly dispose of things when the app is closed // The Task.Delay line will throw/exit (forgot which) and the stack and using statements will properly unwind var token = new CancellationTokenSource(); Console.CancelKeyPress += delegate(object e, ConsoleCancelEventArgs args) { args.Cancel = true; token.Cancel(); }; using (var services = BuildServiceProvider()) { var logger = services.GetRequiredService().ForContext(); var coreConfig = services.GetRequiredService(); var botConfig = services.GetRequiredService(); using (Sentry.SentrySdk.Init(coreConfig.SentryUrl)) { logger.Information("Connecting to database"); using (var conn = await services.GetRequiredService().Obtain()) await Schema.CreateTables(conn); logger.Information("Connecting to Discord"); var client = services.GetRequiredService() as DiscordShardedClient; await client.LoginAsync(TokenType.Bot, botConfig.Token); logger.Information("Initializing bot"); await services.GetRequiredService().Init(); await client.StartAsync(); try { await Task.Delay(-1, token.Token); } catch (TaskCanceledException) { } // We'll just exit normally logger.Information("Shutting down"); } } } public ServiceProvider BuildServiceProvider() => new ServiceCollection() .AddTransient(_ => _config.GetSection("PluralKit").Get() ?? new CoreConfig()) .AddTransient(_ => _config.GetSection("PluralKit").GetSection("Bot").Get() ?? new BotConfig()) .AddSingleton() .AddTransient() .AddSingleton(_ => new DiscordShardedClient(new DiscordSocketConfig { MessageCacheSize = 0, ConnectionTimeout = 2*60*1000, ExclusiveBulkDelete = true, LargeThreshold = 50, DefaultRetryMode = RetryMode.RetryTimeouts | RetryMode.RetryRatelimit // Commented this out since Debug actually sends, uh, quite a lot that's not necessary in production // but leaving it here in case I (or someone else) get[s] confused about why logging isn't working again :p // LogLevel = LogSeverity.Debug // We filter log levels in Serilog, so just pass everything through (Debug is lower than Verbose) })) .AddSingleton() .AddSingleton(_ => new HttpClient { Timeout = TimeSpan.FromSeconds(5) }) .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddSingleton() .AddSingleton() .AddSingleton() .AddTransient() .AddSingleton(svc => InitUtils.InitMetrics(svc.GetRequiredService())) .AddSingleton() .AddScoped(_ => new Sentry.Scope(null)) .AddTransient() .AddScoped() .AddSingleton(svc => new LoggerProvider(svc.GetRequiredService(), "bot")) .AddScoped(svc => svc.GetRequiredService().RootLogger.ForContext("EventId", svc.GetRequiredService().EventId)) .AddMemoryCache() .BuildServiceProvider(); } class Bot { private IServiceProvider _services; private DiscordShardedClient _client; private Timer _updateTimer; private IMetrics _metrics; private PeriodicStatCollector _collector; private ILogger _logger; private PKPerformanceEventListener _pl; public Bot(IServiceProvider services, IDiscordClient client, IMetrics metrics, PeriodicStatCollector collector, ILogger logger) { _pl = new PKPerformanceEventListener(); _services = services; _client = client as DiscordShardedClient; _metrics = metrics; _collector = collector; _logger = logger.ForContext(); } public Task Init() { _client.ShardDisconnected += ShardDisconnected; _client.ShardReady += ShardReady; _client.Log += FrameworkLog; _client.MessageReceived += (msg) => HandleEvent(s => s.AddMessageBreadcrumb(msg), eh => eh.HandleMessage(msg)); _client.ReactionAdded += (msg, channel, reaction) => HandleEvent(s => s.AddReactionAddedBreadcrumb(msg, channel, reaction), eh => eh.HandleReactionAdded(msg, channel, reaction)); _client.MessageDeleted += (msg, channel) => HandleEvent(s => s.AddMessageDeleteBreadcrumb(msg, channel), eh => eh.HandleMessageDeleted(msg, channel)); _client.MessagesBulkDeleted += (msgs, channel) => HandleEvent(s => s.AddMessageBulkDeleteBreadcrumb(msgs, channel), eh => eh.HandleMessagesBulkDelete(msgs, channel)); _services.GetService().Init(_client); return Task.CompletedTask; } private Task ShardDisconnected(Exception ex, DiscordSocketClient shard) { _logger.Warning(ex, $"Shard #{shard.ShardId} disconnected"); return Task.CompletedTask; } private Task FrameworkLog(LogMessage msg) { // Bridge D.NET logging to Serilog LogEventLevel level = LogEventLevel.Verbose; if (msg.Severity == LogSeverity.Critical) level = LogEventLevel.Fatal; else if (msg.Severity == LogSeverity.Debug) level = LogEventLevel.Debug; else if (msg.Severity == LogSeverity.Error) level = LogEventLevel.Error; else if (msg.Severity == LogSeverity.Info) level = LogEventLevel.Information; else if (msg.Severity == LogSeverity.Debug) // D.NET's lowest level is Debug and Verbose is greater, Serilog's is the other way around level = LogEventLevel.Verbose; else if (msg.Severity == LogSeverity.Verbose) level = LogEventLevel.Debug; _logger.Write(level, msg.Exception, "Discord.Net {Source}: {Message}", msg.Source, msg.Message); return Task.CompletedTask; } // Method called every 60 seconds private async Task UpdatePeriodic() { // Change bot status await _client.SetGameAsync($"pk;help | in {_client.Guilds.Count} servers"); await _collector.CollectStats(); _logger.Information("Submitted metrics to backend"); await Task.WhenAll(((IMetricsRoot) _metrics).ReportRunner.RunAllAsync()); } private Task ShardReady(DiscordSocketClient shardClient) { _logger.Information("Shard {Shard} connected", shardClient.ShardId); Console.WriteLine($"Shard #{shardClient.ShardId} connected to {shardClient.Guilds.Sum(g => g.Channels.Count)} channels in {shardClient.Guilds.Count} guilds."); if (shardClient.ShardId == 0) { _updateTimer = new Timer((_) => { HandleEvent(s => s.AddPeriodicBreadcrumb(), __ => UpdatePeriodic()); }, null, TimeSpan.Zero, TimeSpan.FromMinutes(1)); Console.WriteLine( $"PluralKit started as {_client.CurrentUser.Username}#{_client.CurrentUser.Discriminator} ({_client.CurrentUser.Id})."); } return Task.CompletedTask; } private Task HandleEvent(Action breadcrumbFactory, Func handler) { // Inner function so we can await the handler without stalling the entire pipeline async Task Inner() { // "Fork" this task off by ~~yeeting~~ yielding it at the back of the task queue // This prevents any synchronous nonsense from also stalling the pipeline before the first await point await Task.Yield(); // Create a DI scope for this event // and log the breadcrumb to the newly created (in-svc-scope) Sentry scope using (var scope = _services.CreateScope()) { var evtid = scope.ServiceProvider.GetService().EventId; try { await handler(scope.ServiceProvider.GetRequiredService()); } catch (Exception e) { var sentryScope = scope.ServiceProvider.GetRequiredService(); sentryScope.SetTag("evtid", evtid.ToString()); breadcrumbFactory(sentryScope); HandleRuntimeError(e, scope.ServiceProvider); } } } #pragma warning disable 4014 Inner(); #pragma warning restore 4014 return Task.CompletedTask; } private void HandleRuntimeError(Exception e, IServiceProvider services) { var logger = services.GetRequiredService(); var scope = services.GetRequiredService(); logger.Error(e, "Exception in bot event handler"); var evt = new SentryEvent(e); // Don't blow out our Sentry budget on sporadic not-our-problem erorrs if (e.IsOurProblem()) SentrySdk.CaptureEvent(evt, scope); } } class PKEventHandler { private ProxyService _proxy; private ILogger _logger; private IMetrics _metrics; private DiscordShardedClient _client; private DbConnectionFactory _connectionFactory; private IServiceProvider _services; private CommandTree _tree; private IDataStore _data; public PKEventHandler(ProxyService proxy, ILogger logger, IMetrics metrics, IDiscordClient client, DbConnectionFactory connectionFactory, IServiceProvider services, CommandTree tree, IDataStore data) { _proxy = proxy; _logger = logger; _metrics = metrics; _client = (DiscordShardedClient) client; _connectionFactory = connectionFactory; _services = services; _tree = tree; _data = data; } public async Task HandleMessage(SocketMessage arg) { if (_client.GetShardFor((arg.Channel as IGuildChannel)?.Guild).ConnectionState != ConnectionState.Connected) return; // Discard messages while the bot "catches up" to avoid unnecessary CPU pressure causing timeouts RegisterMessageMetrics(arg); // Ignore system messages (member joined, message pinned, etc) var msg = arg as SocketUserMessage; if (msg == null) return; // Ignore bot messages if (msg.Author.IsBot || msg.Author.IsWebhook) return; int argPos = -1; // Check if message starts with the command prefix if (msg.Content.StartsWith("pk;", StringComparison.InvariantCultureIgnoreCase)) argPos = 3; else if (msg.Content.StartsWith("pk!", StringComparison.InvariantCultureIgnoreCase)) argPos = 3; else if (msg.Content != null && Utils.HasMentionPrefix(msg.Content, ref argPos, out var id)) // Set argPos to the proper value if (id != _client.CurrentUser.Id) // But undo it if it's someone else's ping argPos = -1; // If it does, try executing a command if (argPos > -1) { _logger.Verbose("Parsing command {Command} from message {Channel}-{Message}", msg.Content, msg.Channel.Id, msg.Id); // Essentially move the argPos pointer by however much whitespace is at the start of the post-argPos string var trimStartLengthDiff = msg.Content.Substring(argPos).Length - msg.Content.Substring(argPos).TrimStart().Length; argPos += trimStartLengthDiff; // If it does, fetch the sender's system (because most commands need that) into the context, // and start command execution // Note system may be null if user has no system, hence `OrDefault` PKSystem system; using (var conn = await _connectionFactory.Obtain()) system = await conn.QueryFirstOrDefaultAsync( "select systems.* from systems, accounts where accounts.uid = @Id and systems.id = accounts.system", new {Id = msg.Author.Id}); try { await _tree.ExecuteCommand(new Context(_services, msg, argPos, system)); } catch (Exception e) { await HandleCommandError(msg, e); // HandleCommandError only *reports* the error, we gotta pass it through to the parent // error handler by rethrowing: throw; } } else { // If not, try proxying anyway try { await _proxy.HandleMessageAsync(msg); } catch (PKError e) { await arg.Channel.SendMessageAsync($"{Emojis.Error} {e.Message}"); } } } private async Task HandleCommandError(SocketUserMessage msg, Exception exception) { // This function *specifically* handles reporting a command execution error to the user. // We'll fetch the event ID and send a user-facing error message. // ONLY IF this error's actually our problem. As for what defines an error as "our problem", // check the extension method :) if (exception.IsOurProblem()) { var eid = _services.GetService().EventId; await msg.Channel.SendMessageAsync( $"{Emojis.Error} Internal error occurred. Please join the support server (), and send the developer this ID: `{eid}`"); } // If not, don't care. lol. } private void RegisterMessageMetrics(SocketMessage msg) { _metrics.Measure.Meter.Mark(BotMetrics.MessagesReceived); var gatewayLatency = DateTimeOffset.Now - msg.CreatedAt; _logger.Verbose("Message received with latency {Latency}", gatewayLatency); } public Task HandleReactionAdded(Cacheable message, ISocketMessageChannel channel, SocketReaction reaction) => _proxy.HandleReactionAddedAsync(message, channel, reaction); public Task HandleMessageDeleted(Cacheable message, ISocketMessageChannel channel) => _proxy.HandleMessageDeletedAsync(message, channel); public Task HandleMessagesBulkDelete(IReadOnlyCollection> messages, IMessageChannel channel) => _proxy.HandleMessageBulkDeleteAsync(messages, channel); } }