using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Discord; using NodaTime; using NodaTime.TimeZones; using PluralKit.Bot.CommandSystem; namespace PluralKit.Bot.Commands { public class SwitchCommands { private IDataStore _data; public SwitchCommands(IDataStore data) { _data = data; } public async Task Switch(Context ctx) { ctx.CheckSystem(); var members = new List(); // Loop through all the given arguments while (ctx.HasNext()) { // and attempt to match a member var member = await ctx.MatchMember(); if (member == null) // if we can't, big error. Every member name must be valid. throw new PKError(ctx.CreateMemberNotFoundError(ctx.PopArgument())); ctx.CheckOwnMember(member); // Ensure they're in our own system members.Add(member); // Then add to the final output list } // Finally, do the actual switch await DoSwitchCommand(ctx, members); } public async Task SwitchOut(Context ctx) { ctx.CheckSystem(); // Switch with no members = switch-out await DoSwitchCommand(ctx, new PKMember[] { }); } private async Task DoSwitchCommand(Context ctx, ICollection members) { // Make sure there are no dupes in the list // We do this by checking if removing duplicate member IDs results in a list of different length if (members.Select(m => m.Id).Distinct().Count() != members.Count) throw Errors.DuplicateSwitchMembers; // Find the last switch and its members if applicable var lastSwitch = await _data.GetLatestSwitch(ctx.System); if (lastSwitch != null) { var lastSwitchMembers = await _data.GetSwitchMembers(lastSwitch); // Make sure the requested switch isn't identical to the last one if (lastSwitchMembers.Select(m => m.Id).SequenceEqual(members.Select(m => m.Id))) throw Errors.SameSwitch(members); } await _data.AddSwitch(ctx.System, members); if (members.Count == 0) await ctx.Reply($"{Emojis.Success} Switch-out registered."); else await ctx.Reply($"{Emojis.Success} Switch registered. Current fronter is now {string.Join(", ", members.Select(m => m.Name)).SanitizeMentions()}."); } public async Task SwitchMove(Context ctx) { ctx.CheckSystem(); var timeToMove = ctx.RemainderOrNull() ?? throw new PKSyntaxError("Must pass a date or time to move the switch to."); var tz = TzdbDateTimeZoneSource.Default.ForId(ctx.System.UiTz ?? "UTC"); var result = PluralKit.Utils.ParseDateTime(timeToMove, true, tz); if (result == null) throw Errors.InvalidDateTime(timeToMove); var time = result.Value; if (time.ToInstant() > SystemClock.Instance.GetCurrentInstant()) throw Errors.SwitchTimeInFuture; // Fetch the last two switches for the system to do bounds checking on var lastTwoSwitches = (await _data.GetSwitches(ctx.System, 2)).ToArray(); // If we don't have a switch to move, don't bother if (lastTwoSwitches.Length == 0) throw Errors.NoRegisteredSwitches; // If there's a switch *behind* the one we move, we check to make srue we're not moving the time further back than that if (lastTwoSwitches.Length == 2) { if (lastTwoSwitches[1].Timestamp > time.ToInstant()) throw Errors.SwitchMoveBeforeSecondLast(lastTwoSwitches[1].Timestamp.InZone(tz)); } // Now we can actually do the move, yay! // But, we do a prompt to confirm. var lastSwitchMembers = await _data.GetSwitchMembers(lastTwoSwitches[0]); var lastSwitchMemberStr = string.Join(", ", lastSwitchMembers.Select(m => m.Name)); var lastSwitchTimeStr = Formats.ZonedDateTimeFormat.Format(lastTwoSwitches[0].Timestamp.InZone(ctx.System.Zone)); var lastSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[0].Timestamp); var newSwitchTimeStr = Formats.ZonedDateTimeFormat.Format(time); var newSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - time.ToInstant()); // yeet var msg = await ctx.Reply($"{Emojis.Warn} This will move the latest switch ({lastSwitchMemberStr.SanitizeMentions()}) from {lastSwitchTimeStr} ({lastSwitchDeltaStr} ago) to {newSwitchTimeStr} ({newSwitchDeltaStr} ago). Is this OK?"); if (!await ctx.PromptYesNo(msg)) throw Errors.SwitchMoveCancelled; // aaaand *now* we do the move await _data.MoveSwitch(lastTwoSwitches[0], time.ToInstant()); await ctx.Reply($"{Emojis.Success} Switch moved."); } public async Task SwitchDelete(Context ctx) { ctx.CheckSystem(); if (ctx.Match("all", "clear")) { // Subcommand: "delete all" var purgeMsg = await ctx.Reply($"{Emojis.Warn} This will delete *all registered switches* in your system. Are you sure you want to proceed?"); if (!await ctx.PromptYesNo(purgeMsg)) throw Errors.GenericCancelled(); await _data.DeleteAllSwitches(ctx.System); await ctx.Reply($"{Emojis.Success} Cleared system switches!"); return; } // Fetch the last two switches for the system to do bounds checking on var lastTwoSwitches = (await _data.GetSwitches(ctx.System, 2)).ToArray(); if (lastTwoSwitches.Length == 0) throw Errors.NoRegisteredSwitches; var lastSwitchMembers = await _data.GetSwitchMembers(lastTwoSwitches[0]); var lastSwitchMemberStr = string.Join(", ", lastSwitchMembers.Select(m => m.Name)); var lastSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[0].Timestamp); IUserMessage msg; if (lastTwoSwitches.Length == 1) { msg = await ctx.Reply( $"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr.SanitizeMentions()}, {lastSwitchDeltaStr} ago). You have no other switches logged. Is this okay?"); } else { var secondSwitchMembers = await _data.GetSwitchMembers(lastTwoSwitches[1]); var secondSwitchMemberStr = string.Join(", ", secondSwitchMembers.Select(m => m.Name)); var secondSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[1].Timestamp); msg = await ctx.Reply( $"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr.SanitizeMentions()}, {lastSwitchDeltaStr} ago). The next latest switch is {secondSwitchMemberStr.SanitizeMentions()} ({secondSwitchDeltaStr} ago). Is this okay?"); } if (!await ctx.PromptYesNo(msg)) throw Errors.SwitchDeleteCancelled; await _data.DeleteSwitch(lastTwoSwitches[0]); await ctx.Reply($"{Emojis.Success} Switch deleted."); } } }