using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Net.WebSockets; using System.Threading; using System.Threading.Tasks; using App.Metrics; using Autofac; using DSharpPlus; using DSharpPlus.Entities; using DSharpPlus.EventArgs; using Microsoft.Extensions.Configuration; using NodaTime; using PluralKit.Core; using Sentry; using Serilog; using Serilog.Events; namespace PluralKit.Bot { class Initialize { private IConfiguration _config; static void Main(string[] args) => new Initialize { _config = InitUtils.BuildConfiguration(args).Build()}.MainAsync().GetAwaiter().GetResult(); private async Task MainAsync() { ThreadPool.SetMinThreads(32, 32); ThreadPool.SetMaxThreads(128, 128); Console.WriteLine("Starting PluralKit..."); InitUtils.Init(); // Set up a CancellationToken and a SIGINT hook to properly dispose of things when the app is closed // The Task.Delay line will throw/exit (forgot which) and the stack and using statements will properly unwind var token = new CancellationTokenSource(); Console.CancelKeyPress += delegate(object e, ConsoleCancelEventArgs args) { args.Cancel = true; token.Cancel(); }; var builder = new ContainerBuilder(); builder.RegisterInstance(_config); builder.RegisterModule(new ConfigModule("Bot")); builder.RegisterModule(new LoggingModule("bot")); builder.RegisterModule(new MetricsModule()); builder.RegisterModule(); builder.RegisterModule(); using var services = builder.Build(); var logger = services.Resolve().ForContext(); try { SchemaService.Initialize(); var coreConfig = services.Resolve(); var schema = services.Resolve(); using var _ = Sentry.SentrySdk.Init(coreConfig.SentryUrl); logger.Information("Connecting to database"); await schema.ApplyMigrations(); logger.Information("Connecting to Discord"); var client = services.Resolve(); await client.StartAsync(); logger.Information("Initializing bot"); await services.Resolve().Init(); try { await Task.Delay(-1, token.Token); } catch (TaskCanceledException) { } // We'll just exit normally } catch (Exception e) { logger.Fatal(e, "Unrecoverable error while initializing bot"); } logger.Information("Shutting down"); // Allow the log buffer to flush properly before exiting (needed for fatal errors) await Task.Delay(1000); } } class Bot { private ILifetimeScope _services; private DiscordShardedClient _client; private IMetrics _metrics; private PeriodicStatCollector _collector; private ILogger _logger; private Task _periodicWorker; public Bot(ILifetimeScope services, DiscordShardedClient client, IMetrics metrics, PeriodicStatCollector collector, ILogger logger) { _services = services; _client = client; _metrics = metrics; _collector = collector; _logger = logger.ForContext(); } public Task Init() { _client.DebugLogger.LogMessageReceived += FrameworkLog; _client.MessageCreated += args => HandleEvent(eh => eh.HandleMessage(args)); _client.MessageReactionAdded += args => HandleEvent(eh => eh.HandleReactionAdded(args)); _client.MessageDeleted += args => HandleEvent(eh => eh.HandleMessageDeleted(args)); _client.MessagesBulkDeleted += args => HandleEvent(eh => eh.HandleMessagesBulkDelete(args)); _client.MessageUpdated += args => HandleEvent(eh => eh.HandleMessageEdited(args)); _services.Resolve().Init(_client); // Will not be awaited, just runs in the background _periodicWorker = UpdatePeriodic(); return Task.CompletedTask; } private void FrameworkLog(object sender, DebugLogMessageEventArgs args) { // Bridge D#+ logging to Serilog LogEventLevel level = LogEventLevel.Verbose; if (args.Level == LogLevel.Critical) level = LogEventLevel.Fatal; else if (args.Level == LogLevel.Debug) level = LogEventLevel.Debug; else if (args.Level == LogLevel.Error) level = LogEventLevel.Error; else if (args.Level == LogLevel.Info) level = LogEventLevel.Information; else if (args.Level == LogLevel.Warning) level = LogEventLevel.Warning; _logger.Write(level, args.Exception, "D#+ {Source}: {Message}", args.Application, args.Message); } private async Task UpdatePeriodic() { while (true) { // Run at every whole minute (:00), mostly because I feel like it var timeNow = SystemClock.Instance.GetCurrentInstant(); var timeTillNextWholeMinute = 60000 - (timeNow.ToUnixTimeMilliseconds() % 60000); await Task.Delay((int) timeTillNextWholeMinute); // Change bot status var totalGuilds = _client.ShardClients.Values.Sum(c => c.Guilds.Count); try // DiscordClient may throw an exception if the socket is closed (e.g just after OP 7 received) { await _client.UpdateStatusAsync(new DiscordActivity($"pk;help | in {totalGuilds} servers")); } catch (WebSocketException) { } await _collector.CollectStats(); _logger.Information("Submitted metrics to backend"); await Task.WhenAll(((IMetricsRoot) _metrics).ReportRunner.RunAllAsync()); } } private Task HandleEvent(Func handler) { // Inner function so we can await the handler without stalling the entire pipeline async Task Inner() { // "Fork" this task off by ~~yeeting~~ yielding it at the back of the task queue // This prevents any synchronous nonsense from also stalling the pipeline before the first await point await Task.Yield(); using var containerScope = _services.BeginLifetimeScope(); var sentryScope = containerScope.Resolve(); var eventHandler = containerScope.Resolve(); try { await handler(eventHandler); } catch (Exception e) { await HandleRuntimeError(eventHandler, e, sentryScope); } } var _ = Inner(); return Task.CompletedTask; } private async Task HandleRuntimeError(PKEventHandler eventHandler, Exception exc, Scope scope) { _logger.Error(exc, "Exception in bot event handler"); var evt = new SentryEvent(exc); // Don't blow out our Sentry budget on sporadic not-our-problem erorrs if (exc.IsOurProblem()) SentrySdk.CaptureEvent(evt, scope); // Once we've sent it to Sentry, report it to the user await eventHandler.ReportError(evt, exc); } } class PKEventHandler { private ProxyService _proxy; private ILogger _logger; private IMetrics _metrics; private DiscordShardedClient _client; private DbConnectionFactory _connectionFactory; private ILifetimeScope _services; private CommandTree _tree; private Scope _sentryScope; private ProxyCache _cache; private LastMessageCacheService _lastMessageCache; private LoggerCleanService _loggerClean; // We're defining in the Autofac module that this class is instantiated with one instance per event // This means that the HandleMessage function will either be called once, or not at all // The ReportError function will be called on an error, and needs to refer back to the "trigger message" // hence, we just store it in a local variable, ignoring it entirely if it's null. private DiscordMessage _currentlyHandlingMessage = null; public PKEventHandler(ProxyService proxy, ILogger logger, IMetrics metrics, DiscordShardedClient client, DbConnectionFactory connectionFactory, ILifetimeScope services, CommandTree tree, Scope sentryScope, ProxyCache cache, LastMessageCacheService lastMessageCache, LoggerCleanService loggerClean) { _proxy = proxy; _logger = logger; _metrics = metrics; _client = client; _connectionFactory = connectionFactory; _services = services; _tree = tree; _sentryScope = sentryScope; _cache = cache; _lastMessageCache = lastMessageCache; _loggerClean = loggerClean; } public async Task HandleMessage(MessageCreateEventArgs args) { // TODO /*var shard = _client.GetShardFor((arg.Channel as IGuildChannel)?.Guild); if (shard.ConnectionState != ConnectionState.Connected || _client.CurrentUser == null) return; // Discard messages while the bot "catches up" to avoid unnecessary CPU pressure causing timeouts*/ RegisterMessageMetrics(args); // Ignore system messages (member joined, message pinned, etc) var msg = args.Message; if (msg.MessageType != MessageType.Default) return; // Fetch information about the guild early, as we need it for the logger cleanup GuildConfig cachedGuild = default; if (msg.Channel.Type == ChannelType.Text) cachedGuild = await _cache.GetGuildDataCached(msg.Channel.GuildId); // Pass guild bot/WH messages onto the logger cleanup service, but otherwise ignore if (msg.Author.IsBot && msg.Channel.Type == ChannelType.Text) { await _loggerClean.HandleLoggerBotCleanup(msg, cachedGuild); return; } _currentlyHandlingMessage = msg; // Add message info as Sentry breadcrumb _sentryScope.AddBreadcrumb(msg.Content, "event.message", data: new Dictionary { {"user", msg.Author.Id.ToString()}, {"channel", msg.Channel.Id.ToString()}, {"guild", msg.Channel.GuildId.ToString()}, {"message", msg.Id.ToString()}, }); _sentryScope.SetTag("shard", args.Client.ShardId.ToString()); // Add to last message cache _lastMessageCache.AddMessage(msg.Channel.Id, msg.Id); // We fetch information about the sending account from the cache var cachedAccount = await _cache.GetAccountDataCached(msg.Author.Id); // this ^ may be null, do remember that down the line int argPos = -1; // Check if message starts with the command prefix if (msg.Content.StartsWith("pk;", StringComparison.InvariantCultureIgnoreCase)) argPos = 3; else if (msg.Content.StartsWith("pk!", StringComparison.InvariantCultureIgnoreCase)) argPos = 3; else if (msg.Content != null && StringUtils.HasMentionPrefix(msg.Content, ref argPos, out var id)) // Set argPos to the proper value if (id != _client.CurrentUser.Id) // But undo it if it's someone else's ping argPos = -1; // If it does, try executing a command if (argPos > -1) { _logger.Verbose("Parsing command {Command} from message {Channel}-{Message}", msg.Content, msg.Channel.Id, msg.Id); // Essentially move the argPos pointer by however much whitespace is at the start of the post-argPos string var trimStartLengthDiff = msg.Content.Substring(argPos).Length - msg.Content.Substring(argPos).TrimStart().Length; argPos += trimStartLengthDiff; try { await _tree.ExecuteCommand(new Context(_services, args.Client, msg, argPos, cachedAccount?.System)); } catch (PKError) { // Only permission errors will ever bubble this far and be caught here instead of Context.Execute // so we just catch and ignore these. TODO: this may need to change. } } else if (cachedAccount != null) { // If not, try proxying anyway // but only if the account data we got before is present // no data = no account = no system = no proxy! try { await _proxy.HandleMessageAsync(args.Client, cachedGuild, cachedAccount, msg, doAutoProxy: true); } catch (PKError e) { if (msg.Channel.Guild == null || msg.Channel.BotHasPermission(Permissions.SendMessages)) await msg.Channel.SendMessageAsync($"{Emojis.Error} {e.Message}"); } } } public async Task ReportError(SentryEvent evt, Exception exc) { // If we don't have a "trigger message", bail if (_currentlyHandlingMessage == null) return; // This function *specifically* handles reporting a command execution error to the user. // We'll fetch the event ID and send a user-facing error message. // ONLY IF this error's actually our problem. As for what defines an error as "our problem", // check the extension method :) if (exc.IsOurProblem() && _currentlyHandlingMessage.Channel.BotHasPermission(Permissions.SendMessages)) { var eid = evt.EventId; await _currentlyHandlingMessage.Channel.SendMessageAsync( $"{Emojis.Error} Internal error occurred. Please join the support server (), and send the developer this ID: `{eid}`\nBe sure to include a description of what you were doing to make the error occur."); } // If not, don't care. lol. } private void RegisterMessageMetrics(MessageCreateEventArgs msg) { _metrics.Measure.Meter.Mark(BotMetrics.MessagesReceived); var gatewayLatency = DateTimeOffset.Now - msg.Message.Timestamp; _logger.Verbose("Message received with latency {Latency}", gatewayLatency); } public Task HandleReactionAdded(MessageReactionAddEventArgs args) { _sentryScope.AddBreadcrumb("", "event.reaction", data: new Dictionary() { {"user", args.User.Id.ToString()}, {"channel", (args.Channel?.Id ?? 0).ToString()}, {"guild", (args.Channel?.GuildId ?? 0).ToString()}, {"message", args.Message.Id.ToString()}, {"reaction", args.Emoji.Name} }); _sentryScope.SetTag("shard", args.Client.ShardId.ToString()); return _proxy.HandleReactionAddedAsync(args); } public Task HandleMessageDeleted(MessageDeleteEventArgs args) { _sentryScope.AddBreadcrumb("", "event.messageDelete", data: new Dictionary() { {"channel", args.Channel.Id.ToString()}, {"guild", args.Channel.GuildId.ToString()}, {"message", args.Message.Id.ToString()}, }); _sentryScope.SetTag("shard", args.Client.ShardId.ToString()); return _proxy.HandleMessageDeletedAsync(args); } public Task HandleMessagesBulkDelete(MessageBulkDeleteEventArgs args) { _sentryScope.AddBreadcrumb("", "event.messageDelete", data: new Dictionary() { {"channel", args.Channel.Id.ToString()}, {"guild", args.Channel.Id.ToString()}, {"messages", string.Join(",", args.Messages.Select(m => m.Id))}, }); _sentryScope.SetTag("shard", args.Client.ShardId.ToString()); return _proxy.HandleMessageBulkDeleteAsync(args); } public async Task HandleMessageEdited(MessageUpdateEventArgs args) { // Sometimes edit message events arrive for other reasons (eg. an embed gets updated server-side) // If this wasn't a *content change* (ie. there's message contents to read), bail // It'll also sometimes arrive with no *author*, so we'll go ahead and ignore those messages too if (args.Message.Content == null) return; if (args.Author == null) return; _sentryScope.AddBreadcrumb(args.Message.Content ?? "", "event.messageEdit", data: new Dictionary() { {"channel", args.Channel.Id.ToString()}, {"guild", args.Channel.GuildId.ToString()}, {"message", args.Message.Id.ToString()} }); _sentryScope.SetTag("shard", args.Client.ShardId.ToString()); // If this isn't a guild, bail if (args.Channel.Guild == null) return; // If this isn't the last message in the channel, don't do anything if (_lastMessageCache.GetLastMessage(args.Channel.Id) != args.Message.Id) return; // Fetch account from cache if there is any var account = await _cache.GetAccountDataCached(args.Author.Id); if (account == null) return; // Again: no cache = no account = no system = no proxy // Also fetch guild cache var guild = await _cache.GetGuildDataCached(args.Channel.GuildId); // Just run the normal message handling stuff await _proxy.HandleMessageAsync(args.Client, guild, account, args.Message, doAutoProxy: false); } } }