using System; using System.Collections.Concurrent; using System.Threading; using System.Threading.Tasks; using NodaTime; namespace PluralKit.Core { public class HandlerQueue { private long _seq; private readonly ConcurrentDictionary _handlers = new(); public async Task WaitFor(Func predicate, Duration? timeout = null, CancellationToken ct = default) { var timeoutTask = Task.Delay(timeout?.ToTimeSpan() ?? TimeSpan.FromMilliseconds(-1), ct); var tcs = new TaskCompletionSource(); ValueTask Handler(T e) { tcs.SetResult(e); return default; } var entry = new HandlerEntry { Predicate = predicate, Handler = Handler }; _handlers[Interlocked.Increment(ref _seq)] = entry; // Wait for either the event task or the timeout task // If the timeout task finishes first, raise, otherwise pass event through try { var theTask = await Task.WhenAny(timeoutTask, tcs.Task); if (theTask == timeoutTask) throw new TimeoutException(); } finally { entry.Remove(); } return await tcs.Task; } public async Task TryHandle(T evt) { // First pass to clean up dead handlers foreach (var (k, entry) in _handlers) if (!entry.Alive) _handlers.TryRemove(k, out _); // Now iterate and try handling until we find a good one var now = SystemClock.Instance.GetCurrentInstant(); foreach (var (_, entry) in _handlers) { if (entry.Expiry < now) entry.Alive = false; else if (entry.Alive && entry.Predicate(evt)) { await entry.Handler(evt); entry.Alive = false; return true; } } return false; } public class HandlerEntry { internal Func Handler; internal Func Predicate; internal bool Alive = true; internal Instant Expiry = SystemClock.Instance.GetCurrentInstant() + Duration.FromMinutes(30); public void Remove() => Alive = false; } } }