using System.Collections.Concurrent; using Myriad.Types; namespace Myriad.Cache; public class MemoryDiscordCache: IDiscordCache { private readonly ConcurrentDictionary _channels = new(); private readonly ConcurrentDictionary _guildMembers = new(); private readonly ConcurrentDictionary _guilds = new(); private readonly ConcurrentDictionary _roles = new(); private readonly ConcurrentDictionary _users = new(); private ulong? _ownUserId { get; set; } public ValueTask SaveGuild(Guild guild) { SaveGuildRaw(guild); foreach (var role in guild.Roles) // Don't call SaveRole because that updates guild state // and we just got a brand new one :) _roles[role.Id] = role; return default; } public async ValueTask SaveChannel(Channel channel) { _channels[channel.Id] = channel; if (channel.GuildId != null && _guilds.TryGetValue(channel.GuildId.Value, out var guild)) guild.Channels.TryAdd(channel.Id, true); if (channel.Recipients != null) foreach (var recipient in channel.Recipients) await SaveUser(recipient); } public ValueTask SaveOwnUser(ulong userId) { // this (hopefully) never changes at runtime, so we skip out on re-assigning it if (_ownUserId == null) _ownUserId = userId; return default; } public ValueTask SaveUser(User user) { _users[user.Id] = user; return default; } public ValueTask SaveSelfMember(ulong guildId, GuildMemberPartial member) { _guildMembers[guildId] = member; return default; } public ValueTask SaveRole(ulong guildId, Role role) { _roles[role.Id] = role; if (_guilds.TryGetValue(guildId, out var guild)) { // TODO: this code is stinky var found = false; for (var i = 0; i < guild.Guild.Roles.Length; i++) { if (guild.Guild.Roles[i].Id != role.Id) continue; guild.Guild.Roles[i] = role; found = true; } if (!found) _guilds[guildId] = guild with { Guild = guild.Guild with { Roles = guild.Guild.Roles.Concat(new[] { role }).ToArray() } }; } return default; } public ValueTask SaveDmChannelStub(ulong channelId) { // Use existing channel object if present, otherwise add a stub // We may get a message create before channel create and we want to have it saved _channels.GetOrAdd(channelId, id => new Channel { Id = id, Type = Channel.ChannelType.Dm }); return default; } public ValueTask RemoveGuild(ulong guildId) { _guilds.TryRemove(guildId, out _); return default; } public ValueTask RemoveChannel(ulong channelId) { if (!_channels.TryRemove(channelId, out var channel)) return default; if (channel.GuildId != null && _guilds.TryGetValue(channel.GuildId.Value, out var guild)) guild.Channels.TryRemove(channel.Id, out _); return default; } public ValueTask RemoveUser(ulong userId) { _users.TryRemove(userId, out _); return default; } public Task GetOwnUser() => Task.FromResult(_ownUserId!.Value); public ValueTask RemoveRole(ulong guildId, ulong roleId) { _roles.TryRemove(roleId, out _); return default; } public Task TryGetGuild(ulong guildId) { _guilds.TryGetValue(guildId, out var cg); return Task.FromResult(cg?.Guild); } public Task TryGetChannel(ulong channelId) { _channels.TryGetValue(channelId, out var channel); return Task.FromResult(channel); } public Task TryGetUser(ulong userId) { _users.TryGetValue(userId, out var user); return Task.FromResult(user); } public Task TryGetSelfMember(ulong guildId) { _guildMembers.TryGetValue(guildId, out var guildMember); return Task.FromResult(guildMember); } public Task TryGetRole(ulong roleId) { _roles.TryGetValue(roleId, out var role); return Task.FromResult(role); } public IAsyncEnumerable GetAllGuilds() { return _guilds.Values .Select(g => g.Guild) .ToAsyncEnumerable(); } public Task> GetGuildChannels(ulong guildId) { if (!_guilds.TryGetValue(guildId, out var guild)) throw new ArgumentException("Guild not found", nameof(guildId)); return Task.FromResult(guild.Channels.Keys.Select(c => _channels[c])); } private CachedGuild SaveGuildRaw(Guild guild) => _guilds.GetOrAdd(guild.Id, (_, g) => new CachedGuild(g), guild); private record CachedGuild(Guild Guild) { public readonly ConcurrentDictionary Channels = new(); } }