using System; using System.Collections.Generic; using System.Linq; using System.Net.WebSockets; using System.Threading.Tasks; using App.Metrics; using Myriad.Gateway; using NodaTime; using NodaTime.Extensions; using PluralKit.Core; using Serilog; namespace PluralKit.Bot { // TODO: how much of this do we need now that we have logging in the shard library? // A lot could probably be cleaned up... public class ShardInfoService { public class ShardInfo { public bool HasAttachedListeners; public Instant LastConnectionTime; public Instant LastHeartbeatTime; public int DisconnectionCount; public Duration ShardLatency; public bool Connected; } private readonly IMetrics _metrics; private readonly ILogger _logger; private readonly Cluster _client; private readonly Dictionary _shardInfo = new(); private readonly IDatabase _db; private readonly ModelRepository _repo; public ShardInfoService(ILogger logger, Cluster client, IMetrics metrics, IDatabase db, ModelRepository repo) { _client = client; _metrics = metrics; _db = db; _repo = repo; _logger = logger.ForContext(); } public void Init() { // We initialize this before any shards are actually created and connected // This means the client won't know the shard count, so we attach a listener every time a shard gets connected _client.ShardCreated += InitializeShard; } private void ReportShardStatus() { foreach (var (id, shard) in _shardInfo) _metrics.Measure.Gauge.SetValue(BotMetrics.ShardLatency, new MetricTags("shard", id.ToString()), shard.ShardLatency.TotalMilliseconds); _metrics.Measure.Gauge.SetValue(BotMetrics.ShardsConnected, _shardInfo.Count(s => s.Value.Connected)); } private void InitializeShard(Shard shard) { // Get or insert info in the client dict if (_shardInfo.TryGetValue(shard.ShardId, out var info)) { // Skip adding listeners if we've seen this shard & already added listeners to it if (info.HasAttachedListeners) return; } else _shardInfo[shard.ShardId] = info = new ShardInfo(); // Call our own SocketOpened listener manually (and then attach the listener properly) // Register listeners for new shards shard.Resumed += () => ReadyOrResumed(shard); shard.Ready += () => ReadyOrResumed(shard); shard.SocketClosed += (closeStatus, message) => SocketClosed(shard, closeStatus, message); shard.HeartbeatReceived += latency => Heartbeated(shard, latency); // Register that we've seen it info.HasAttachedListeners = true; } private ShardInfo TryGetShard(Shard shard) { // If we haven't seen this shard before, add it to the dict! // I don't think this will ever occur since the shard number is constant up-front and we handle those // in the RefreshShardList handler above but you never know, I guess~ if (!_shardInfo.TryGetValue(shard.ShardId, out var info)) _shardInfo[shard.ShardId] = info = new ShardInfo(); return info; } private void ReadyOrResumed(Shard shard) { var info = TryGetShard(shard); info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant(); info.Connected = true; ReportShardStatus(); _ = ExecuteWithDatabase(async c => { await _repo.SetShardStatus(c, shard.ShardId, PKShardInfo.ShardStatus.Up); await _repo.RegisterShardConnection(c, shard.ShardId); }); } private void SocketClosed(Shard shard, WebSocketCloseStatus? closeStatus, string message) { var info = TryGetShard(shard); info.DisconnectionCount++; info.Connected = false; ReportShardStatus(); _ = ExecuteWithDatabase(c => _repo.SetShardStatus(c, shard.ShardId, PKShardInfo.ShardStatus.Down)); } private void Heartbeated(Shard shard, TimeSpan latency) { var info = TryGetShard(shard); info.LastHeartbeatTime = SystemClock.Instance.GetCurrentInstant(); info.Connected = true; info.ShardLatency = latency.ToDuration(); _ = ExecuteWithDatabase(c => _repo.RegisterShardHeartbeat(c, shard.ShardId, latency.ToDuration())); } private async Task ExecuteWithDatabase(Func fn) { // wrapper function to log errors because we "async void" it at call site :( try { await using var conn = await _db.Obtain(); await fn(conn); } catch (Exception e) { _logger.Error(e, "Error persisting shard status"); } } public ShardInfo GetShardInfo(Shard shard) => _shardInfo[shard.ShardId]; public ICollection Shards => _shardInfo.Values; } }