using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Threading; using System.Threading.Tasks; using Dapper; using Discord; using Discord.Commands; using Discord.WebSocket; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using NodaTime; using Npgsql; using Sentry; using Sentry.Extensibility; namespace PluralKit.Bot { class Initialize { private IConfiguration _config; static void Main(string[] args) => new Initialize { _config = InitUtils.BuildConfiguration(args).Build()}.MainAsync().GetAwaiter().GetResult(); private async Task MainAsync() { Console.WriteLine("Starting PluralKit..."); InitUtils.Init(); using (var services = BuildServiceProvider()) { var coreConfig = services.GetRequiredService(); var botConfig = services.GetRequiredService(); using (SentrySdk.Init(coreConfig.SentryUrl)) { Console.WriteLine("- Connecting to database..."); using (var conn = await services.GetRequiredService().Obtain()) await Schema.CreateTables(conn); Console.WriteLine("- Connecting to Discord..."); var client = services.GetRequiredService() as DiscordShardedClient; await client.LoginAsync(TokenType.Bot, botConfig.Token); await client.StartAsync(); Console.WriteLine("- Initializing bot..."); await services.GetRequiredService().Init(); await Task.Delay(-1); } } } public ServiceProvider BuildServiceProvider() => new ServiceCollection() .AddTransient(_ => _config.GetSection("PluralKit").Get() ?? new CoreConfig()) .AddTransient(_ => _config.GetSection("PluralKit").GetSection("Bot").Get() ?? new BotConfig()) .AddTransient(svc => new DbConnectionFactory(svc.GetRequiredService().Database)) .AddSingleton() .AddSingleton() .AddTransient(_ => new CommandService(new CommandServiceConfig { CaseSensitiveCommands = false, QuotationMarkAliasMap = new Dictionary { {'"', '"'}, {'\'', '\''}, {'‘', '’'}, {'“', '”'}, {'„', '‟'}, }, DefaultRunMode = RunMode.Async })) .AddTransient() .AddTransient() .AddTransient() .AddTransient() .AddSingleton() .AddTransient() .AddTransient() .AddTransient() .AddTransient() .BuildServiceProvider(); } class Bot { private IServiceProvider _services; private DiscordShardedClient _client; private CommandService _commands; private ProxyService _proxy; private Timer _updateTimer; public Bot(IServiceProvider services, IDiscordClient client, CommandService commands, ProxyService proxy) { this._services = services; this._client = client as DiscordShardedClient; this._commands = commands; this._proxy = proxy; } public async Task Init() { _commands.AddTypeReader(new PKSystemTypeReader()); _commands.AddTypeReader(new PKMemberTypeReader()); _commands.CommandExecuted += CommandExecuted; await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services); _client.ShardReady += ShardReady; // Deliberately wrapping in an async function *without* awaiting, we don't want to "block" since this'd hold up the main loop // These handlers return Task so we gotta be careful not to return the Task itself (which would then be awaited) - kinda weird design but eh _client.MessageReceived += async (msg) => MessageReceived(msg).CatchException(HandleRuntimeError); _client.ReactionAdded += async (message, channel, reaction) => _proxy.HandleReactionAddedAsync(message, channel, reaction).CatchException(HandleRuntimeError); _client.MessageDeleted += async (message, channel) => _proxy.HandleMessageDeletedAsync(message, channel).CatchException(HandleRuntimeError); } private async Task UpdatePeriodic() { // Method called every 60 seconds await _client.SetGameAsync($"pk;help | in {_client.Guilds.Count} servers"); } private async Task ShardReady(DiscordSocketClient shardClient) { //_updateTimer = new Timer((_) => UpdatePeriodic(), null, 0, 60*1000); Console.WriteLine($"Shard #{shardClient.ShardId} connected to {shardClient.Guilds.Sum(g => g.Channels.Count)} channels in {shardClient.Guilds.Count} guilds."); //Console.WriteLine($"PluralKit started as {_client.CurrentUser.Username}#{_client.CurrentUser.Discriminator} ({_client.CurrentUser.Id})."); } private async Task CommandExecuted(Optional cmd, ICommandContext ctx, IResult _result) { // TODO: refactor this entire block, it's fugly. if (!_result.IsSuccess) { if (_result.Error == CommandError.Unsuccessful || _result.Error == CommandError.Exception) { // If this is a PKError (ie. thrown deliberately), show user facing message // If not, log as error var exception = (_result as ExecuteResult?)?.Exception; if (exception is PKError) { await ctx.Message.Channel.SendMessageAsync($"{Emojis.Error} {exception.Message}"); } else if (exception is TimeoutException) { await ctx.Message.Channel.SendMessageAsync($"{Emojis.Error} Operation timed out. Try being faster next time :)"); } else if (_result is PreconditionResult) { await ctx.Message.Channel.SendMessageAsync($"{Emojis.Error} {_result.ErrorReason}"); } else { HandleRuntimeError((_result as ExecuteResult?)?.Exception); } } else if ((_result.Error == CommandError.BadArgCount || _result.Error == CommandError.MultipleMatches) && cmd.IsSpecified) { await ctx.Message.Channel.SendMessageAsync($"{Emojis.Error} {_result.ErrorReason}\n**Usage: **pk;{cmd.Value.Remarks}"); } else if (_result.Error == CommandError.UnknownCommand || _result.Error == CommandError.UnmetPrecondition || _result.Error == CommandError.ObjectNotFound) { await ctx.Message.Channel.SendMessageAsync($"{Emojis.Error} {_result.ErrorReason}"); } } } private async Task MessageReceived(SocketMessage _arg) { // _client.CurrentUser will be null if we've connected *some* shards but not shard #0 yet // This will cause an error in WebhookCacheServices so we just workaround and don't process any messages // until we properly connect. TODO: can we do this without chucking away a bunch of messages? if (_client.CurrentUser == null) return; using (var serviceScope = _services.CreateScope()) { SentrySdk.AddBreadcrumb(message: _arg.Content, category: "event.message", data: new Dictionary() { {"user", _arg.Author.Id.ToString()}, {"channel", _arg.Channel.Id.ToString()}, {"guild", ((_arg.Channel as IGuildChannel)?.GuildId ?? 0).ToString()} }); // Ignore system messages (member joined, message pinned, etc) var arg = _arg as SocketUserMessage; if (arg == null) return; // Ignore bot messages if (arg.Author.IsBot || arg.Author.IsWebhook) return; int argPos = 0; // Check if message starts with the command prefix if (arg.HasStringPrefix("pk;", ref argPos, StringComparison.OrdinalIgnoreCase) || arg.HasStringPrefix("pk!", ref argPos, StringComparison.OrdinalIgnoreCase) || arg.HasMentionPrefix(_client.CurrentUser, ref argPos)) { // Essentially move the argPos pointer by however much whitespace is at the start of the post-argPos string var trimStartLengthDiff = arg.Content.Substring(argPos).Length - arg.Content.Substring(argPos).TrimStart().Length; argPos += trimStartLengthDiff; // If it does, fetch the sender's system (because most commands need that) into the context, // and start command execution // Note system may be null if user has no system, hence `OrDefault` PKSystem system; using (var conn = await serviceScope.ServiceProvider.GetService().Obtain()) system = await conn.QueryFirstOrDefaultAsync( "select systems.* from systems, accounts where accounts.uid = @Id and systems.id = accounts.system", new {Id = arg.Author.Id}); await _commands.ExecuteAsync(new PKCommandContext(_client, arg, system), argPos, serviceScope.ServiceProvider); } else { // If not, try proxying anyway await _proxy.HandleMessageAsync(arg); } } } private void HandleRuntimeError(Exception e) { SentrySdk.CaptureException(e); Console.Error.WriteLine(e); } } }