using System.Collections.Generic; using System.Threading.Tasks; using DSharpPlus; using DSharpPlus.EventArgs; using NodaTime; using NodaTime.Extensions; using Serilog; namespace PluralKit.Bot { public class ShardInfoService { public class ShardInfo { public Instant LastConnectionTime; public Instant LastHeartbeatTime; public int DisconnectionCount; public Duration ShardLatency; public bool Connected; } private ILogger _logger; private Dictionary _shardInfo = new Dictionary(); public ShardInfoService(ILogger logger) { _logger = logger.ForContext(); } public void Init(DiscordShardedClient client) { foreach (var (shardId, shard) in client.ShardClients) { _shardInfo[shardId] = new ShardInfo(); shard.Heartbeated += Heartbeated; shard.SocketClosed += SocketClosed; shard.Ready += Ready; shard.Resumed += Resumed; shard.SocketOpened += () => SocketOpened(shard); } } private Task SocketOpened(DiscordClient e) { // We do nothing else here, since this kinda doesn't mean *much*? It's only really started once we get Ready/Resumed // And it doesn't get fired first time around since we don't have time to add the event listener before it's fired' _logger.Information("Shard #{Shard} opened socket", e.ShardId); return Task.CompletedTask; } private ShardInfo UpdateShard(DiscordClient shard) { // If we haven't seen this shard before, add it to the dict! if (!_shardInfo.TryGetValue(shard.ShardId, out var info)) _shardInfo[shard.ShardId] = info = new ShardInfo(); return info; } private Task Resumed(ReadyEventArgs e) { _logger.Information("Shard #{Shard} resumed connection", e.Client.ShardId); var info = UpdateShard(e.Client); // info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant(); info.Connected = true; return Task.CompletedTask; } private Task Ready(ReadyEventArgs e) { _logger.Information("Shard #{Shard} sent Ready event", e.Client.ShardId); var info = UpdateShard(e.Client); info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant(); info.Connected = true; return Task.CompletedTask; } private Task SocketClosed(SocketCloseEventArgs e) { _logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", e.Client.ShardId, e.CloseCode, e.CloseMessage); var info = UpdateShard(e.Client); info.DisconnectionCount++; info.Connected = false; return Task.CompletedTask; } private Task Heartbeated(HeartbeatEventArgs e) { var latency = Duration.FromMilliseconds(e.Ping); _logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", e.Client.ShardId, latency.Milliseconds); var info = UpdateShard(e.Client); info.LastHeartbeatTime = e.Timestamp.ToInstant(); info.Connected = true; info.ShardLatency = latency; return Task.CompletedTask; } public ShardInfo GetShardInfo(DiscordClient shard) => _shardInfo[shard.ShardId]; public ICollection Shards => _shardInfo.Values; } }